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Password protection for games (uservoice): 2015-12-18 17:24:09

M. Poireau 
Level 57
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Password protection for games (uservoice): 2015-12-18 17:34:41

(deleted) 
Level 63
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Why not just invite friends to the game?
Password protection for games (uservoice): 2015-12-18 17:46:57


Lucarr10
Level 55
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M.poireua has a point in suggesting that games can be open to anyone you know, and only by explicit invitation otherwise.
Password protection for games (uservoice): 2015-12-18 17:50:16


Riveath
Level 59
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@Dan It would make your life easier as you may not know which people will accept and which won't. So yeah, it would be easier that way so people who do want to play, will join.
Password protection for games (uservoice): 2015-12-18 18:20:50


MightySpeck (a Koala) 
Level 60
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or we could have a know password between strategic players
Password protection for games (uservoice): 2015-12-18 19:37:22


ℳℛᐤƬrαńɋℰ✕
Level 59
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"Possible uses:

1. Open games for friends or clanmates. Share the password with them (e.g. by e-mail, or an a clan forum), so anyone can join without being specifically invited.

2. In a large game, post the password for the new game. Anyone currently playing can now try to join the "open" game. However, other people could still request to join, even if they haven't been invited.

3. All of one player's games could be protected by the same password, so anyone who has played with them before could join.

4. If you want to make sure people read your Settings text/rules, include the password in there. Only those who have read the text will be able to join your game."

In my view rather clumsy idea. Too many unnecessary options. For those reasons:

1) It would be much Simpler you could just make player-lists. And tick the box when making game who gets the invitation - are possible ones that can join and see the game in open room. Password is unnecessary. Secondly it can be shared. The player-list is locked and fixed by you. Tenfold more secure and convenient.

2) Logical error in sentence. Anyone can always join as long as they know the password. Password seems again pointless option.

3) Who would need that function? Your presumption is that you end up always with players who you want to see in your game? It is just absurd to allow all players you have played with and those never met never? Why someone would need that. There is no logical connection.

4) If you want to make sure people read your settings add password. Again logical error. I can only skim the text to get password and enter without having any real intention to read or understand. If you want to make sure people read the settings: ask them to confirm it in Chat and start the game once everyone has confirmed or just ask them to leave!

Your idea to protect games is good, but the way to do it is kinda inconvenient. Much better would be Player-Lists, Filters with prerequisites. In terms of who-ever is on the particular list can see the game in open room. Who-ever is not, can´t. Or everyone on the list gets invitation to your game - like in tournament way. Just the fastest players can join.

If you want to make pre-game with certain players, then just add, no open spots no problems with open rooms! Clear as blue sky.

Edited 12/18/2015 19:38:33
Password protection for games (uservoice): 2015-12-18 20:04:32


Nogals
Level 58
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I agree that too many people join games without reading the settings. When joining a game a popup of the settings should come out and ask the player if they read the settings. Player clicks yes and gets to join. I'm not sure whether the idea would work or not in getting people to actually read what they signing up for but I don't see any real problems with implementing it.

The password idea by OP is dumb AF, thats all I have to say about that.
Password protection for games (uservoice): 2015-12-18 20:10:39


Lucarr10
Level 55
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If there are any other suggestions you would like to provide you may of course share
Password protection for games (uservoice): 2015-12-18 20:45:02


FC Bayern 
Level 69
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This idea is unnacessary.
I mean to be honest, if you like to play with players you trust 100% than invite them to the game and dont create a open game .. Join a clan or just play with your friends
Password protection for games (uservoice): 2015-12-18 20:46:49


AbsolutelyEthan 
Level 64
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it would basically make an open clan game possible
Password protection for games (uservoice): 2015-12-18 20:52:07


FC Bayern 
Level 69
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Well, Fizzer will say "maybe once day we can create this setting, but it isnt my aim right now to create such settings, there are much more important things to do with warlight".

Edited 12/18/2015 20:53:26
Password protection for games (uservoice): 2015-12-18 20:52:18


Riveath
Level 59
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Well, for large games, this could definitely be useful.
Password protection for games (uservoice): 2015-12-18 21:01:42


ps 
Level 61
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i dont see much usefulness in this, you already have the option of only inviting people you know, not allowing others to invite friends and setting unachievable pre-requisits (which will cause only people who you invite to be able to join). even if the game is public with low pre reqs, when you blacklist someone they cannot join games you created.
Password protection for games (uservoice): 2015-12-18 21:05:31


Kain
Level 57
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I also see much usefulness in that option.... especially that it is not warm welcomed to invite everybody from frien list to your games since even if sb declines, he will have such game "sticked" to his dashboard which is very annoying...
Password protection for games (uservoice): 2015-12-19 06:37:24

M. Poireau 
Level 57
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Some good points here in this thread.

Still, I like the idea of, say, posting a password in a thread like this, and then creating an open game, so anyone reading the thread can join. (Rather than having to invite them personally, which can be unmanageable.)

I'm sure other users would come up with other great uses of this "technology". (For instance, winners of certain tournaments or certain games could be given passwords to particular types of games.)

It seems like an easier to do many of the above things than currently exists (like creating a first game just to chat with folks, and then cancelling the game, and inviting the people who were in the original game to the second game, which a lot of people do).

