The update!: 2016-01-04 18:04:46 |
Luna {TJC}
Level 57
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Discuss and stuff
Edited 1/4/2016 18:07:04
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The update!: 2016-01-04 18:08:30 |
kntye
Level 32
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Just saw it! Wish the Commanders page weren't empty ( https://www.warlight.net/wiki/Commanders). Could someone explain what they are? Also, damn, the trial sounds pretty nice. Nvm- this describes commanders: https://www.warlight.net/blog/index.php/2016/01/update-3-12-commanders-one-army-stands-guard-setting-membership-trial/
Edited 1/4/2016 18:09:44
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The update!: 2016-01-04 18:08:34 |
SirSalty
Level 49
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Shut up......
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The update!: 2016-01-04 18:09:08 |
Ranarius
Level 62
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Didn't there used to be a "lifetime" membership? I logged on to do that and it's not there anymore. Is it my imagination? haha
Also, what is a commander? It's not explained when I click the link.
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The update!: 2016-01-04 18:09:39 |
Luna {TJC}
Level 57
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Damn I keep get screwed over today. I saw the membership change thought It was the update , Made this thread then looked in community and saw no update had been announced then edited and deleted the text, then the update gets announced on the community tab.
Edited 1/4/2016 18:11:36
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The update!: 2016-01-04 18:11:27 |
kntye
Level 32
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@Ranarius: Yes, there used to be a lifetime membership. On the bright side, Fizzer's finally added monthly memberships for shorter-term trials (and as things you can give as rewards for tournaments/etc. :D). I remember being one of the people to suggest this, so I'm happy it happened.
Commanders are single units that act as stacks of 7 armies- but if they get eliminated, so do you. So a new dynamic in the game where not all armies are equal. Really changes strategy because now you can go try and kill the Commander instead of going after the bonuses, and on defense you have to be prepared for both scenarios.
Edited 1/4/2016 18:12:04
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The update!: 2016-01-04 18:13:48 |
(deleted)
Level 56
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cool update. not much effects me however in gameplay though
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The update!: 2016-01-04 18:16:28 |
kntye
Level 32
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You can also eliminate the requirement for one army to stand guard, which means faster expansion and more interesting defense. Just created a game (perhaps the first game with Commanders? Am I part of WL history?) with New Luna Republic to test this out- settings are Strat 1v1 - One Army Must Stand Guard + Commanders: https://www.warlight.net/MultiPlayer?GameID=10213548
Edited 1/4/2016 18:16:57
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The update!: 2016-01-04 18:16:58 |
Luna {TJC}
Level 57
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Renamed Abandon Card to the Emergency Blockade Card The Abandon Card has a new name! However, the behavior is completely identical to before. The Abandon and Blockade cards have always been very similar cards, the only difference is in the timing of when they take place. The name change just makes it more clear how this card works to newcomers. See this discussion thread for more details, and thanks to Genghis for coming up with the name!
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The update!: 2016-01-04 18:21:52 |
Tristan
Level 58
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@propulsion
The commander represents you. You’re on the battlefield with the rest of your armies, commanding them. If the commander dies, all of your armies change to neutral and you’re eliminated from the game.
Commanders can attack, defend, and transfer in the same way that normal armies can. When you issue an attack or transfer order from a territory with a commander, a check-box will appear that allows you to optionally include the commander in that attack or transfer.
When in combat, commanders act like a stack of 7 armies. For example, if you attack with your commander along with 3 armies, it will do the same amount of damage that attacking with 10 armies would do. Similarly, if you are defending against an attack with your commander and 3 armies, you’ll do damage to the attacker equal to if you were defending with 10 armies.
When a commander engages in combat along with armies, the armies always take damage first (they’re protecting the commander with their life). For example, assume a territory has a commander plus 3 armies, and 10 armies attacks it. Using the default 60% kill rate, the 10 armies will do 6 damage. Since armies die first, the 3 armies die, and 3 damage would be left to be applied to the commander. Since it takes 7 damage to kill a commander, and commanders are never partially damaged, the 3 remaining damage does nothing. In order to kill a commander, all 7 damage must be done to it at once in a single attack.
In manual distribution games, commanders will always start on the first territory you are awarded (usually your #1 pick). In auto distribution games, commanders will start on a random territory of yours.
For the most part, commanders follow the same rules as armies. For example, in multi-attack games, commanders can attack many times, but as soon as they transfer they can’t move again. However, unlike normal armies, commanders can not be transferred to a teammate (they must always remain on a territory you control.) Using an Airlift Card, commanders can be airlifted, as long as the destination is one of your own territories and not a teammate.
Only members may enable commanders for their games, however anybody can join a game that uses commanders.
^ From the blog post.
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The update!: 2016-01-04 18:24:57 |
LoaTBaC
Level 50
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Yeah being able to set the value of Commanders would be good (maybe something based on income too?). One thing I don't like is the removal of the option to set whether the game starts automatically in real-time games (if the game takes a long time to fill, you could send a warning before it is about to start if you have the option).
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The update!: 2016-01-04 18:26:29 |
l4v.r0v
Level 59
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One thing I don't like is the removal of the option to set whether the game starts automatically in real-time games (if the game takes a long time to fill, you could send a warning before it is about to start if you have the option). Perhaps the feature was being abused and really increasing boot rates in things like diplos? It also breaks my RT matchmaking setup because no it's impossible to automate unless I make all the games MD.
Edited 1/4/2016 18:26:49
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The update!: 2016-01-04 18:28:59 |
Belgian Gentleman
Level 57
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Still waiting on the moment when peace treaties are becoming a real thing.
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The update!: 2016-01-04 18:31:35 |
Ox
Level 58
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Agreed with knyte. Having Commanders as customisable instead of fixed would be pretty nice, especially seeing as different games have different incomes per player (commanders would become useless on large maps).
Overall, a damn good update. :)
Edited 1/4/2016 18:32:05
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The update!: 2016-01-04 18:40:00 |
(deleted)
Level 63
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No spoilers please!
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The update!: 2016-01-04 18:41:06 |
Yugoslavia
Level 60
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I have a problem http://prntscr.com/9m2af6Please help, I whant to play :)
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