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Warlight Chess Game: 2015-10-04 17:43:51


Benjamin628 
Level 60
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Nvm

Edited 10/4/2015 17:44:49
Warlight Chess Game: 2015-10-04 17:44:36


Riveath
Level 59
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I'll join in.
Warlight Chess Game: 2015-10-04 17:44:38


Benjamin628 
Level 60
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Thank you Awesomeguy.

Solution: Add in the knight-territory connections, keep MA on for all other pieces.

The Game is now online, atleast until Awesomeguy gives me another error :)

Edited 10/4/2015 17:59:32
Warlight Chess Game: 2015-10-04 18:23:22


buddyboyb1
Level 56
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don't you have to connect all the territories. and what is the master square or whatever?
Warlight Chess Game: 2015-10-04 18:28:57


Benjamin628 
Level 60
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Its for me, if someone does something stupid on purpose I can eliminate them :)

Edited 10/4/2015 18:29:05
Warlight Chess Game: 2015-10-04 19:18:24


buddyboyb1
Level 56
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ok
Warlight Chess Game: 2015-10-04 19:45:47

[wolf]japan77
Level 57
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I would like to try.

Edited 10/4/2015 19:47:53
Warlight Chess Game: 2015-10-04 22:00:01


skull11244
Level 58
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we still need 3 more people i believe
Warlight Chess Game: 2015-10-05 01:56:44

Hennns
Level 60
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I can play
Warlight Chess Game: 2015-10-05 02:04:23


LoaTBaC
Level 50
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I am definitely interested too. :D
Warlight Chess Game: 2015-10-05 02:20:48

huddyj 
Level 63
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I'll play.

Can I claim the Knights, or are people going to be given just a random piece?

Edited 10/5/2015 02:22:15
Warlight Chess Game: 2015-10-05 04:22:13


Master Ryiro 
Level 63
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are the territories not all connected to each other?
Warlight Chess Game: 2015-10-05 04:37:28


Master Ryiro 
Level 63
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here's my chess template from the map:-
https://www.warlight.net/MultiPlayer?TemplateID=725930
tell me what you think of it
here's the idea:-
we play 1v1 chess with a third party moderating
each number represents a piece
1=pawn
2=knight
3=bishop
5=rook
9=queen
10=king
these numbers have nothing to do with the importance of a certain piece on the board but are only used to distinguish

no income-
this is so that we can take turns one after another just like in chess instead of both players deploying

BOMB card-
as i mentioned earlier,to make the numbers act only as a symbol and nothing else,if we want say a pawn to kill a queen,since 1 cannot kill 9,we can use the bomb card 4 times on that queen for a pawn to capture it

blockade card-
to remove the square from which a piece moves out

abandon card-
just as a precaution if there is any mistake

re-enforcement card ONLY to be used in case a pawn gets converted into a queen,rook,knight,...to identify the difference

Edit:-the map is in testing mode,so you can't play the game yet
but look at the settings

Edited 10/5/2015 05:00:38
Warlight Chess Game: 2015-10-05 05:48:48


L'Esophogas
Level 55
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Hey Benjamin, I realize this is off topic, but have you ever played around with Dr. Stupid's chess series of warlight maps? Nathan has a a really good series too. If you're interested in this, those might interest you as well.
Warlight Chess Game: 2015-10-05 20:18:36


Benjamin628 
Level 60
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Yea, any chance you can convince Dr. Stupid to send me the SVG file of the Queen map as a starting point *cough*
Warlight Chess Game: 2015-10-06 04:53:43


Dr. Stupid 
Level 60
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Let me see what I can do!
Warlight Chess Game: 2015-10-07 06:10:29


Piet
Level 57
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I would love to do something like this. Please invite me to the game when it is ready.
Warlight Chess Game: 2015-10-07 06:31:30

Hennns
Level 60
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Ryiro, that sounds all well and good except for 1 part.. With no income there comes a point where you can no longer capture new territories (that can easily be solved by r-card, but you dond't use the card for that). So how do you imagine a game would progress? I don't think it'll work in it's current template.


instead how about this; 100 attack ratio, we all know that's how chess works. Additionally make it No-split (partly prevents trolling, not that I think anyone will troll). no fog obv.

For example, you have a lot (1000? maybe more?) +10 rein cards and you'd use one every time you make a move (and then the turn after bomb card to reduce your stack), this might cause some problems with representing pieces. One way could be to create many teams, ie Team A is black pawns, Team B is white pawns, Team C is black Knights etc. anyway you need to do something different than from what's now (unless I misunderstood something)

Edited 10/7/2015 06:32:23
Warlight Chess Game: 2015-10-07 13:00:14


Master Ryiro 
Level 63
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0% defensive killrate
100% offensive kill rate
you just kill a piece and those armies are done for just the same way as the piece is gone forever
you can kill forever even with 1 pawn
Edit:-and if you wonder it'll take too long,maybe you should read what i wrote about bomb card
also,just in case you wonder,1 army can kill + capture 1 defending army in any no-luck setting where offensive killrate>=50% and defensive killrate is <50%

Edited 10/7/2015 13:04:38
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