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{{Special Unit infobox
 
|img=
 
|name=Commander
 
|AttackPower=7
 
|DefensePower=7
 
|CanBeTransferredToTeammate=No
 
|CanBeAirliftedToSelf=Yes
 
|CanBeAirliftedToTeammate=No
 
|CanBeGiftedWithGiftCard=No
 
|CombatOrder=10000
 
|DamageToKill=7
 
}}
 
 
 
Commanders are a feature that allows you to bring yourself into the battlefield.  When commanders are enabled, all players in the game are given a special commander unit on one of their territories.
 
Commanders are a feature that allows you to bring yourself into the battlefield.  When commanders are enabled, all players in the game are given a special commander unit on one of their territories.
  
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When a commander engages in combat along with armies, the armies always take damage first (they're protecting the commander with their life).  For example, assume a territory has a commander plus 3 armies, and 10 armies attacks it. Using the default 60% kill rate, the 10 armies will do 6 damage.  Since armies die first, the 3 armies die, and 3 damage would be left to be applied to the commander.  Since it takes 7 damage to kill a commander, and commanders are never partially damaged, the 3 remaining damage does nothing.  In order to kill a commander, all 7 damage must be done to it at once in a single attack.
 
When a commander engages in combat along with armies, the armies always take damage first (they're protecting the commander with their life).  For example, assume a territory has a commander plus 3 armies, and 10 armies attacks it. Using the default 60% kill rate, the 10 armies will do 6 damage.  Since armies die first, the 3 armies die, and 3 damage would be left to be applied to the commander.  Since it takes 7 damage to kill a commander, and commanders are never partially damaged, the 3 remaining damage does nothing.  In order to kill a commander, all 7 damage must be done to it at once in a single attack.
  
In [[manual distribution]] games, commanders will always start on the first territory you are awarded (usually your #1 pick).  In auto distribution games, commanders will start on a random territory of yours.
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In manual distribution games, commanders will always start on the first territory you are awarded (usually your #1 pick).  In auto distribution games, commanders will start on a random territory of yours.
 
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For the most part, commanders follow the same rules as armies. For example, in [[multi-attack]] games, commanders can attack many times, but as soon as they transfer they can't move again.  However, unlike normal armies, commanders can not be transferred to a teammate (they must always remain on a territory you control.)  Using an [[Airlift Card]], commanders can be airlifted, as long as the destination is one of your own territories and not a teammate.
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Before update 5.21.0, only [[Membership|members]] could enable commanders for their games, however anybody could join a game that uses commanders. This was changed in update 5.21.0, where players don't longer require a membership to enable commanders but instead unlock it at level 38.
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{{Special Units}}
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For the most part, commanders follow the same rules as armies. For example, in multi-attack games, commanders can attack many times, but as soon as they transfer they can't move again.  However, unlike normal armies, commanders can not be transferred to a teammate (they must always remain on a territory you control.)  Using an Airlift Card, commanders can be airlifted, as long as the destination is one of your own territories and not a teammate.
  
[[Category:Game Settings]]
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Only members may enable commanders for their games, however anybody can join a game that uses commanders.

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