If there are better/easier ways to do this kind of thing, I'd love to hear them!
Password protection for games (uservoice): 2015-12-20 11:59:39


[WL] Colonel Harthacanute
Level 52
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It'd be easier as an option to be able to decline people who try to join.
Password protection for games (uservoice): 2015-12-20 12:23:01


Fleecemaster 
Level 59
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I've put this on the Optimum todo list, forgot to mention that here, we're working out ways it can be done, there are a few that should work quite well. Clan only, friends only, invite list only, password only, etc.

The problem is they can't be "true" open seats open to the public, they'll have to be accessed by the web extension we're building (like Muli's one)

Also they'll probably have to be auto-hosted, it's all going to depend in a few things, but we things it's "sort of" possible! :)

And yeah, if you could decline players it would make it a little easier! :P

Edited 12/20/2015 12:23:30
Password protection for games (uservoice): 2015-12-23 07:09:42

M. Poireau 
Level 57
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My main aim here is not to improve "security", but, rather, make it easier from the game creator's end.

If I want to play a specific sort of game - particularly one which involves the players agreeing on something beforehand - there is no way to do that without going through a tedious process.

For instance, I would like to play a game where all players have agreed not to deploy to territory X.

How can I do that?

1. I can make an open game, wait to see who joins, then ask them whether they are OK with this rule, and remove them from the game if they disagree. This requires many steps and a back-and-forth (and is potentially awkward for the person joining). I can't create the game as one which starts automatically, either - I may end up having to wait for some player to respond, or give them a deadline, and then remove them... all the options are difficult.

2. Invite a group of people I already know. Fine, this works easily enough, unless finding them is hard (fortunately, the Friends list search is helpful). Still, I need to think of who I'd like to invite, find them, and I may have to restart the game if I leave someone out (or if too many people want to play, and I didn't include enough Open Seats).

What if I have four trusted friends, but I want a game for six players? Now what do I do?

3. Start another game, or a forum thread, where I ask people if they are interested in the idea. Then, once that is done, I have to manually invite them to a new game, which I now create. (And, once again, have to restart if I left someone out or someone turns out not to be interested.)

All of these are tedious and involve a lot of steps.

I'd like to be able to start a thread on a Forum and say:

"Hey, here's my idea for a game. If you want to try it, join in! Here's a link, and here's the password."

Then I sit back and receive a notification when the game is ready to go. Simple.

Is there some other easy way to do this? I haven't been able to think of one. I'd love to hear about some alternatives.

Edited 12/23/2015 07:39:21
Password protection for games (uservoice): 2015-12-27 05:07:27

M. Poireau 
Level 57
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Hello, there.

I would still love to hear about some other alternative ways to do this, is a password is not the way to go!
Password protection for games (uservoice): 2015-12-27 12:43:00


ℳℛᐤƬrαńɋℰ✕
Level 59
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@ M. Poireau

Yes, truly this is getting Awkward on the point of view, that password has nothing to do with the custom scenario you described above? I may be critical, but I do hope it helps you for further posts, suggestions and ideas.

First rule of introducing your Idea: Make it simple, understandable and try to see how whole community would benefit. The Password idea has nothing do with custom scenario and making people to stick with the rules!

Password to enhance security - who´s security you speak about? All the arguments you made in Uservoice seem weak and passwords seem not to resolve it. Although like I said I feel your concern and I as well would like more options/solutions for Hosting games: like I proposed the Player List idea aside for Prerequisites. Either Private or Public - Private means you create them as friend list and can share invites. Public means everyone can join to list and get those game Id-s to join.

Password would still need external communication to share. Lists on the other hand are built in and would remove the clumsiness + unwanted sharing of Passwords. You may lock your safe and give the key to 5-trusted friends, but in the end the safe may end up being empty after-all? Rather make a system - that tracks who has access and when and what he did there!

Now about the Custom Scenario. Well it is called Custom Scenario for a reason, because no rule you come up - can not be implemented. A lot of us play here CS (Custom Scenario), with loads of written rules - all those can not be written as Setting rules. I have proposed before to enhance the Dashboard for Filter/Shuffle so people could tag CS, LD, Lottery, Diplo etc.. to make finding and eliminating games easier.

Otherwise I have found Custom Scenario players in other games - shared my template and asked if they would be interested. You can´t be never 100% sure each of them would abide by the rules you have written - but just Blacklist them. There quite amount of Decent players who play for the game, not wins, points rank etc. Other option is to make CS games as Practice - so Farmers wont join. I do not understand how a password would help you solve the issue. Make a game, not auto start. Ask in chat from new players, whether they read, understood and are willing to play by the written rules! Voila!

Forum is the worst place to find decent players! 90% of here is Spam which reduces its value.
Its Normative game, which means priority is in games that favor settings written by Developers, I am grateful that we have at least some options to play CS games, although most people do not understand it. Go through your old games and look for players who you enjoyed playing - send them PM and introduce your Template! Always host one Dummy - simpler version in Open-Room and while you play it - introduce your other games - players etc (Product Placement Advertisement :=)

What do you mean by easier way? Its your decision either if you find random players from Open-Room, play with friends or Spam forum? I do not understand what you want - does Fizzer needs to fill your games?

Edited 12/27/2015 12:47:33
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