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Clan League 9: Division A Official Thread: 2017-05-13 19:32:13


Holdway
Level 62
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Which member of ONE! joined the game? The first either me or Peixoto knew of the game was when we read of it in this thread.
Clan League 9: Division A Official Thread: 2017-05-13 19:43:56


Ze 
Level 59
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Sorry I don't remember who but I'm sure one member of One join the game.
I look the profil of member don't join for see if inactive 1 hour before the boot. And, only one player don't join.

Edit : I look yours profiles, I think Ragnarok don't join the game. But I will not put my hand to cut
MOD can't see that?

Edited 5/13/2017 19:50:31
Clan League 9: Division A Official Thread: 2017-05-14 04:44:45


Deadman 
Level 64
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There seems to have been a problem with the system; and the game between myself and Peixoto, against French on the 2v2 China template failed to invite either me or Peixoto.

The first either of us became aware the match had even been created was Awesomeguy's score update a few posts above.

Clearly there is really no way we can provide evidence for this, how does anyone prove that something that never existed, didn't exist? There was nothing to take a screens<span class='burning'>hot</span> of, and no reason to think that we needed to. However I think it is very important to make people aware that there is a problem and that it could potentially happen to any one, just like it did for me and Peixoto.

It is entirely possible that others who are less obsessive than I am about checking, double checking, triple checking, double checking the triple check etc, would just assume the system was infallible and that they somehow made a mistake. The system is not infallible. My dashboard is checked a sufficient number of times a day that it's clear I have a problem, but that problem is not forgetting to join games.


These are the logs available on the CLOT.
	Line 61531: 2017-05-02 04:14:32,819 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2:53:27.819908 days.
	Line 63157: 2017-05-02 07:15:19,979 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 5:54:14.978222 days.
	Line 64531: 2017-05-02 10:13:04,885 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 8:51:59.885580 days.
	Line 66129: 2017-05-02 13:13:25,858 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 11:52:20.858569 days.
	Line 67734: 2017-05-02 16:13:07,758 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 14:52:02.758806 days.
	Line 69332: 2017-05-02 19:13:11,753 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 17:52:06.753520 days.
	Line 70916: 2017-05-02 22:14:02,756 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 20:52:57.756882 days.
	Line 72500: 2017-05-03 01:13:44,026 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 23:52:39.026920 days.
	Line 74077: 2017-05-03 04:13:51,722 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 2:52:46.722746 days.
	Line 75654: 2017-05-03 07:14:15,419 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 5:53:10.419231 days.
	Line 77230: 2017-05-03 10:14:39,237 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 8:53:34.237945 days.
	Line 78794: 2017-05-03 13:13:49,204 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 11:52:44.204956 days.
	Line 80370: 2017-05-03 16:14:13,869 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 14:53:08.869742 days.
	Line 81962: 2017-05-03 19:15:10,333 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 17:54:05.333003 days.
	Line 83559: 2017-05-03 22:14:43,275 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 20:53:38.275434 days.
	Line 85137: 2017-05-04 01:14:40,665 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 1 day, 23:53:35.665924 days.
	Line 1103: 2017-05-04 07:13:59,145 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 5:52:54.145759 days.
	Line 2728: 2017-05-04 10:16:53,460 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 8:55:48.460347 days.
	Line 4334: 2017-05-04 13:16:26,241 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 11:55:21.241472 days.
	Line 5938: 2017-05-04 16:15:03,591 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 14:53:58.591359 days.
	Line 7530: 2017-05-04 19:16:52,797 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 17:55:47.797794 days.
	Line 9127: 2017-05-04 22:15:23,619 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 20:54:18.619420 days.
	Line 10705: 2017-05-05 01:16:00,556 - utilities.clan_league_logging - INFO - Game 13402994 is in the lobby for 2 days, 23:54:55.556861 days.
	Line 12282: 2017-05-05 04:16:35,181 - utilities.clan_league_logging - INFO - Game 13402994 is stuck in the lobby. Marking it as a loss for anyone who didn't join and deleting it.
	Line 12289: 2017-05-05 04:16:35,814 - utilities.clan_league_logging - INFO - Game 13402994 was deleted
	Line 12296: 2017-05-05 04:16:36,798 - utilities.clan_league_logging - INFO - Game 13402994 has finished


