Clan League 10 Improvements: 2017-06-10 14:45:15 |
Mike
Level 59
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@ waka
Well no, because my suggestion only applies if former clan still participates in CL. If a clan doesnt, and its members join other clans, in my suggestion, they can play CL with their new clan.
The underlying idea of the suggestion is to *kind of* "penalyse" players who jump from a clan to another one, likely a stronger or more famous one. Basically the change of clan would have to be more motivated due to such a constraint to handle. And isnt this what we want ? Loyal players to their clan, and if they do change, they think of it carefully beforehand, and don't plan to jump to clans every so and then ? Well, this is not what CL is supposed to be about, but if this is something community agrees on, only CL can help achieve this. But right now, I seem to be alone, so this will probably be my last post on the subject.
Also, this was originally to answer one of the Alts issue. Clan benefiting from a one shot bunch of alts that will not return the season after, this is quite unfair competition for other clans, and the clan will suffer the season after if he artificially promoted thanks to alts. Such rule may make Alts think twice before helping out a clan for a one shot season.
Edited 6/10/2017 14:47:08
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Clan League 10 Improvements: 2017-06-10 14:55:22 |
Rento
Level 61
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I agree with rakleader that boots affect more players than just the booted ones, so I'll post my suggestion again (since the thread got derailed quickly after that). Let's not look at boots as a punishment only for the booted team. It affects the whole division. When someone boots against clan X and then wins against Y, it renders the competition unfair and less interesting.
Therefore, if there's a possibility to reduce the number of boots, it should be used. I think adding banked boot times of 1 day to games would be a good move. Or maybe even less, like 12 hours. Not 5 days, that's ridiculous. Autoboot stays at 3 so you have to play your turns in same pace as before and banked boot acts like a very limited life saver. And doesn't require coding in clot. About non-joins though, they do suck, but really there's no excuse for not joining in time. It will be especially true next season, as people should learn their lessons. Redoing games has to be done manually by the panel (or only MotD?) and they have hands full of work already.
Edited 6/10/2017 14:56:05
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Clan League 10 Improvements: 2017-06-10 18:22:18 |
(deleted)
Level 62
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I was drinking last night... Long story short.. I passed Geography when I should've failed. I now know where earthquakes come from and well hearts? Well that came from when I thought I failed Biology and I did actually well. (There may have been a heart question on it)
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Clan League 10 Improvements: 2017-06-10 21:18:20 |
(deleted)
Level 62
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Fuck sake.. I can't win sober or drunk..
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Clan League 10 Improvements: 2017-06-11 20:17:40 |
SuperGamerz
Level 59
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Since most issues that are currently driving the bulk of clan league have been discussed in this thread I do have some ideas for making Divisions C, D1, and D2 more enjoyable More rewards for making it to CRight now if you make it to C the only prize you get is a chance to make it to B and a better seed for next CL's qualifiers, so if you work your butt off and get third that's not much of a prize imo. I don't like the idea of only A and B getting to decide which templates to use each clan league and would prefer that the lower clans get a say or an opportunity to get a say, so why not allow clans that qualified to C the previous clan league the ability to vote for templates as a prize for making that far and a way for the lower clans to get a say in what templates are used? Make D1 and D2 less boringI think the format for the seeding of D1 and D2 should make for more competitive divisions. Just like the top 2 clans from the Qs get to play in C, I think the clans that finish 3rd/4th should be put in D1 and 5th/6th in D2. Why? Because as it is you are creating extremely boring divisions that have only a couple clans fighting for 1st in those divisions. I think D1 D2
ACME FBG
Poon Squad Olympus
CORP German Warlords
Preußen Garde Dutch [NL]
101st HAWKS
Apprentice DWF is more interesting than what we currently have at least in one of the divisions. This would also make incentives greater to get into D1 since they would be fighting for the higher seed next clan league and would have tougher competition to keep them busy while A, B, and C continue on.
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Clan League 10 Improvements: 2017-06-12 09:15:17 |
Nemo
Level 65
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Alts and multi-clan membership is a growing problem.
I think best decision is a rule: no consecutive CL seasons for different clans or with different alts.
CL should strengthen clan system, and people running around through different clans are ruining it. The best example is Blitz. They have very good players, but after unsuccessful CL9 in league A, some players are leaving Blitz. So even though Blitz demotes, CL10 same player from Blitz will fight for MH or GG or any other A leagues clan? Then what is the point in promotion or relegation? It think for any player who participated in CL season, next season can be only in the same clan or in a new clan in qualification division.
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Clan League 10 Improvements: 2017-06-12 10:17:40 |
Cluster
Level 59
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That's way too harsh. If a Clan picks a player up and fields him for A then he's obviously good enough. No need for a explicit rule.
