^iOS doesn't suck. How is verifying every update a bad thing? It prevents the risk of getting viruses through downloading an app. iOS is also user-friendly and built on an secure, fast system that is based on Unix. It's also easier for game developers to make games for iOS devices because there are fewer screen resolutions that need to be supported, unlike Android which has many different screen resolutions.
WarLight in Unity Alpha now available: 2017-06-16 19:49:40
just like i mentioned if you are updating like once a week all the bugs that might be send in are already fixed in the next version but need to be verified. Fizzer just doesn't like going through that process like every week so he just puts it up for IOS when the full version is finished.
I'm not saying IOS sucks but that is the thing that is the worst about it together with 80% of the price being the brand price.
Edited 6/16/2017 19:50:33
WarLight in Unity Alpha now available: 2017-06-21 21:47:53
3.19.5.4 2017-06-21: - Added the ability to change the UI scale in the Settings menu. Also reduced the default UI scale by 10%. - Added support for building community levels, as well as viewing creator info on the information page. Click the new "My levels" button on the community page. - When winning a community level, the end-game-dialog now has a Try Again button so you can attempt to get a higher score if you want. Thanks to Muli for suggesting this. - WebGL: The app now takes over the Single-Player and Multi-Player tabs. - When viewing real-time games as a spectator, the clock is now visible. - Improved the look of the Community Levels page on small screens. - The app now more aggressively cleans up memory not in use. Thanks to ViralGoat for reporting this. - Fixed a bug that made the game not make a sound when a lobby game started. Thanks to Muli for reporting this. - Fixed a bug that caused mods to sometimes fail with ModContainerTimeout. - Fixed a bug when sorting community levels by Most Difficult that made the paging not work correctly. Thanks to dabo1 for reporting this.
WarLight in Unity Alpha now available: 2017-06-22 02:40:37
The text window in the android Unity client appears to be hite text on a white background if that could not be fixxed that would be a deal breaker as being able to communicate with your team mates or in a diplo can be disasterous. Other than the text issue its awsome.
WarLight in Unity Alpha now available: 2017-06-22 06:20:04
I forgot about tournaments. Perhaps it's time for Tournaments
Yes, you forgot about your stepchilds (the competitive parts of Warlight including the tournaments). Perhaps, during the Unity transfer, it's time for make some good new features for the tournaments too? ;)
3.19.5.5 2017-06-23: - When credentials are saved, sign in will now happen automatically without having to click Sign In. - Android: Added deep linking support, which means that when clicking a link in a browser to a game or level it will now open that game or level in the app. - Added support for warnings and suspensions. - Purchased colors can now be used as AI colors in community levels. - Fixed a bug that caused the "redo orders null" error if you loaded a game just as it was advancing. Thanks to Muli for reporting this. - Fixed a bug that made territories unselectable after cancelling the attack teammates dialog. Thanks to Muli for reporting this.
WarLight in Unity Alpha now available: 2017-06-24 04:18:56
When I click on my Android device up to 3cm away from a territory or bonus, the bonus/territory still gets selected. The range depends on the zoom level. Maybe you can minimize the range in a small zoom.
Edited 6/24/2017 09:22:15
WarLight in Unity Alpha now available: 2017-06-24 04:49:16
3.19.6 2017-06-27: - Added settings icons to community levels and templates. - Added "Play Random Level" button to Community Levels page. - The close button on the Community Levels pages is now always at the top, so you no longer have to scroll up to go back. - Added the ability to change the framerate (FPS) in the settings. Also reduced the default on Android from 60 to 30 to save battery life. - Android: Added advertisements. Of course, all players using the Unity client now are members so won't see ads, but brave souls can turn them on in the Settings menu to help test them. - When checking the "remember my credentials" box, the app now remembers all of your signed in data which means it doesn't need to refresh it with the server every time the app starts. This allows the app to start up faster, and also means that on Android it can start up even when no internet connection is available which allows playing single player. (note: You'll have to sign out and sign back in one time to make this start working, since it's saved on manual sign-in and not the automatic sign-in) - Improved the attack/transfer dialog's positioning code so it's better at appearing on-screen.
Edited 6/27/2017 22:17:51
WarLight in Unity Alpha now available: 2017-06-28 08:21:20
I got an invite to a game. It was "modded" (whatever this means) and had to be opened in Unity, by usual way it accused an error. In Unity there was no possibility to turn the music off.
So this is the future of warlight... no more playing from normal computers :-(
WarLight in Unity Alpha now available: 2017-06-28 11:26:02