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WarLight in Unity Alpha now available: 2017-07-09 01:44:18


AbsolutelyEthan 
Level 64
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I raised the UI scale on iOS to the max for giggles and it's way too much lol, buttons take up half the screen. I would recommend raising it no higher than 3.

Also opening the settings menu while the UI scale is at max opens an error window.
WarLight in Unity Alpha now available: 2017-07-09 15:15:41


AbsolutelyEthan 
Level 64
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Regardless of what the UI scale is set to on iOS, the "we have been waiting for X time for players to finish their turns" dialog under the players tray can stick out enough to be seen even when the tray is closed.
WarLight in Unity Alpha now available: 2017-07-09 21:43:03

The_Animus
Level 34
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LOL Unity WebGL is garbage. You can't count on it to work correctly with practically all major browsers.
WarLight in Unity Alpha now available: 2017-07-10 04:00:14


AbsolutelyEthan 
Level 64
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iOS, in my games filtered to 'games where it is my turn or have unread chat messages + realtime' app freezes and crashes while the 'checking cache' loading dialog window is up.

For specifics, it was a large game (36 players on a large game of thrones diplo map) where I was eliminated but the game was still active with 3 players alive. The game was in my feed due to unread chat (in the filter I mentioned.)
WarLight in Unity Alpha now available: 2017-07-10 04:04:38

Fizzer 
Level 64

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Can you get a link to the game that crashed? Or at least tell me the name of it?
WarLight in Unity Alpha now available: 2017-07-10 04:08:01


AbsolutelyEthan 
Level 64
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https://www.warlight.net/MultiPlayer?GameID=9843985


I also noticed that on iOS in the single player tab, if the UI scale is set to the minimum the level select page is zoomed way out until you rotate the orientation of the app then it fits the screen.

EDIT:
basically if you're on the level select screen and change the UI scale the page won't fit the screen until you rotate your device.

Edited 7/10/2017 04:10:40
WarLight in Unity Alpha now available: 2017-07-10 04:15:03


AbsolutelyEthan 
Level 64
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iOS, in the store tab the premium colors don't link to the site. It opens an in app purchase (I assume this is on purpose) it tells me to enter my Apple ID password to purchase the color, but says I won't be charged and the 'purchase' will only last for the testing period. Is this true? I want to see it but don't want to risk the charge.

Edited 7/10/2017 04:15:43
WarLight in Unity Alpha now available: 2017-07-10 04:18:01

Fizzer 
Level 64

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In-app purchases won't work in the iOS app until it's officially released.
WarLight in Unity Alpha now available: 2017-07-10 04:25:48


AbsolutelyEthan 
Level 64
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iOS, in an open game where I am the host where there are seats still open, if the device is held vertical and I tap the 'add or remove players' button an error window pops up and forces the app into the horizontal orientation.

If the orientation is horizontal when tapping the button no error pops up but the app does freeze up a tiny bit.
WarLight in Unity Alpha now available: 2017-07-11 05:01:05

Fizzer 
Level 64

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A new version is out! Here's what's changed:


3.19.16 2017-07-10:
- Tweaked default UI scale.
- When downloading maps, there's now a progress bar.
- Re-exported the setting icons at a higher resolution so they look sharper on high DPI screens.
- It's now possible to drag around the error handler dialog.
- Moved the "We have been waiting" text to the right 7 pixels so it it isn't sticking out when the column is collapsed. Thanks to Bane for reporting this.
- Made the main game screen's close button easier to press.
- Made the top-right account button easier to press.
- Fixed a bug that caused an error on the first turn of automatic-distribution no-luck-cyclic team games when the "show begin dialog" setting is set to "always". Thanks to emas for reporting this.
- Fixed a bug that made the "begin first turn" dialog not center itself properly.
- Fixed a bug that made the clock not show up in the "begin first turn" dialog.
- Fixed a bug that caused an error when certain messages failed to contact the WarLight server. Thanks to DanWL for reporting this.
- Fixed a bug in the custom scenario editor that made the slot drop-down not update when selecting multiple territories. Thanks to Muli for reporting this.
- Fixed a bug that made single-player progress sometimes get out of sync. Thanks to Muli for reporting this.
- Fixed a bug that made connection failure errors sometimes show a generic error instead of a "could not connect" error. Thanks to Muli for reporting this.
- Fixed a bug that made games kick off a refresh immediately after they were loaded. Thanks to Muli for reporting this.
- iOS: Fixed a bug that made real-time socket updates not work.
WarLight in Unity Alpha now available: 2017-07-11 10:20:03


