I've a suggestion for your later work in Unity having implications for the mapbuilder. I know it'll be your last work and final work in Unity but I want to say some things in hindsight which could lead to some radical changes. First of all I beyond doubt am frustrated by the current map size limit which is 3330 in width and in 2400 height. Especially the 3330 number sounds weird to me since it's such an odd number. ( not dividable by 100, what?) I never get how you got to that number since it turns out it gets even stranger than that. Go into a random game on a map fixed at the size limit (3330x2400). Issander's huge world map for example, and you'll notice there's a huge black empty space at both sides of the screen. I think it's absurd how big these empty areas are since they can be minimalised and filled.
This image by comparison will you a better view of what I mean. Between the red lines I put on the map is the maximal map size limit a map can have. The rest is empty space.
Now you'll hear me saying: why isn't this empty space not being filled? Well that's exactly my question! Why isn't it filled, Fizzer. Or even slightly being filled. The space between is too large, and moreover multiple maps are having problems (including mine) that their maps don't fit in. Especially the world maps have a problem with this. The world map is naturally bigger in width than in height. In order to preserve that width x height scale the map size limit needs to increase in width. It's simple, soft and a straightforward solution. Increase the width of the map size limit from the obscure 3330 to 3600 ! The entire map-dev community will be thankful.