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Mystery/Thriller Zork: 2016-04-06 18:15:55


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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Examine everything ASAP and take what seems interesting enough and gtfo
Mystery/Thriller Zork: 2016-04-06 18:29:49


Huitzilopochtli 
Level 57
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A. are dey nudes?
Mystery/Thriller Zork: 2016-04-06 18:42:26

Red Λrmy 
Level 58
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This time, I agree with Okabe. We want to look at everything :P

A-F in that order is good with me. If it's possible I'd also like to pocket all of these potential clues before we leave.
Mystery/Thriller Zork: 2016-04-06 18:54:23


Cata Cauda
Level 59
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I agree with Red Army. Take a look at all papers and dont torture us by selecting every paper one by one.
Mystery/Thriller Zork: 2016-04-06 19:59:41


Genghis 
Level 54
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You look at the photographs. There are 3. 1 of them is of an old white man in a dress shirt and pants, sitting alone in a park. The second is of a young couple at a wedding altar. The last is of a young man crying at an altar.

The documents appear to be catalogues for weaponry, hunting and medical Journals.

The letter is unopened and unmarked.

The button is a shiny yellow.

A. Open letter
B. Press button
C. Go to the pen
D. Leave the barn
Mystery/Thriller Zork: 2016-04-06 20:03:05


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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Open the letter then TRY to figure out what the button does WITHOUT pressing it
Mystery/Thriller Zork: 2016-04-06 20:20:07


Genghis 
Level 54
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You open up the letter. You try your best to read it, but it appears to be encrypted in some format.
"8/5.23/1/20/3/8/5/19.25/15/21"

A. Take the items and leave
B. Press button
C. Go to the pen
Mystery/Thriller Zork: 2016-04-06 21:31:39

Andrew
Level 55
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A
Let's start walking back to the cabin and think of what to say to beg for forgiveness
Mystery/Thriller Zork: 2016-04-06 21:47:57


Genghis 
Level 54
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(I am formulating the next Zork game, I intend to wait until this one is finished or nearing completion before releasing the next zork. look at my first post on this thread for further details)

You leave the barn. As you leave, a cold wind blows out all the candles. What could have been found is now lost. Whatever that would have been.

You step into the cold night air once more, determined to figure out the cause of tonight's unfortunate events.

A. Continue on the path.
B. Walk back to the complex

Edited 4/6/2016 23:51:15
Mystery/Thriller Zork: 2016-04-06 23:52:37

Andrew
Level 55
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A (if I'm allowed to double respond)
Mystery/Thriller Zork: 2016-04-06 23:55:05


Genghis 
Level 54
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You continue on the path. The woods are dark and deep, belonging to nobody but the Almighty himself. Such precision in the leaves, such care in the timber. The darkness is no longer dark as it is glimmering. A glimmering, shiny black. It blinds you almost.
You walk across another landmark. A plot of gravel.

A. Walk onto the plot
B. Walk back to the barn
C. Continue on the path
Mystery/Thriller Zork: 2016-04-06 23:58:09


Poseidó̀±nas
Level 58
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C
Mystery/Thriller Zork: 2016-04-07 00:26:08


Genghis 
Level 54
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You decide to trudge on into the night, despite whatever nature threw at you. You followed your more cautious judgment and took the path of the determined man, or perhaps, the brash, the overconfident, and the unenthusiastic man? Time will tell how your actions have been justified.

Chapter 3 : The Discovery


You walk along the path until you come across an old, concrete, abandoned building. As you look down the rest of the path, it appears as though the path leads to a dead end. The building has no fence, though it does look very old. Some of the rocks are jagged and crooked. Much is broken. Indeed, things are destitute, for one side of the building appears very well-off, while the other seems to have collapsed long ago.

A. Walk up to the abandoned building
B. Walk the rest of the path
C. Walk back to the plot of gravel
Mystery/Thriller Zork: 2016-04-07 11:35:57


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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A
Mystery/Thriller Zork: 2016-04-07 15:34:46


Genghis 
Level 54
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You walk up to the building, unassuming or genuinely curious, whichever. Written on the front door in engraved letters "Steinwood Mental Hospital". Written in a cruel paint is "Stay out".

A. Enter
B. Return to the path
Mystery/Thriller Zork: 2016-04-07 15:42:40


Cata Cauda
Level 59
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A

Carefully open the door, but look around before walking inside.
Mystery/Thriller Zork: 2016-04-07 15:43:34


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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hells no

B , for gods sake return to house

Edited 4/7/2016 15:44:08
Mystery/Thriller Zork: 2016-04-07 18:27:58


Huitzilopochtli 
Level 57
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a. kick down teh front door and give a big scream to let everyone inside know you've arrived
Mystery/Thriller Zork: 2016-04-08 00:00:17


Genghis 
Level 54
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(has anybody cracked the code? It's fairly simplistic so.. yeah)

You open the front door to the mental hospital. You look around what appears to be a reception front office. There is a fairly standard desk with an old-looking computer on it, as well as many scattered papers and a telephone. There are 4 doorways which appear to lead to other corridors.
The cold night air creeps in to the old, dusty place. There is a bad aura about this mountain, a worse aura about this building. You only wish to get back to the lodge, but until you find Amy and Casimir, you feel like you are not proving your loyalty to your friends.

A. Head down a medical corridor
B. Head down an asylum corridor
C. Head down a living quarters corridor
D. Head down an archives corridor
E. Investigate the reception desk
F. Leave the mental hospital
Mystery/Thriller Zork: 2016-04-08 00:07:52

Andrew
Level 55
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Damn it, we need to head back and start begging for mercy.

Uh, let's check inventory, I feel like we can do some code-cracking.
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