I don't think there is any doubt that Game 13402994 was created based on these logs and word of the French team. Based on your statement, the only possible explanation that I can think of is that somehow the CLOT invited the wrong players to this game(instead of Holdway and Peixoto). I've checked the history of the google sheet to see if the Lineup sheet was altered at all and that doesn't seem to be the case.

After 3 days and the deletion of game 13402994 , the next game was immediately created for ONE(13423366). The correct players were invited to this game and since nothing changed(on the CLOT and the google doc), I'm a bit skeptical of the "invited the wrong players" explanation.

I do not have logs indicating the player who failed to join the game. This is a gap in my monitoring which I will fix in the coming days. But given what we know at this point, I'm leaning towards this game having been created with the correct players. However, since this is a bit of an extraordinary situation, I'll follow up with you on how we plan to resolve this. Hopefully, it is acceptable to all parties concerned.

Edited 5/14/2017 04:45:43
Clan League 9: Division A Official Thread: 2017-05-14 06:36:39


AWESOMEGUY 
Level 63
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Update #19 - May 13th:

Seems like Min copies whatever I write here cause he isnt original!

3v3 -
  • Deadman's Rise of Rome:

    • French defeat Turtles. Turtles put up a good fight, but cannot overcome French eventually. Turtles have picked up their game-play since their loss versus Lynx, and they have two more games to potentially even out their overall score in RoR. However, they fall to their third loss and sit in 5th place with a total record of 1-3. On the opposite side, French grab their third win but do not change their placing as the teams above them are still undefeated.

    Standings ~ Lynx: 4-0 / MASTERs: 2-0 / French: 3-1 / Outlaws: 1-1 / Turtles: 1-3 / Blitz: 0-3, ONE!: 0-3

  • Europe:

    • No games completed this week.

    Standings ~ Lynx: 3-0 / MASTERs: 2-0, ONE!: 2-0 / French: 2-1 / Turtles: 2-2 / Blitz: 0-4, Outlaws: 0-4


2v2 -
  • China:

    • Lynx beat Blitz. This is Lynx's third win, but like French on RoR, they cannot move further past 3rd place as the teams above them are undefeated. Blitz can still edge out of last place if they beat Outlaws, however they will have to play exceedingly well to do so.

    Standings ~ Turtles: 4-0 / MASTERS: 3-0 / Lynx: 3-1 / French: 3-2 / ONE!: 1-3 / Outlaws: 1-4 / Blitz: 0-5

  • Guiroma:

    • No games completed at the time of this update.

    Standings ~ ONE!: 3-0 / French: 3-1 / Lynx: 3-2 / MASTERs: 2-2 / Outlaws: 1-2 / Blitz: 1-4 / Turtles: 0-2

  • Final Earth:

    • Outlaws break the three-way tie for second-to-last last place by defeating Lynx. Outlaws move to even out their win record at 2-2, while Lynx falls to tie with Blitz in last place at 1-3.

    Standings ~ MASTERs: 1-0, ONE!: 1-0 / Turtles: 4-1 / Outlaws: 2-2 / French: 1-2 / Blitz: 1-3, Lynx: 1-3


1v1 -
  • Volcano Island:

    • No games completed this week.