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Clan League 10 Improvements: 2017-06-12 10:21:52 |
Onoma94
Level 61
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@Nemo: this is a bad idea, and you chose a bad example. Blitz isn't being left simply because of having unsuccesful season, it had long ongoing internal problems which culminated just lately. Your proposal would cause more harm than good, forcing people to stay in clan they aren't happy with. I'm not sure what does it actually solve, either. Also I believe there already is a similar rule, that prevents player from playig in clan X, then clan Y next season and clan X yet next one?
@SCG: Strongly agreed. I understand why Q2 would look like it did, but as it is now, stage 2 is like two Q2's squared, except completely irrelevant. This would give much better practice for the clans playing, putting against each other teams that are much closer in skill level.
Edited 6/12/2017 10:22:20
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Clan League 10 Improvements: 2017-06-12 10:24:32 |
Rento
Level 61
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Yeah, I think people are going waaay to far with those "bench a player for a season" rules. One season takes half a year, you can't forbid someone to play for that long for reasons over which they don't have full control. The current rule, that if you played last season for clan X, now you're playing for Y, you can't play for X again next season is sufficient.
@edit Onoma was faster... and I forgot to say, I like SCG's suggestions very much.
Edited 6/12/2017 10:28:48
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Clan League 10 Improvements: 2017-06-14 07:19:42 |
Alexander the Great
Level 57
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Problem: More player level breakdown of stats needed
Solution: Development of a Clan League Player Score
The statistic that most people care about is player ranking and how a player ranks relative to every other player.
A simple dynamic formula can achieve an objective score:
((Sum of winning percentages of opponents for games won in clan league) – (Sum of the inverse winning percentage of games lost))/(Total number of games played)
That should effectively rank every player with very few if any ties, since players playing in multiple slots allow for sufficient percentage variation.
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Clan League 10 Improvements: 2017-07-01 18:28:03 |
Onoma94
Level 61
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bump
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Clan League 10 Improvements: 2017-07-10 08:44:50 |
Deadman
Level 64
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We have gone over all suggestions on this thread. Anything which was actionable has been considered and we've come up with the first draft of changes for CL10. Anything marked (Needs work)* on the CLOT, will will be given high priority. These solutions are conditional to the respective features being implemented in time for CL10. For more detailed comments on issues not addressed on this post, please see - https://goo.gl/4C3ossWe will discuss all of these changes on a live stream @ https://goo.gl/AaXyxF Problem : Games being decided by non-joins Solution : We've decided to not make changes to the current system. If a player has gone missing and may not be able to join on time, a teammate can use their vacation to "save" them from a boot(similar to in-game). Any game which has a player on vacation is ignored.
Problem : Vacations Solution : Every player has a 30 day limit on vacations. If a player takes more than 30 days, they are awarded a loss on any game where they're on vacation. (Needs work)*
Problem : Notification issues Solution : There will be an announcement thread that has weekly updates on administrative items. If there is no activity on the thread on any given week, you should assume that we have nothing new to say.
Problem : Limited Slots - B teams Solution : No clan may field more than one lineup.
Problem : Template Voting - Don't use the STV system Solution : All voting mechanisms can be rigged if you know what to expect. The voting system will be hidden from clans until the votes are in. We will pick one of the systems randomly from a list(might use template panel for accountability) and resolve the votes based on that.
Problem : Make D1 and D2 less boring Solution : Clans that finish 3rd/4th will be put in D1 and 5th/6th in D2.
p.s - Please up-vote the post so it is not missed by others.
Edited 7/14/2017 00:25:21
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Clan League 10 Improvements: 2017-07-10 09:00:50 |
krunx
Level 63
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All in all, that sounds great. Especially I am enthusiastic about the fixed schedule. I am not competly sure about: Problem : Template Voting - Don't use the STV system Solution : All voting mechanisms can be rigged if you know what to expect. The voting system will be hidden from clans until the votes are in. We will pick one of the systems randomly from a list(might use template panel for accountability) and resolve the votes based on that.
Through my eyes the votes depend on the voting system, but I would need to see, how different the voting systems are.
Edited 7/10/2017 09:39:38
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Clan League 10 Improvements: 2017-07-10 14:31:46 |
Rento
Level 61
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Oh wow, nice work with this suggestions spreadsheet. Very clear and informative. That said, could you please elaborate on the template voting change? Why does it need to be changed? It was not listed as a problem in the opening post. I went through the thread again and only one person complained about the system. All voting mechanisms can be rigged if you know what to expect. Could you explain how exactly can you rig it? One clan can't just push the template they like, nor can they sabotage a template they don't like, STV doesn't allow that. Isn't that the point? If you don't like STV, I'm sure people would come up with other ideas, if only this was listed as a problem earlier. I can already suggest the system used in Captains League. Each clan awards 1 point to six 1v1 templates of their choice (3 2v2 templates, 2 3v3 templates). Then you sum up the points and you get the results. How can you possibly rig that? You can't give more than 1 point nor less than 0, so you can't push your favourite template nor block the disliked one.
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