Updates:Expanded the secondary point system a bit:
- Secondary points (the ones used for aggregate player and clan rankings) are based on how many standard deviations you're away from the mean among
ranked players in your league (non-ranked players don't get secondary points). If you're less than 1 standard deviation below the mean, you're contributing points (there's a curve of 1 standard deviation)- so, in the long run, about 84% of all players should have secondary points (so spamming isn't a very viable strategy while actual participation is). This also gets rid of the huge bias toward the top that the exponential decay function.
- Secondary points are now equalized across leagues- 1v1, 2v2, and 3v3 should have exactly the same impact on your clan rating and should be fairly balanced for personal aggregate ratings
- Right now, it's a bit early in the league, so we're only getting these aggregate scores from the 1v1 league; however, I think this will turn out to be a viable system in the future since players and clans basically get rated on their skill relative to each league they participate in. With enough participation and activity, we should be able to generate fairly accurate skill ratings (across the diverse range of strategic templates) this way.
- For aggregate player rankings, you will have a minimum of 10 points if you're ranked (the rest of the league will be lifted with you) just because negative points make things icky
Rule change:
- You can no longer participate in multiple team within a league
Some data so far:
- We're getting point results in from 1v1 for both players and clans, and it looks like we've got a break in the skill spectrum:

There's a cliff between Timinator and me but after that it flows fairly smoothly.
- Clan ratings seem to make sense so far, although with some aberrations due to the small dataset:

MASTER Clan leading the pack by a big margin as they hold the top 2 players in 1v1 (although Icelandic Turtles might take their spot soon, thanks to Buns157).
- We also track participation- nice job, CORP, for outshining everyone else here:

I think we're through with the major tweaks to aggregate ratings unless something weird comes up. I like the standard deviation-based system since it's the most logical way to compare players across leagues (since leagues might be tighter/looser than one another in terms of player competitive ability).