Diplomacy Rules (Suggestions Wanted): 2015-11-15 06:07:40 |
Arsteel
Level 46
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I wanted a Complete Set of Diplomacy rules made. So I made one. I am looking for CONSTRUCTIVE CRITICISM, AKA give me reasons for what you are saying, not just ¨that is stupid¨ or ¨change this to that¨.
Diplomacy Rules READ THE WHOLE THING (Game Specific Specifications here) The Rules CANNOT be changed after the game starts.
NOTICE: Any agreements must be agreed to by both parties before they go into effect.
Declaring Full War You, or your alliance if you are in one, declare war targeting a player, or if that player is in an alliance, their alliance. You declare war when you take a turn on a turn, wait the next turn, then war ensues. Any war MUST be stated in PUBLIC chat. You cannot declare war on the first turn.
Joining a War as a 3rd Party You can join a War as a 3rd party (AKA Free For All War). It puts you/your alliance as another faction in the war. All normal steps for declaring a Full War are required.
Making a War Separate from your Alliance You may make a personal war with another target. Receiving help from your alliance is not allowed unless a Full War is separately declared.
War for Objectives You may start a war for something, be it a bonus or a single territory, or multiple. Once the war is over players either declare peace, or keep fighting ONLY over the objective. Players at war for Objectives may declare Full War with each other.
Surrendering Surrendering a War with Objectives means that you transfer all units possible out of the objective and state on public chat that you surrender the objective, and peace ensues immediately. That player then takes the previously fought over Objective.
Ending War War ends with a statement agreed to by ALL parties involved. This may include a demand to remove all armies possible from an area as a ¨Peace Offering¨, or anything else agreed upon. After Ending War the Involved parties cannot Declare War on or attack each other (except to fulfill the Contract) for 5 turns AFTER the turn the war is ended.
Alliance Alliances are the banding of 2 or more players in a full agreement of cooperation. Alliances go into effect immediately after the declaration of agreement of both parties. They cannot attack each other without PUBLIC permission to take a territory. They come to agreements via democracy if there are more than 2 players involved. This can be done by public or private chat. After a statement is made by the Head of the Alliance in public chat, (if this was not voted upon by every member, then excluded make a complaint now) it passes from them to the other party(ies), which each comes to a conclusion of Yes or No to the stated terms. A single alliance can NEVER consist of a number of players equal to or greater than half the current number of players. (should this be no greater than ¼ of players?) Each Alliance MUST have a distinct name.
Leaving/Breaking/Removing Players from an Alliance By a Democratic Vote, an Alliance may remove a player from an alliance. Breaking (disbanding) an Alliance requires an agreement from everyone in the Alliance. A player may leave an alliance at any time. If the current number of players drops and the Alliance is breaking the Number of Players in an Alliance rule, then as soon as possible a player(s) must be voted out of the alliance.
Head of the Alliance The Head of the Alliance (Name of the Alliance) is a status that is reached through Democratic vote. Who it is must be stated in PUBLIC chat. The Head breaks ties in votes, and makes all public statements for an alliance. A majority vote must be made to have another election for it.
Public Enemy of an Alliance Breaking the PERSONAL rules of an alliance allows the Head to state in PUBLIC chat that that person is a Public Enemy to ALL members of the alliance.
Booting If/When a player is booted, any players in their alliance may claim a piece of the territory that player owned. All claims must be public, must be respected, and no players that weren´t that players allies can take that land. Claims may be debated among alliances, and a fair (and as equal as reasonable) conclusion must be come to.
Public Enemy ONLY I can declare Public Enemies (PE). You will be named PE if they break any of the above rules. The PE is INSTANTLY at war with ALL other players. Assisting this player (all disputes are solved by me) will result in also being named PE. PE´s are removed from any alliance they are in, all peace treaties are ended that they were in. If an agreement was come to without being posted on public chat was broken, involved players cannot be called PE. If a territory was neutral and two players attacked it in the same turn, then there is no PE created.
Any thoughts? Holes,contradictions, problems?
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Diplomacy Rules (Suggestions Wanted): 2015-11-15 06:52:14 |
Fleecemaster
Level 59
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that is stupid
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Diplomacy Rules (Suggestions Wanted): 2015-11-15 07:05:41 |
Vormulak
Level 53
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tl:dr
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Diplomacy Rules (Suggestions Wanted): 2015-11-15 13:53:29 |
Arsteel
Level 46
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Vormulak, yeah, I wasn´t thinking about that. I will shorten it drastically.
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Diplomacy Rules (Suggestions Wanted): 2015-11-15 14:09:38 |
Vormulak
Level 53
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k thanks I might read it in that case
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Diplomacy Rules (Suggestions Wanted): 2015-11-15 14:15:19 |
marcus123
Level 49
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It'll be great if the rules is placed in the Warlight wiki, so that anyone could refer to it easily and hosts could link to the rules without placing a chunk of text which most would not read. I've no opinion on the rules but most importantly, the rules must be universal.
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Diplomacy Rules (Suggestions Wanted): 2015-11-15 14:18:52 |
Ox
Level 58
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It would be cool if a universal diplomacy blacklist existed. We would get as many regular hosts to refer to the list, and blacklist all players that break one of the generally accepted diplomacy rules. It would make the blacklist function a lot more efficient.
