Guiguzi
Level 58
Report
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Make it a Europe 3v3 (no cards, cities or warlords) and the number of active top players is reduced to about five or six, since most of the best 1v1 players don't understand macro-strategy (balance, cooperation, teamwork, creating advantages, exploiting advantages, etc.) or cooperative picking for team games. The only problem: such a game would lead to an inevitable result. If three of the top five or six Europe 3v3 players team up, they will not lose, unless the other two or three top players dictate The World's moves. It would be like the UN Security Council vs Everyone Else.
With respect to the 1v1 ladder game, there have been three major changes since Impaller's reign of terror (and the playing of Imp vs the World):
(1) Starting armies went from 5 to 4, which has led to more combo picking.
(2) More players have learned how to play the 1v1 game at an elite level (eg, Szewen, myhand, Lobster, unknown, WindowCleaner, myself, et al).
(3) There has been an influx of new players and new members as well as more teaching and study of the 1v1 game, which has increased the overall level of play.
For comparison, Impaller's records before and after the reduction of starting armies from 5 to 4, which is more or less when the three above changes began to take place (not counting games he was booted from and had not already lost):
Before Oct 3rd: 124-28 (82%)
After Oct 3rd: 36-12 (75%)
Sure, Impaller has said he hasn't been watching his opponents' games as much as before. But I think that with starting armies at 4 now, the need to watch an opponent's games is less necessary than before, since the game is less of a psychological war than it was before. I think the 7% drop in his winning percentage probably rightly reflects these changes.
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