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Update - New card designs: 2016-01-26 02:30:10


Catus Cauda
Level 53
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Lets look at the usefullness of the new images... Fizzer changed the 1 v 1 template to SR to make it easier understandable to newbies, so his main goal is to attract more newbies. I welcome that, but the new images do exactly the opposite. They make the cards now even harder to understand.


Reinforcements card: Used to be a simple green number, is now a tank with a green number - okay

Abandon card: Used to be a cycle crossed with a red line. Now its a soldier running away from a tank... as newbie I wouldnt associate that with anything good - bad change.

Spy-card: Used to be an easily understandable piktogramm of a Spy. Now its a guy in black cloths - argueable change.

OP-OD-cards. Used to be orange and brown arrows, which perfectly showed that the order happens earlier or later, are now an ambitious and lazy general - terrible decision here, Fizzer.

Airlift: Is still basically the same - okay

Gift-cars: Replacing a gift with a statue? - Seriously Fizzer??

Diplo-card: okay, basically no change - okay

Reconnaissance-card: midly good. But to be honest the old one wasnt really better... - argueable here.

Blockade card: Replacing the brick wall, with a soldier raising his hand, which implies that you would still keep control of the territory - TERRIBLE decision

Bomb-card: No change really - okay.


Conclusion: You had one job, Fizzer.
Update - New card designs: 2016-01-26 02:31:28


Gazpacho
Level 59
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I almost never involve myself in debates like this but...change it back...for the love of all that is pure in the cosmos...change it back please
Update - New card designs: 2016-01-26 02:39:40


GeneralPE
Level 56
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I agree with people saying Warlight has moved away from its roots. Commanders, new cards, all these ideas for 'special units' - its all bullshit. Just play Civ or something. Warlight is Risk. Keep it that way.
Update - New card designs: 2016-01-26 02:39:50

Meropenem 
Level 64
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Add me to the list of people that don't like them. The old cards were fine. You could tell them apart, you could tell what they did.
"If it ain't broke, don't fix it"
"Less is more"
I could go on and on with time tested clichés.
Update - New card designs: 2016-01-26 03:08:33


ps 
Level 61
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the cards look ok, but it's hard to tell them apart from each other, would be nice to:
a) add a distinguishing color to each of them to be easier to associate with actions
b) have an option on the config pages to use the old style (lots of people will prefer the old)
Update - New card designs: 2016-01-26 03:09:03


Che Guevara 
Level 61
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I mean the cards are not great. Not enough distinction in the colours. I'll get used to it I guess. Get a better graphic designer next time or hold a contest with votes.
Update - New card designs: 2016-01-26 03:09:50


psykkoman
Level 61
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I like new style of design in overall, but some of them look really silly and without any connection to their in-game function. This goes for abandon,blockade,priority and delay cards especially. Gift card is lost in translation completely.
I would be for several types of design and ability of players to choose amongst them... no chance for realization though :P

Edited 1/26/2016 03:11:09
Update - New card designs: 2016-01-26 03:10:24

Welsh Knight
Level 59
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is there seriously a doobie, on the table of the order delay card. look, 2 of them actually.
Update - New card designs: 2016-01-26 03:11:02


Metaltubbie 
Level 61
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I'm a bit confused: is there another disimprovement i missed?

Negative reinforcement cards?



All i see is: "-4"

;-)
Update - New card designs: 2016-01-26 03:16:16


ps 
Level 61
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i believe this graphic change also goes in line with the previously announced direction of turning warlight into warzone. images are a lot more warfare explicit.

i would personally prefer a more tron / wargames art style to the whole site, but well, not my game.