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 03:08:24 |
Arsteel
Level 46
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Marcus, that was more along the lines I was going for, but It would be hard to make sure everyone new there were official rules.
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 03:09:33 |
Arsteel
Level 46
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I removed a lot of the unnecessary stuff. Its only like 1 page instead of 2.
¨In Some Games¨ at the bottom
Diplomacy Rules (Game Specific Specifications here) The Rules CANNOT be changed after the game starts.
NOTICE: Any proposals must be agreed to by both parties before they go into effect. NOTICE: Any part of this is easily adjustable from game to game. Simply state above what you want to change.
Declaring Full War You, or your alliance if you are in one, declare war targeting a player, or if that player is in an alliance, their alliance. You declare war on turn X and can attack on turn X+1. Any war MUST be stated in PUBLIC chat. You cannot declare war on the first turn.
Joining a War as a 3rd Party You can join a War as a 3rd party (AKA Free For All War). It puts you/your alliance as another faction in the war. All normal steps for declaring a Full War are required.
War for Objectives You may start a war for something, be it a bonus or a single territory, or multiple. Once the war is over players either declare peace, or keep fighting ONLY over the objective. Players at war for Objectives may declare Full War with each other.
Personal War You can declare war separately from your Alliance. Members of your alliance cannot be involved in this war without Declaring Full War as well.
Surrendering Surrendering a War with Objectives means that you transfer all units possible out of the objective and state on public chat that you surrender the objective, and peace ensues immediately.
Ending War War ends with a statement agreed to by ALL parties involved. This may include a demands as a ¨Peace Offering¨. After Ending War the Involved parties cannot Declare War on or attack each other for 5 turns.
Alliance A single alliance can NEVER consist of a number of players equal to or greater than half the current number of players. (should this be no greater than ¼ of players?) Each Alliance MUST have a distinct name. Alliances require a majority vote to Declare War.
Leaving/Removing Players from an Alliance By a Vote, an Alliance may remove a player from an alliance. A player may leave an alliance at any time. If the current number of players drops and the Alliance is breaking the Number of Players in an Alliance rule, then as soon as possible a player(s) must be voted out of the alliance.
Head of the Alliance Who it is must be stated in PUBLIC chat. The Head makes all public statements (Declare War, New Alliance Members, etc.), for an alliance. Booting If/When a player is booted, any players in their alliance may claim a piece of the territory that player owned. All claims must be respected, and no players that weren´t that players allies can take that land. Claims may be debated among their Alliance. No allies=FFA.
Public Enemy ONLY I can declare Public Enemies (PE). You will be named PE if you break any of the above rules. The PE is INSTANTLY at war with ALL other players. Assisting this player will result in also being named PE. If a territory was neutral and two players attacked it in the same turn, then there is no PE created. Any disputes will be solved by me.
In Some Games
Chat Etiquette Spamming or being excessively rude will result in being named PE
Slow Play Consistent slow play will get you named PE or Booted after being given a warning.
Public enemies can be unnamed public enemy by the person wronged
Edited 11/21/2015 06:27:16
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 03:51:59 |
[wolf]japan77
Level 57
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Congrats, this is a good idea. However, certain people play with different rules.
I've played a game where if you failed at RPing a turn, you were PE for the turn, amongst other weird rules. As such, this standard rule group would only apply to a majority of Diplo games, not all of them.
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 04:10:01 |
Arsteel
Level 46
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Japan, I actually (at the top) made a part that said specific rules for this game in ¨()¨. Essentially, you only have to state what the changes to the standard rules are. Can you think of anything I´m missing? And yes, serious RP diplos are hillarious. I´m in one where you use google translate to switch your chat to another language.
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 04:43:12 |
Arsteel
Level 46
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Another big thing I was noticing by reading other players diplo rules is that I need rules about declaring war separate from your alliance, and that an alliance needs a majority vote to declare war on a player.
EDIT: Also, it needs something about Spamming in chat, not having to honor things made in private chat, something about being excessively rude in chat, (probably just a chat etiquette section) and purposefully slow play to drag the game out.
Edited 11/16/2015 04:51:00
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 04:47:45 |
Vormulak
Level 53
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seems good
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 04:52:02 |
Arsteel
Level 46
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Out of pure curiousity, has anyone actually read the whole thing?
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 04:53:10 |
[wolf]japan77
Level 57
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No, I read the Summarized section, and as such missed that point that you pointed out to me.
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 05:01:12 |
Arsteel
Level 46
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Summarized section?
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 05:37:14 |
John Smith
Level 59
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I occasionally play diplos, but both your lists seemed okay.
And yes, I read the whole thing for both posts.
Edited 11/17/2015 02:28:47
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Diplomacy Rules (Suggestions Wanted): 2015-11-16 07:07:01 |
Arsteel
Level 46
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(Under Declaring Full War) Personal War You can declare war separately from your Alliance. Members of your alliance cannot be involved in this war without Declaring Full War as well.
(New Division) Chat Etiquette Being excessively rude will name you PE.
(change in Alliance) Alliances need majority votes to Declare War.
(New Topic) Slow Play Consistent slow play will get you named PE after being given a warning.
Edited 11/16/2015 07:12:03
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Diplomacy Rules (Suggestions Wanted): 2015-11-17 00:21:29 |
Arsteel
Level 46
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I have a 8 player diplomacy game set up with these rules.
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