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Deployment move order should be random, not cyclic: 2016-12-05 03:50:47


Semicedevine 
Level 60
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yea no it should be cyclic

because at least with cyclic you still have the power to determine whether or not you want to hide move order by sacrificing intel to the opponent (as math wolf said)

sure it's luck based, but the important thing here is that you get to make a decision

just like when you're trying to outplay an opponent, you have to get lucky with predicts that you make

compare this to random move order where that decision is now in the hands of WL's RNG system... and you can't do anything about it

but then again both of them involve chance, but cyclic order is better because at least it doesn't have the tendency to every once in a blue moon give one player 1st order for 10/12 turns (has happened to me before, i know how it is)
Deployment move order should be random, not cyclic: 2016-12-05 13:01:46


ℳℛᐤƬrαńɋℰ✕
Level 59
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@Nex
The only problem with this "feature" is, that you discovered it a 3-years after joining and playing almost 3000 games. There are other nifty features that some players consider vital and strategic information aside of this - some I assume deliberately don´t talk about these. What I want to say, is that most players never consider or discover them. If warlight wants to be pure strategy game, it should reveal and teach players all possible ways of information gathering, hiding and how to make those moves. Warlight leaves those out of Tutorial and most of them are not listed in Warlight-Wiki.

I do not regard it strategic, when some game mechanisms are not teached to new-players. Neither I see that to be the case of "only pro-s needed feature". When a player wants to know, it should be public. Not sure how to make it done - forum post is not a solution as not everyone´s first choice of information about the game. Game mechanisms should be plain and simple and not discover-able in that sense.

Deployment should be public for sure! To see what were previous armies and what a person adds to it. It is really good information. And also the order is, because in some players case it reveals a lot about how they value certain territories by distributing first and dispersing leftovers.

@ps
I have thought about that also.
I don´t find it strategic, nor expect to gain from that, if a person just can´t read the log and deduce it. Probably the game ain´t worth it then. So I agree with you - especially as I cant add any notes to in-game and have to use .txt file system which for me is only solution thus far to write down opponents moves and other related info.
The only problem (solvable) I see, is that the text should appear only to players, who´s log reveal it: taking info from picking and move orders.
Deployment move order should be random, not cyclic: 2016-12-05 13:53:24


Nex
Level 60
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You're forgetting the alts. It's ~6,000 1v1s. And I'm still a noob ^_^
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