Edited 1/26/2016 03:16:32
Update - New card designs: 2016-01-26 03:17:40


master of desaster 
Level 66
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Haha xD didn't realize that. Why should there be a +4 if you can't have negative reinforcement cards (would be useless anyways, cause you can discard them)? Whoever made these drawings didn't put a lot of toughts in it or has no idea of how cards work (pieces, +before the number)
Update - New card designs: 2016-01-26 03:26:25


Emperor
Level 58
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mfw
Update - New card designs: 2016-01-26 03:56:14


MightySpeck (a Koala) 
Level 60
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Whoever made these drawings didn't put a lot of toughts in it or has no idea of how cards work (pieces, +before the number)


... and the old ones did?

Edited 1/26/2016 03:56:40
Update - New card designs: 2016-01-26 04:01:32


MightySpeck (a Koala) 
Level 60
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I agree with people saying Warlight has moved away from its roots. Commanders, new cards, all these ideas for 'special units' - its all bullshit. Just play Civ or something. Warlight is Risk. Keep it that way.


Risk 2210 does exactly that. and dude you can play without commanders. and i wouldn't be surprised if fizzer made it so you could use the old ones again.
Update - New card designs: 2016-01-26 04:08:08

M. Poireau 
Level 57
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I'm also not at all a fan of this design.

It's cute, maybe, but hard to tell apart and doesn't match the "spirit" (or design) of Warlight.

I'd like to have the option to switch to the old cards (I would). However, I'm sure I'll also get used to them with time, so it's not a terrible thing.

What I find more distracting is that they don't generally fit the themes of Warlight. These days I'm playing a "zombie"-themed game, a game about medieval England, a war set in the Roman Empire, and a "space age" map. Only one of my games actually has anything to do with MODERN WARFARE.

It's not a huge problem; but it's distracting and does not fit well. Before we were allowed to imagine whatever we liked (or not). Now the Commander and this card art forces us to envision our games as modern warfare, and I think that does a disservice to the human imagination.

Like many others, I'd rather have some other game settings to play with.

(Like Deployment Limits: https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/7328093-deployment-limits-a-tactical-option-esp-for-mul - which is second highest-rated Uservoice not to have received a yeay or nay from Fizzer. Surely it would be a lot easier to implement than something like the Commander?)
Update - New card designs: 2016-01-26 04:08:31

Guderian 
Level 54
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I like them. For those that find them confusing, you know you can still read the description under them, right?
Update - New card designs: 2016-01-26 04:13:21


Fleecemaster 
Level 59
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Yeah Guderian, I'm finding that all I see at a glance is a sea of green, so I seem to just read the descriptions underneath now. But the time it takes for a brain to interpret a word as opposed to a colour is much longer. It's frustrating but it's the best we have now :/

The fact abandons and bloackades are now so similarly named and only so recently thows me too. I hope it won't take too long to get used to, I don't understand why he felt the need to change the border colours though :/
Update - New card designs: 2016-01-26 05:02:18


Blortis 
Level 62
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Bomb and sanctions look nice but a lot of them look really silly. The spy card is ridiculous with that giant block head and toddler hands.
Update - New card designs: 2016-01-26 06:04:37


fudgey16
Level 39
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When I first saw these, I thought someone in my game just messed with settings and somehow put new images on the cards. Now seeing that this is an update to the game as a whole, I'm a little disappointed. They seemed gimmicky and fit the game I was playing earlier, but don't seem to jive with Warlight as a whole. I'm slow to accept change, but I'll get used to it.

Sidenote: Anyone else think the statue on the gift card kind of looks like Donald Trump?

Edited 1/26/2016 06:05:01
Update - New card designs: 2016-01-26 06:05:27

Omniscient 
Level 56
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"The fact that these cards are ugly according to some people here, really this is not important at all.

The most important thing is that Fizzer keeps making minor changes (like renaming cards such as the very useful "emergency blockade card"...), and does not give a damn about Uservoice's suggestions, ignoring suggestions having thousands or hundreds of votes which have been ignored for some during 4 years. Again this is imo the main problem."

No, the problem is entitled fuckwits thinking they should get to mandate how someone else runs their business.

This isn't Burger King, you can't have it your way. If you want it your way then make it yourself.
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