[WOLF]WARLORD
Level 55
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Is this still for members only whn is the free 1 out
WarLight in Unity Alpha now available: 2017-07-11 14:34:42


AbsolutelyEthan 
Level 64
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iOS, when looking at open games with teams, the brackets the group players together break up at any UI scale above 1.8
WarLight in Unity Alpha now available: 2017-07-11 17:12:03


AbsolutelyEthan 
Level 64
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iOS, some white parts of a map dissapear when the chat tray and one of the side trays are open at the same time. not sure if this is a map issue or game issue.



WarLight in Unity Alpha now available: 2017-07-11 17:44:22


muddleszoom
Level 59
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Jesus that looks buggy
WarLight in Unity Alpha now available: 2017-07-12 17:50:25


AbsolutelyEthan 
Level 64
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Here you can see the issue happens again, but this time its only when a side tray is open


WarLight in Unity Alpha now available: 2017-07-12 20:42:09

Fizzer 
Level 64

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@Bane:

You're right, it seems that when the zoom levels get very small, some items aren't drawn. I'm not sure exactly why that happens but it probably has something to do with the GPU thinking that the item isn't in frame, or is too small to be seen, so it doesn't render it as an optimization. I hope this isn't too big of a deal though, since you'd have to zoom in to actually play the game or see anything useful, and it seems to only happen on a few specific maps as far as I can tell. Thanks for reporting it.
WarLight in Unity Alpha now available: 2017-07-12 23:02:35

Fizzer 
Level 64

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A new version is out! This was released only to Windows, Mac, Linux, and WebGL. iOS and Android will not receive this version.

Here's what's changed:

3.19.17 2017-07-12:
- Added the ability to group up deploy or attack/transfer orders when watching turns play out. This can be turned off in the Settings menu.
- Single-player games without a human no longer auto-watch the turn.
- Fixed a bug with bosses that made their health not show properly when navigating through history. Thanks to Muli for reporting this.
- Fixed a bug that caused an error when playing single player games without a human.

Let me know what you think about the new grouping feature!

Edited 7/12/2017 23:08:54
WarLight in Unity Alpha now available: 2017-07-14 02:26:36

Fizzer 
Level 64

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A new version is out! This version is released to all platforms except iOS.

Here's what's changed:

3.19.18 2017-07-13:
- When starting a new game, the map now zooms in on your territories and highlights them. This is designed to help you understand where you start.
- When a player's displayed income changes in the lower right hand corner of the screen, it now bounces slightly so that it's more visible.
- Recieve card and playing reinforcement card orders now group up when watching a turn.
- The top-left control now animates when switching states, such as to history or when committing.
- When picking territories, clicking a territory that you can't pick now flashes the territories you can. This helps newbies figure out what they're supposed to be clicking on.
- The Commit button is now faded out slightly when you can't commit, either due to not having deployed all your armies, not played cards when you must, or not picked enough territories.
- Fixed a bug that made multi-attacks get grouped up. They should play individually to make more sense.
- Fixed a bug when viewing multiple orders that made the camera zoom to a single order instead of zooming to show all of them.
WarLight in Unity Alpha now available: 2017-07-14 18:42:10


linberson 
Level 63
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Thx for the fixes - I can now use the "1" button! =)
WarLight in Unity Alpha now available: 2017-07-14 18:54:17


Жұқтыру
Level 56
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Unity going into open beta soon? It looks really finished by now.
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