Password protection for games (uservoice): 2015-12-27 18:38:10 |
M. Poireau
Level 57
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I find all your suggested options incredibly complex and time-consuming, sorry. They haven't worked for me.
If there's an easier way to do this than a password, I'd love to hear what that is.
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Password protection for games (uservoice): 2015-12-27 23:55:17 |
Hog Wild
Level 58
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the issue of people not reading settings, should be kept seperate.
what if there was an option to invite everyone from your clan, friendslist, oreveryone present in a specific game? (the latter mostly intended to cover chat games) I could have sworn I saw a similar suggestion before, for friend lists, but i'm not sure where.
also, if you want the final say as to whether someone plays in a game or not, just don't make the game start, until the host clicks the begin button.
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Password protection for games (uservoice): 2015-12-28 00:13:21 |
M. Poireau
Level 57
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I still find all those options much more tedious than a simple password.
If you want to start an open game with a particular number of slots, without too much undue trouble, all of those methods are very time-consuming/complex. You must decide which groups of people to invite, then accept/decline certain members, wait for others to join or decline, and then have a conversation in the Chat, which requires every player to check in and answer the message. (Which, in my experience, many people do not bother to do.)
More importantly, it requires having access to a group of people to invite in the first place. What if you are relatively new, or are starting an alt account, without existing groups of friends?
I'd like a solution which allows me to start a game with a single announcement or post, which then begins automatically as soon as it is filled. Nice and easy! So far, I don't see any suggestions which accomplish this as easily as a password system.
(Now, it may be that no one else wants to be able to do this; that's very possible. If it's only my interest, then of course there won't be much demand for such a system. But there's no good alternative method that I can see for those who do. If we could find one without a password, that would be great!)
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Password protection for games (uservoice): 2015-12-28 00:32:19 |
Hog Wild
Level 58
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I doubt new players will be worrying about filtering their games much.
couldn't the options to invite from specific games or friends or clanmates be done as single buttons?
I somehow suspect we have different kinds of players in mind tbh. btw what happens if passwords are spread virally? :P
Edited 12/28/2015 00:32:37
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Password protection for games (uservoice): 2015-12-28 00:53:41 |
M. Poireau
Level 57
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It does sound like we're miscommunicating horribly somehow, here.
I don't mind if people spread passwords. They are going to spread the information with them, which is the whole point - "If you know someone like-minded, give them this password, and then they can join the game through Open Games."
It seems to me that a password is a much easier thing to program and implement than "invite options" from specific games, friends, and clanmates, and much more broadly applicable. (Once again, people will come up with other uses I haven't thought of, like handing out passwords to specific communities, making them available as a result of reading certain documents, etc, etc., whereas the "invite buttons" only fulfill one function, and not with as much flexibility.)
An example:
For instance, imagine you want to start a special "beginners" game - with some first-time players and some hardcore Warlight players, who face off against each other. It requires a certain number of people on each team - no more, no less.
You were at a party with some friends, and there were 10 people who have never played Warlight but who you can contact by e-mail, who indicated they'd like to play. Your template also includes slots for "experienced" players (with handicaps), of which you will be one, but you'd also like to open an invitation to a certain group of players on Warlight, some who are in your clan and some you have played with before. But, if not enough of those people are available, you don't mind having strangers join in, as long as they understand your particular rules for this game.
How could you do this?
With a password, it would be easy. You set up the game with the right number of Open Seats, and a text including the rules for the experienced players, which also lists the password. (You could also post that text in your clan forum or on the general forum, if you prefer.) Next, you send an e-mail to your friends from the party with an invite to Warlight and the link and password for the game. Now your game is ready to go: as soon as enough people join, it starts.
Trying to do this now would be a mess and a headache. I'd have to manually select players I think might be interested and invite all of them. I'd have to also invite all my non-Warlight friends and wait for them to set up a Warlight account, then send me their usernames so I can invite them to the game. I'd have to manually add/remove players until I got the right numbers. If I didn't get enough people, then I'd have to post on the forum and wait for people to reply, then manually invite them to the game as well. Or I could post the game in Open Seats with a long explanation, and then have a discussion with each incoming player and remove them if they weren't on board with the game concept.
In other words, I'd be managing the game invite list continually for several DAYS in order for this game to happen, instead of just setting it up, sending an e-mail and/or making a forum post, and logging off until the game automatically starts.
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Password protection for games (uservoice): 2015-12-28 01:14:20 |
M. Poireau
Level 57
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Or, a simpler example:
"GG! Thanks for playing; I enjoyed playing with you. Hey, I host a series of games with these settings. Password is always YYYZZ. Cheers!"
Now you can keep posting all your games as Open Games, and anyone who's played with you can join, without the need to invite specific groups of people. Seems like a time-saver to me!
