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Multi-day ladder: 2017-07-12 04:22:11


ChrisCMU 
Level 61
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You can veto? Wish I knew that.

Edited 7/20/2017 03:11:44
Multi-day ladder: 2017-07-12 07:13:32


Kezzo
Level 61
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nah you will win chris! :D
Multi-day ladder: 2017-07-12 13:58:36


ChrisCMU 
Level 61
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I will try. I admit it is not as bleak, but still not fair IMO.
Multi-day ladder: 2017-07-12 14:34:35


Onoma94
Level 61
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I think 3 or 4 of my blacklisted templates got removed so that's a good change.

Edited 7/12/2017 14:34:50
Multi-day ladder: 2017-07-12 16:43:39


Timinator • apex 
Level 67
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No new vetoes for me. Sad :(
Multi-day ladder: 2017-07-12 17:10:32


ChrisCMU 
Level 61
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Can I veto playing games vs Timi? He is too good at predicting my moves.

Or can I just veto masters clan? They are talent whores (but also great people, at least the ones that don't end in "efferspin").
Multi-day ladder: 2017-07-12 17:28:10


Kezzo
Level 61
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Chris. I like you!
Multi-day ladder: 2017-07-15 15:02:41


Pardon 
Level 64
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Ranking Update! (7/15)

Top 10

  • 1. Master of the Dead: ~1867
  • 2. timon92: ~1790
  • 3. Wini: ~1756
  • 4. Timinator: ~1736
  • 5. Njord: ~1727
  • 6. Pardon: ~1720
  • 7. aoc: ~1695
  • 8. AwesomeGuy: ~1659
  • 9. Octane: ~1625
  • 10. [FCC] Aura Guardian: ~1619

Noteworthy Observations
  • Octane (formerly Drizzy Drake) rises from 1561 to 1625 to grab 9th place! Nicely done.

Rating Changes

  • Njord rises 57 points and 3 ranks to 6th place with a score of ~1727
  • Octane rises 64 points and 15 ranks to 9th place with a score of ~1625
  • Wyindywidualizowany Indywidualista (what is this babble babble) rises 48 points and 18 ranks to 17th place with a score of ~1559
  • TheRiverStyxie rises 46 points and 21 ranks to 18th place with a score of ~1548

    you guys are like this man https://www.youtube.com/watch?v=1JgJP0_B9aE

Noteworthy Games
Multi-day ladder: 2017-07-15 17:08:05


Deadman 
Level 64
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MDL has crossed 6500 games! More games than I've managed in my 3.5 years on WL :D
Multi-day ladder: 2017-07-20 03:12:28


ChrisCMU 
Level 61
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Well done motd.

Can we get you a gold trophy for the best CLOT?
Multi-day ladder: 2017-07-23 03:47:44


Pardon 
Level 64
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Ranking Update! (7/22)

Top 10

  • 1. Master of the Dead: ~1843
  • 2. timon92: ~1774
  • 3. Wini: ~1753
  • 4. Timinator: ~1746
  • 5. Pardon: ~1714
  • 6. Njord: ~1706
  • 7. malakkan: ~1667
  • 8. AwesomeGuy: ~1664
  • 9. aoc: ~1651
  • 10. Edge: ~1648

Noteworthy Observations

Rating Changes

  • Krunx rises 41 points to 17th place with a score of ~1586
  • Nynwhen rises 47 points to 28th place with a score of ~1526
  • Lucien Müller rises 84 points to 33th place with a score of ~1512
  • Derfellios rises 61 points to 43th place with a score of ~1462

    https://youtu.be/VVTLUroavS0?t=62 hahaha credits to plat for a funny video

Noteworthy Games
Multi-day ladder: 2017-07-23 03:59:44


(deleted) 
Level 62
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Thanks Pardon you're the best!!!!!

I've gotten so viral it's gotten on MDL..