    Standings ~ MASTERs: 2-0 / French: 1-0, Lynx: 1-0 / Blitz: 1-1, Turtles: 1-1 / Outlaws: 0-4

  • Guiroma:
    Tournament Winner: master of desaster (MASTERs)

    • andy903 continues to Darkpie Lynx by (surprise, surprise) getting booted, once again in a winning position against his opponent - PJ017 of ONE!. PJ catches a lucky break and moves to tie with Buns157 in second place. Surprisingly, there are only two more games left in Guiroma - one to determine second place between Turtles (Buns) and ONE! (PJ). The other game (MoD vs andy) has no effect on the outcome of the tournament, as even if andy wins and ties with Outlaws' record he still is in second-to-last place due to his loss in the head to head versus Outlaws (yet again by boot). Meanwhile, MoD has already beaten both players currently in second place, so he has Guiroma completely wrapped up (regardless of how his game versus andy plays out).

    Standings ~ MASTERs: 5-0 / ONE!: 4-1, Turtles: 4-1 / French: 3-3 / Outlaws: 2-4 / Lynx: 1-4 / Blitz: 0-6

  • Strategic Greece:
    Tournament Winner: AWESOMEGUY (Lynx)

    • linberson of Blitz becomes the last to defeat Marechal Lannes of French. Lannes isn't able to win a single game in the tournament and cements his last place as a result. linberson is able to break away from the former three-way tie for third place by evening out his win-ratio to 2-2, putting him in a now uncontested third place.
    • AWESOMEGUY of Lynx defeats PJ017 of ONE!, officially making him (me?) the winner of the tournament. AG (me?) still has one more game left to play, against Krzysztof of Outlaws, however since Krzysztof has already lost two games, he cannot contest first or second place anymore. His only ability is to keep AG (me?) from sweeping Greece now.

    Standings ~ Lynx: 5-0 / ONE!: 5-1 / Blitz: 2-2 / MASTERs: 1-2, Outlaws: 1-2 / Turtles: 2-3 / French: 0-6

  • African Elitism:

    • Bonsai of Outlaws completes his first game by defeating Wazz of French. This puts Wazz completely out of the running for first place (as if Hades loses versus MoD and Hades, MoD and Wazz win all their remaining games they would've been in an unbreakable tie for first place). Bonsai jumps to second place with this win, as he is the only other undefeated player besides Hades. Bonsai has still a long way to go though if he plans to contend for first place.

    Standings ~ Lynx: 4-0 / Outlaws: 1-0 / MASTERs: 2-1 / Turtles: 1-1 / French: 1-2 / ONE!: 1-3 / Blitz: 0-3

  • Phobia:

    • malakkan of ONE! secures his third straight victory against Wini of Blitz. malakkan increases his lead over everyone else in Phobia by two wins now, while Wini falls to tie with Turkish in second-to-last place. However, Wini has beaten Turkish in their head-to-head game, so Blitz is still technically above Turtles.

    Standings ~ ONE!: 3-0 / MASTERs: 1-0, Outlaws: 1-0 / Blitz: 1-2, Turtles: 1-2 / Lynx: 0-3

  • Strat ME:

    • #Master [QB] of MASTERs, subbing in for Ryiro, defeats Grizzlis of ONE!. Grizzlis was booted in the last turn, but this had no effect on the outcome of the game as QB had more income and a bigger stack advantage to seal the game in his favor. QB moves Masters into third place (up from their previous second-to-last placing), while Grizzlis falls from second place to third. It is worth noting that while both occupy the same place, Masters are still higher than ONE! as they have now beaten ONE! in their head-to-head matchup.

    Standings: Outlaws: 2-0 / Lynx: 2-1 / MASTERs: 1-1, ONE!: 1-1 / Blitz: 0-1 / French: 0-2


Current Standings:
Position     Clan                 Points     Max Points      Change In Position
1st          MASTERs              80          220            =
2nd          Lynx                 102         192            =
3rd          ONE!                 72          195            =
4th          Turtles              74          179            =
5th          French               68          171            =
6th          Outlaws              42          153            =
7th          Blitz                20          112            =
Masters (1) only complete one game since Wednesday, QB defeating Grizzlis, so they increase their TP by 3.

