Wastelands+

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Revision as of 14:09, 3 March 2025 by DanWL60 (talk | contribs) (mod made public again)
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Mod nameWastelands+
CreatorDanWL
Made public on2025-03-??, 2022-12-15
CategoryExperimental
Tags#Strategic
Runs on Warzone version4.14.2+
Source codeGitHub

This mod enables multiple groups of wastelands to be created. Each group of wastelands has their own size. Sizes can be randomly increased or lowered. When wastelands are added into the game is customizable - before territory distribution or immediately after territory distribution (during distribution), at the end of turns or both during distribution and at the end of turns. In others words, the following mods are implemented in this: Randomized wastelands, Runtime Wastelands, Late Wastelands and that multiple groups of wastelands are added. If the game uses a custom scenario, distribution wastelands will only be created on neutrals.

The combination of wastelands mods is to let each of the other wasteland mods correctly function. There is no way to know for sure which territories are wasteland - mods have to check each territory to see if it matches the wasteland sizes. Wastelands+ solves this issue by keeping track of normal wastelands and any created by the mod itself.

Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the territory limit.

Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behavior by enabling "wasteland overlaps".

The different "overlap modes" are:

  • Randomly choose which gets used
  • Newest overrides
  • Use smallest wasteland
  • Use largest wasteland

You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.

See also