Fuck yeah!
Multi-day ladder: 2017-07-30 03:23:07


Pardon 
Level 64
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Ranking Update! (7/29)

Top 10

  • 1. Master of the Dead: ~1841
  • 2. Buns157: ~1774
  • 3. Timinator: ~1760
  • 4. timon92: ~1751
  • 5. Wini: ~1732
  • 6. Pardon: ~1717
  • 7. Njord: ~1696
  • 8. AwesomeGuy: ~1666
  • 9. Edge: ~1661
  • 10. SuperGamerz: ~1653

Noteworthy Observations

Rating Changes

  • SuperGamerz rises 53 points to 10th place with a score of ~1653
  • Kezzo rises an incredible 97 points to 11th place with a score of ~1648
  • krunx rises 40 points to 13th place with a score of ~1626
  • Nynwhen rises 61 points to 16th place with a score of ~1587
  • Dumbledore would be proud...the power of 'Love' rises 45 points to 26th place with a score of ~1530
  • SloppyFatGinger rises 43 points to 36th place with a rating of ~1493

    https://youtu.be/iGAMbNKcN1U?t=97 : representation of you guys kicking around everyone else - colorized

Noteworthy Games
Multi-day ladder: 2017-07-30 05:20:13


SuperGamerz
Level 59
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If you count just 3 days before the last update, I was 1518.

When I left the ladder-
20th of May	1447
When I debuted again-
19th of July	1518
Since then-
20th of July	1571
21st of July	1572
22nd of July	1586
23rd of July	1600
24th of July	1602
25th of July 	1600
26th of July	1628
27th of July	1643
28th of July	1641
29th of July	1653


So I have technically risen 135 points in 10 days.

My rating is slightly overinflated due to the boot win vs Midazolam.

I expect to drop a bit soon enough (level of competition I am facing is increasingly higher), but I am gonna cherish this point for the time being :P

Thanks again MotD for this CLOT. It's been a good tool for learning and confidence boosting.
Multi-day ladder: 2017-07-30 13:28:27


Deadman 
Level 64
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MDL will be down for a few hours as I'm working on a new feature today.
Multi-day ladder: 2017-07-31 00:54:34


Deadman 
Level 64
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MDL is back up again. I'll write a post shortly to explain the latest changes.
Multi-day ladder: 2017-07-31 01:43:06


Deadman 
Level 64
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For some time now, I've been getting complaints that the MDL rating system is too harsh, and ratings drop too much on the back of expired wins. However, ratings do not rise on the back of expired losses. I will briefly explain the previous system, it's flaws and what this current change is all about.

Old System:
  • Games expire after 5 months.
  • At any given date, the CLOT gets all games with finish date >= (today - 5 months). All games prior to this are considered as expired.
  • All of these games are used to compute the Elo rating for every player from scratch(using the standard Elo algorithm). Due to this approach, the set of games used to compute Elo is always changing, which leaves players with high ratings very susceptible to rating changes on the back of expired games. Case in point - myself during my long winning streak(I couldn't sustain my rating, let alone improve on it). Another recent example is timon, who was falling quite a bit without new finished games.

The Elo rating system doesn't handle game expiration very well and is generally considered a continuous rating system. We've all seen RTL where players come back after a year or two with very high ratings and hog the top spots on the ladder without justifying it with their recent results. The game expiration component on MDL was one of the ways I chose to deal with this problem. By making games expire, I ensured that any player with a high rating had to justify it with current results. This wasn't an ideal solution, but it was the only one I could think of when I first created MDL.

Over time, I've observed the rating system on MDL and learned more about such systems. Recently, I had a long chat with Math Wolf about MDL's rating system, and we came up with a slightly different rating system. I'm calling it the MWElo rating system as it's mainly Math Wolf's idea.