Lynx (2) continue to perform well despite andy's bootfest. They even out this week in 1v1s by compensating andy's most recent boot loss with their first tournament win in Greece. They also even out their 2v2 record this week by winning in China against Blitz and losing in FE against Outlaws. Their TP score jumps by 7, but their MP ceiling also falls by 7. Lynx also becomes the first clan to pass the 100 TP Mark, and are 22 points above the second highest-scoring clan (Masters).

ONE! (3) are also even this week, with all their wins/losses coming from 1v1 games. They win 2 1v1 games and lose 2 as well. However, the most bitter loss must be in Greece where they are unable to capitalize on PJ's great streak and just narrowly miss out on winning the tournament. They are going strong on Phobia however, so they still have another shot at winning a 1v1 tournament.

Turtles (4) lose another game, and their MP ceiling drops by another 5 points. They are 0-2 this week in total for a total net loss of 8 points.

French (5) get a nice 3v3 win by defeating Turtles, but this is completely negated by their two 1v1 losses. They don't have a very good week in 1v1 games as they are out of the running for first place in AE and completely winless in Greece. There is still plenty of time for Wazz to perform well in AE however (he still has 3 more games to complete), but Marechal is out of luck.

Outlaws (6) have a good week since Wednesday with two wins. They gain 7 points (1 1v1 and 2v2 win each) and offer some hope for Outlaws in their fight against relegation. However, they will need to perform exceedingly well to do so, which means they will also have to win a lot of their games against the current first and second place clans.

Blitz (7) add an additional 3 points to their TP score courtesy of linberson, however they also drop an additional 7 points from their losses in Phobia and China. They have a net loss of 4 points since Thursday and are fast approaching the 100 MP mark.





Edited 5/15/2017 23:56:42
Clan League 9: Division A Official Thread: 2017-05-14 07:30:07


Kezzo
Level 61
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nice update AG! :)
Clan League 9: Division A Official Thread: 2017-05-15 04:23:49


Beren Erchamion 
Level 64
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ONE is replacing Wick with malakkan in 2v2 Final Earth.
Clan League 9: Division A Official Thread: 2017-05-15 19:26:33

Mike
Level 59
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Only 6 losses for Masters, who will stop them ? That makes me think, we should set up a 8v8 on a big map : Masters vs the rest of the world, with the best volunteers outside Masters :) and see what happens.

Oh and record it on private stream, so anyone can watch the replay later, but not public for no possible cheats. What do you think ?
Clan League 9: Division A Official Thread: 2017-05-15 19:32:31


Beep Beep I'm A Jeep 
Level 64
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Put the best football players of the world in the same team and let them play against a top team like Bayern, Barca or Real (ofc Messi etc. would play in both teams), but without any training they have no chance to win.
Clan League 9: Division A Official Thread: 2017-05-15 20:04:25

Ollie 
Level 62
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Besides that it would be a completely different match. 8vs8 is something completely different then strategic 1vs1, 2vs2 and 3vs3. A more accurate concept imo would be to gather the strongest performing players/teams on every clan league template among all clans and make them form a 'clan' to battle masters. Make one match on every template with the masters representative(s) vs 'the united forces' representative(s) and then see who wins most matches
Clan League 9: Division A Official Thread: 2017-05-15 20:19:21


Onoma94
Level 61
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That's what [20] in Clan League 6 would be if it didn't dissolve :(
Clan League 9: Division A Official Thread: 2017-05-15 20:20:00

Mike
Level 59
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Yes would be good too. That could be done for every season against CL clan winner. 11 templates, 11 games starting at the same time, so this doesnt take long and delay next season.
Clan League 9: Division A Official Thread: 2017-05-15 20:41:08


Emu Pub 
Level 65
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CL goes long enough as it is, let the winners revel in their glory and give everyone a break before the next CL
Clan League 9: Division A Official Thread: 2017-05-15 23:53:05


Beren Erchamion 
Level 64
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We have decided on a resolution to the 2v2 China game between ONE and French.

We are still not completely sure that the CLoT assigned the game to the right players, due to the fact that we didn't log the specific players invited. It seems unlikely that Holdway would have missed the game on his dashboard given his activity level and the low number of games he was in at the time.

