Ok, I don't care much for the fact that it uses commanders. They're a nice gimmick, and it wouldn't be a bad seasonal ladder.
The no attack / transfer only bothers me though. The seasonal ladder, of all places, is not the place where noobs go to. You can't use the excuse of "noobs won't get it" when barely any noobs play the seasonal ladder.
I always miss the transfer/attack only options when they are not available and I am definitely very concerned this is part of a broader trend to simplify such options out of existence.
That said, more options does not always increase strategy in a positive fashion. I can get on board with the idea that sending your commander forward means taking a calculated risk, and there is a definite strategic element to that risk calculation.
For example, I think having transfer/attack only on Small Earth would make it too rote.
And take airlifts--they give you more options sure but I would say they generally decrease strategy.
So, I hope the exclusion of transfer only is a conscious decision to force you to risk your commander if you want to charge ahead with him and not just a simplification.
Definatly joining now :) I'm glad that I made a very detailed post about not having transfer only and commanders individualy and mixed not working well.
Fizzer, i really think you underestimate the value of attack only.
Also, why would you disable attack only when you have transfer only enabled? if you understand the machanics of transfer only, you surely understand the mechanics of attack only, its not like you have to learn 2 diffrent things.
I also just left again after getting the first game and it gave me another one 3 minutes later and more after that. Obviously he is loading some list and it does not check those currently on later.
What i dont understand is if you do an announcement, i leave the current ladder, and yet it still fives games two days later