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Give Me your Mod Ideas: 2017-04-21 09:04:09


Buns157 
Level 68
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Give Me your Mod Ideas: 2017-04-21 09:20:24


dabo1
Level 57
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deployment limits sound interesting, I will make a mod for that

Edit: Mod is ready, just waiting on Fizzer for a promotion

Edited 4/21/2017 10:24:32
Give Me your Mod Ideas: 2017-04-21 10:49:28


dabo1
Level 57
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so mod late airlifts is also ready and also only waiting on Fizzer for a promotion
Give Me your Mod Ideas: 2017-04-21 14:59:35


SharK
Level 52
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Thanks for all your efforts dabo1.
So, only members can create games with MODS?
Give Me your Mod Ideas: 2017-04-21 15:02:00


dabo1
Level 57
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yes and only members can play games with mods at the moment.
Give Me your Mod Ideas: 2017-04-21 21:02:36


ViralGoat 
Level 60
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hey dabo1, is the nuke card mod ready? When I create a single player game vs AI with reinforcement and reconnaisance cards, I cannot access the card menu at all (the card pieces don't show up). There must be a bug.
Give Me your Mod Ideas: 2017-04-21 21:35:51


ViralGoat 
Level 60
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similar question for Late Airlift. Just tried it and didn't airlift at all
Give Me your Mod Ideas: 2017-04-22 02:23:24


TBestLittleHelper
Level 50
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The Nuke mod works for me. @dabo You might want to mention in Mod description that the nuke card ALSO works as a recon card. As in - you see through the fog. Oh, and it would be cool if you added an option for fallout to it? So that a nuke will work over several turns.... well when Fizzer allows us to store game info.

However, the airlift mod seem to have a bug. This: (Line 18, serverAdvance
if(order.FromTerritoryID == order.ToTerritoryID)then

doesn't look right. I assume it should be ~= ?
I wonder, is that check needed? I mean WL should take care of it for you, right?
Oh wait. Since it happens after orders, you need to check that the player still controls it. That is what you meant to do :D Not check the territory ID :D but the owner of the territory ID

Edited 4/22/2017 02:26:56
Give Me your Mod Ideas: 2017-04-22 08:25:53


dabo1
Level 57
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sorry about the bug with the late airlifts it is fixed now

The nuke card bug is a little big more complex cause I skip all orders and then add the orders again, with the nuke orders injected. But a player won't receive card pieces through this option cause no attack was made from the viewpoint of the system. This bug might take around or two days to fix or maybe more. This bug might also exist in other of my mods, which use the same technic. The Mods Stack Limit, Deployment Limit and Nuke Card are effected through this bug

Edited 4/22/2017 09:11:48
Give Me your Mod Ideas: 2017-04-22 15:34:05


dabo1
Level 57
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Nuke Cards receive now the card pieces again. The other two Mods will follow soon.

Edit: Deployment Limit works now too

Edited 4/22/2017 18:51:33
Give Me your Mod Ideas: 2017-04-23 08:13:33


dabo1
Level 57
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all bugs are fixed now
Give Me your Mod Ideas: 2017-04-23 08:13:54


dabo1
Level 57
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Edit: Oh here was a second page... now wonder that the message didn't show up on the first page

Edited 4/23/2017 08:15:15
Give Me your Mod Ideas: 2017-04-24 21:33:36


ViralGoat 
Level 60
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The nuke card is a thing of beauty!!!

Fizzer, is it possible to create brand new cards without having to use a current card? For example dabo1 had to use a current card (reconnaisance) to make the nuke card work. So it is actually a reconnaisance+nuke at the same time. Mod developers should also have to be able to change the graphics on the card (or at least have it as a non-descript text-only for now). Also very nice (but not needed) would be a sound notification. Because the nuke card has a huge impact on the game, and it would be nice to hear a good ol' alarm when the nuke card goes off.
Give Me your Mod Ideas: 2017-04-24 22:50:19


Clint Eastwood
Level 59
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Dammit! I want to try it so bad, but Unity won't work on my computer and Fizzer told me to wait. Would you be willing to PM me screenshots, by any chance? I want to see how this work of art works! I've been excited about this idea for so long!
Give Me your Mod Ideas: 2017-04-25 04:26:35


ViralGoat 
Level 60
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Give Me your Mod Ideas: 2017-04-25 04:28:51


ViralGoat 
Level 60
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not the best example because Congo didn't have more than 1 army. If it had 4 armies, it would've gone down to 2. Still, it's a ridiculous card. I can see this disrupting games like crazy. And I love it!
Give Me your Mod Ideas: 2017-04-25 05:00:41


Clint Eastwood
Level 59
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That. Is. AWESOME.
Give Me your Mod Ideas: 2017-04-25 13:47:43


dabo1
Level 57
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at them moment it isn't possible to create new cards/ change the look of existing/rename cards or something like that, but if something of that comes out, the mod will become an update
Give Me your Mod Ideas: 2017-04-30 04:07:09


l4v.r0v 
Level 59
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Okay this is entirely serious: a thank mr. skeltal mod where you get visited by mr skeltal



and if you do not say 'thank mr skeltal' in chat within the first minute of that turn, one of your territories gets randomly blockaded; if you do, you get a popup saying 'doot doot' and a Calcium Card you can spend to fortify one of your territories
Give Me your Mod Ideas: 2017-05-13 19:09:01


Semicedevine 
Level 60
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a random region of territories will begin to have red glowing stripes marked over time one turn

on the next turn (or in a number of turns after), those territories will feel the effect of a nuke card

this is basically an earthquake

tl;dr: add natural disasters pls

Edited 5/13/2017 19:09:27
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