However, we don't have any evidence of a bug that would have invited the wrong players. The lineups tab of the doc was untouched at that time, and both Ragnarok and Holdway were successfully invited to their next game three days later. In addition, the logs show that the game was created and deleted at the correct time.

In the end, we don't feel that we can justify an exception from our policy of not remaking any games.

In order to avoid this controversy in the future, we will be logging which players are invited to the games, so we can know for sure that the correct players are being invited.
Clan League 9: Division A Official Thread: 2017-05-17 17:10:56


Jefferspin 
Level 62
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I don't have seven alts so it would be tough to make this happen.
Clan League 9: Division A Official Thread: 2017-05-18 05:37:20

[V.I.W] recruiting time! Join us !
Level 65
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However, a Championship for all the clans team with 6 0 in a certain map in their division would be quote fast
Clan League 9: Division A Official Thread: 2017-05-18 12:37:29

Rento 
Level 61
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I've just noticed that some templates have open seat prereqs. Could it possibly be that the French vs ONE game didn't happen because Fred from French didn't meet the 45% 2v2 win rate, and the system gave the win to the wrong team like it did to Olympus twice? Fred has exactly 45% win rate atm, he could've fallen under it when the game with ONE happened.

The games with highest prereqs are 3v3 Europe and 2v2 China, none of which was played in Q groups, and A&B players generally have stats good enough to meet the prereqs. That would explain why it wouldn't have been noticed before.

But if everything worked fine, don't mind me. I'm just trying to solve the riddle :D
Clan League 9: Division A Official Thread: 2017-05-18 12:48:17


Onoma94
Level 61
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Prerequisities that are in game settings are in work only for open seats, it doesn't affect who can and who can not be invited by game host.
Clan League 9: Division A Official Thread: 2017-05-18 12:53:11

Rento 
Level 61
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CLOT could work differently. Example: players must be members to play commander templates, even when invited by CLOT.
Clan League 9: Division A Official Thread: 2017-05-18 14:39:36


TBest 
Level 60
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While you do need to have all the settings unlocked, open seats prerequisites should not affect how a clot works. So the 45% win rate should not affect anything. That is of course not saying that it didn't affect anything.

Also " In addition, the logs show that the game was created and deleted at the correct time. " So the CloT (I believe, at least) should have failed to make the game if he can't join it. Which was not the case.

Either way, it can't be to hard to test by just making a game with an account that doesn't meet the open seat prereq, but has everything unlocked. Just make impossible prereq and try to invite using a CloT. Just to be 100% sure.
Clan League 9: Division A Official Thread: 2017-05-18 23:31:42


Deadman 
Level 64
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I've just noticed that some templates have open seat prereqs. Could it possibly be that the French vs ONE game didn't happen because Fred from French didn't meet the 45% 2v2 win rate, and the system gave the win to the wrong team like it did to Olympus twice? Fred has exactly 45% win rate atm, he could've fallen under it when the game with ONE happened.

The games with highest prereqs are 3v3 Europe and 2v2 China, none of which was played in Q groups, and A&B players generally have stats good enough to meet the prereqs. That would explain why it wouldn't have been noticed before.

But if everything worked fine, don't mind me. I'm just trying to solve the riddle :D

No. This is not possible due to the following reasons:
  • The logs wouldn't say that the game was created in that case. We should see an error on game creation and different log records when a loss is awarded in that fashion. The loss should also be awarded to Fred in that case. The Olympus bug was fixed and it awarded the loss correctly in the next run.
  • I have some special flags I set in that situation and I don't see them.
  • The open seat pre-reqs don't matter at all if you directly invite someone to a game. This is similar to the behavior in the UI where I could set a pre-req of Level 100, but then proceed to directly invite you to the game
  • We have logs indicating that the status of this game was checked every 3 hours for three days and it was always waiting on players. The game status check should fail if the game was "deleted" due to failure at game creation.
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