The performance problem is real
Are you talking about the startup time of the WebGL version? If so, then yes, I agree with you, and this is something I've been quite disappointed with as well. I've talked to the Unity team extensively about this, and done a lot of research into ways to make it faster.
There is good news: it's only going to get better. There are several things coming that will improve it. One is cached webassembly, which will allow the app to start up very quickly on repeat loads. The Unity team is working on implementing this now. Another feature is called streaming compilation, which will allow the app to start compiling while downloading which will speed up the initial load dramatically. Browser vendors (Mozilla + Google) are working on adding this to their browsers now and they should start including it in new versions soon.
Further I'm working on a new secret feature that might make for some dramatic speedups, but I can't talk much about that yet.
Don't be that hard to yourself, I think all in all it is solid and something fresh. Wait for players to adapt to it.
Thanks! I know change is hard.
I am annoyed by the Coin Wheel. I do not want to spin it and watch videos, but it pops up every time I want to play.
I'll make it back off for much longer. Thanks for the feedback.
it happend once I couldn't spin the wheel after I watched the video.
Ick, that's really bad. I'll look into this and give you some free coins now, please let me know if you see it again.
I hate Small Earth and I think the template choice of the first templates is horrible
Personally I quite enjoy it. The problem is, for every template in existance, there's someone who hates it. So no matter what template we put here, someone will have this opinion.
would it be possible to make the hitbox of the refresh button on the multi player tab bigger? I keep clicking on the game underneath.
Sure, I'll fix that.
could you fix that the app keeps automatically turning eventhough I disabled the function on my phone
Unfortunately Unity doesn't obey the Android orientation lock, which I was disappointed when I found out, too. I am surprised to get this feedback so often, I think only 2 people mentioned it during the last 8 months of testing the app. Then suddenly upon launch everyone is up in arms about it. Unlike most apps which get this feature for free, Unity apps have to code it in manually. I'll look into it.
warzone is forcing emails on me even i have them all set to off android app was uninstalled because of this
The only thing that was changed about the email system is that emails come from DoNotReply@warzone.com instead of DoNotReply@warlight.net. Emails are sent with the same frequency.
Also, uninstalling the app won't change email delivery at all :)
Perhaps you had a rule set up that was filtering emails from warlight.net, which needs to be updated to warzone.com?