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Password protection for games (uservoice): 2015-12-28 14:34:51 |
ℳℛᐤƬrαńɋℰ✕
Level 59
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I am not going to bother even answering all above here. But few notes!
- Yes, I would find private games useful - depends on the method available. Password does not mean private - fundamental flaw most people tend to make. - Second, Password is not a method "Filter" games. Its just absurd. Why on earth would I want to see your password protected game on my Open-Room Dashboard knowing I cant join? Its useless Spam. - And for the last time. Password Protection, Custom Scenario : Are two different things. M. Poireau I may be critical, but you claim none reads your Descriptions, it seems as well you did not read my post. - Why would you want to hand password to certain community, when you could save the message + Spam time, while only clicking Add Players from List XXX to invitation list for this game! - You speak finding new people, blocking unwanted players and keeping game private in same sentence. It just does not fit in my head how come password is a way of meeting new people?
@Koala I do not claim rights over the Player list idea - but I have posted past half year few threads about it and asked in 3rd Fizzer stream a question over it. I do know that I am not only one yearning for it. I do hope it gets done, because I do face problem always sending Mail to 30 players - "Who is up for another game?" or I ask before last game ends if they would like to participate more. I need a simple method : and Player List is Best - it does not bother as much as E-mail, is handy, easy, simple.. just needs to Copy-Friendlist/blacklist function and open Customization..
Whats the point of password, if it is shared everywhere? Sorry, but I just don´t see logic behind it?
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Password protection for games (uservoice): 2015-12-28 15:40:39 |
Sephiroth
Level 61
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ℳℛᐤƬrαńɋℰ✕ i suggest you to add a tl;dr to every post of yours.
And i totally agree with Jz, it would be sweet to have games that aren't advertised among the open games and can be accessed through link only
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Password protection for games (uservoice): 2015-12-28 18:28:35 |
M. Poireau
Level 57
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An option to have "private games" which can be joined by anyone with the link is a simpler and better solution than the password concept. I like that!
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Password protection for games (uservoice): 2015-12-29 21:51:47 |
M. Poireau
Level 57
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Excellent. How does that work?
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Password protection for games (uservoice): 2015-12-29 22:28:01 |
ℳℛᐤƬrαńɋℰ✕
Level 59
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I think Master Jz refers to Games that have been open for too long - "was not filled in timely fashion" - the game goes passive status, although everyone can join after the Open-room-advert time runs out. Either via invite or link.
And copying the same function to Template Customization Tick box : Make This template by default Private (aka "was not filled in timely fashion").
I totally support - as I always need to make my games 1% boot rate, played 20 000 games till end to be private or some other absurd stat! At moment this is a workaround, but why not direct approach. Also referring it is not hard to make.
so M. Poireau change the Uservoice and you have my +3 Votes!
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Password protection for games (uservoice): 2015-12-29 22:34:32 |
M. Poireau
Level 57
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Wait a minute... if you create a game and set ridiculously high prerequisites, how can people join at all? I assume they have to contact you, and then you have to invite them manually. Is that right?
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Password protection for games (uservoice): 2015-12-29 23:03:24 |
ℳℛᐤƬrαńɋℰ✕
Level 59
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Exactly :) Prerequisites work as external prevention. Everyone can see, but hardly anyone can join. Sometimes I make games and add people one-by-one or I am still asking players around who is interested - no intention to even invite people I do not know. So basically some of my games are just worthlessly advertised in Open-Room. As how many players have boot rate under 1-2% and 10 000 games finished with 70% win ratio. The trick is that you can still invite-add players who has lower stats that prerequisites require, but they cant join themselves.
I use this method mostly If I want fixed game, but the problem is when unwanted player joins I can´t eliminate him, so its best to add high barriers, because once you play with 30 people - its rather annoying to delete game just because someone joined who was not supposed to be there.
And Private Games would make it so much easier! although described absurd prerequisites work just as fine.
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Password protection for games (uservoice): 2015-12-29 23:22:59 |
M. Poireau
Level 57
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I see, that's not so different from just inviting people manually. A "private game" setting would be much better, because a) you wouldn't need to invite people, and b) it wouldn't take up space in the Open Games category (which could be frustrating for people browsing).
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Password protection for games (uservoice): 2015-12-31 19:44:37 |
M. Poireau
Level 57
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Password protection for games (uservoice): 2015-12-31 23:29:36 |
Hog Wild
Level 58
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@Mr Tranq. - you could probably make a pm that includes a bunch of players, and just reply to that each time, so you only have to post a game link there. that being said, you can't add players to a pm chain once started, i think.
it might be worthwhile posting games to a chat game instead?
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