FYI, I recounted the votes in that thread and %71 favored %0 WR over %0 SR. I would expect if Fizzer made an official poll based on this request you'd see similar numbers.
I think the better way to handle this would have been to do a seasonal with %0 SR before posting that thread just to see how it compared. I think one of the old seasons might have been that (the last couple were, but multi-attack makes it totally different game).
EDIT - Looks like Season IV could be used as a comparison, we should probably examine those games and see how they went:
Season Map Settings
I Medium Earth Strat, %16 WR, Light Fog, Cycle move, 0s in dist.
II Medium Earth Strat, %16 WR, Light Fog, Cycle move
III EA&O Strat, %16 WR, Cycle move, 3s in dist.
IV Medium Earth Strat, %0 SR, Cycle move
V Battle Isle V Strat, %0 SR, Cycle move
VI Medium Earth Strat, %16 WR, no wastelands, Auto Dist.
VII Heavy Earth %16 SR, 1 army starts, 1 neutrals, 2s in dist.
VIII Mod Med Earth Strat, %16 WR, Randomized Bonuses
IX Mod Med Earth Strat, %0 WR (%85 def kill), Cycle move, Random bonus
X Four Castles 4 way FFA, Strat, %16 WR, Army cap
XI Mod Med Earth Strat, %16 WR, Light Fog, Cycle move, Local Deploy
XII Turkey No luck Cycle, Local Deploy
XIII Mod Med Earth Strat, %0 WR, Cycle, Local Deploy, Random bonus
XIV Romanium %16 SR, 15 wastes of 3, cities = 0
XV Poland %0 SR
XVI Mod Med Earth Strat, %16 WR, No Split Mode
XVII Ancient Greece %0 SR, NC, 10 wastelands of 5
XVIII Snow Mountains %0 SR, no luck cycle
XIX Mod Med Earth Strat, %0 SR, no luck cycle, Multi Attack, Light Fog
XX Mod Med Earth Strat, %0 SR, no luck cycle, Multi Attack, Light Fog, Local Deploy
Edited 9/29/2015 16:03:26