When I read people complaining about potentially ending up in a hard group that they will use up all their good players stage 1, it feels like they are deflecting blame. If you do not have a deep lineup of players for clan league, that is the clan's fault, not the format's. In clan league, a clan with depth does better more often then not.
Exatly, GE and Edge nailed it.It's also true in the higher divisions as well. Lynx and Masters had serious depth, 3 clans that ended bottom just didn't even if they were among strongest -traditionally speaking - and even though some of the best players played for them. Same thing with say,M'Hunters. They have fat roster of good players and it pays.
So there is an overall theme of CL awarding strong clans as opposed to strong players now
as intended - remember, the rule used to be max 4 slots per player. We're now down to max 3/season with max 2 per stage in QF.
You need more than 4 really good players to even get to B division now. That shows you just how strong this competition became and it makes any success in it more meaningful.
Now, I'm leading one of the smallest clans that ever competed in CL (7 members back in CL8) with a very restrictive (to put it mildly) recruitment policy but I'm more than ok with this because this is much better for the competition itself.