MWElo System:
  • Games will never expire in this system.
  • The underlying principle of any rating system is that it needs enough data to be able to accurately estimate a player's skill level. So we need to provide incentives to be active on MDL.
  • To achieve that, this system uses the concept of an activity bonus. It awards an activity bonus of k/8 = 4 points(k-factor = 32 on MDL) for each finished game. This bonus is awarded to both the winner and the loser at game completion.
  • The activity bonus is capped at a max of 80 points. This ensures that if you can guarantee a certain level of activity, you will receive most of the possible activity points. It also prevents someone who is very active from getting too many activity points.
  • Every day, the total activity bonus points for every player will decay by 2%. This decay ensures that a player must remain active in order to keep their activity points. 34 days of complete inactivity(0 games finished) will halve your activity bonus [(1-0.02) ^34 ~= 0.5]
  • The displayed rating on MDL is the sum of the true Elo rating of a player and their activity bonus(similar to the seasonal ladder). The Elo rating is used to determine player match-ups. This ensures that players of equal skill level are more likely to be matched up. However, the ranks are computed using the displayed rating.
  • This system also introduces an additional component which will converge your Elo rating towards 1500 if you have been inactive for too long. The criteria* is that if you haven't finished a game in the last 50 days, your rating will converge towards 1500 by 1 point every day after the 50th day. For ex - If my rating is 1800, and I've been inactive for 80 days, my rating starts decreasing(if rating was <1500, it increases) by 1 every day after the 51st day. So by the 80th day, my rating would be 1800-30 = 1770. Over time, if I go completely inactive,I will converge to 1500.


This system is in preview. We will evaluate its performance over the next week and decide if we want to keep it, adjust it or switch back to the old system. I would like to thank Math Wolf for spending a lot of time and coming up with this system. I've compiled a list of the old/new rating for every player on MDL which can be found here - https://goo.gl/X1gJEn

I will post a change-log in my next post. Keep in mind that this may system may contain some bugs which I will fix as soon as I find them. The change touches a large portion of MDL's code-base. If you notice any issues with other MDL features, please let me know.


*(current criteria is if you haven't finished a game in the last 5 months.. This will be changed to finish a game in last 50 days at a later date).

Edited 7/31/2017 04:28:19
Multi-day ladder: 2017-07-31 02:10:54


Deadman 
Level 64
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Changes
  • Add activity bonus component to the rating system.
  • Decay activity bonus by 2% every day.
  • Decay Elo rating every day if player is deemed inactive
  • Database changes to support the new rating system
  • Perform incremental Elo updates instead of considering all games on every run. The previous Elo rating and the recently finished games are used to compute the new Elo score.
  • Remove Unexpired games table on MDL.
  • Remove Least Vetoed templates table on MDL.
  • Update the following pages to reflect the new rating system.
    • Rating distribution graph on the MDL Stats page.
    • Weekly Report page.
    • All players page
    • Clan page - Show Most Games table instead of the Unexpired Games table
    • Template page
    • Show DisplayedRating, EloRating and Activity bonus on the player page

Multi-day ladder: 2017-07-31 03:14:09


(deleted) 
Level 62
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Annoyed personally because I was planning on re-joining the ladder after my games expired but now I feel highly agitated since in the past I joined MDL and surrendered all games when leaving.. Should I get penalised for inconsistency possibly so... Though I feel I'm more consistent handling my games without surrendering like a bitch as I'm actually completing my 2v2 and 3v3 Ladder games and commiting reasonably fast and feel it's unfair that my past is going to possibly hold me back.

I'm still grateful for the "improvements" though regardless if I personally agree/disagree but wanted to say this.
Multi-day ladder: 2017-07-31 04:17:22


Deadman 
Level 64
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Annoyed personally because I was planning on re-joining the ladder after my games expired but now I feel highly agitated since in the past I joined MDL and surrendered all games when leaving.. Should I get penalised for inconsistency possibly so... Though I feel I'm more consistent handling my games without surrendering like a bitch as I'm actually completing my 2v2 and 3v3 Ladder games and commiting reasonably fast and feel it's unfair that my past is going to possibly hold me back.
Your past is not "holding you back". You currently have an Elo Rating of 1554. How you got to that rating has no bearing on your future. All that matters is that your rating stands at 1554. This is not like the standard WL ladders which use BayesElo(past results continue to impact you in BayesElo). You could get to 1554 via 3-0 or get to 1554 via a 25-22 record. As far as this rating system is concerned, it's all the same.

If you were to let your games "expire" in the old system, you would have to work harder to get to the rating you're aiming for. I would recommend reading how the standard Elo rating system works.

Edited 7/31/2017 04:43:29
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