China is a poor template tho Norman... Do you really view it as a good template?Well, first you have to define what defines a bad template.
- I see a template as bad if it has a very dominant first pick and whoever gets it probably wins. I don't believe this is the case here.
- Some see a template as bad if there is no dominant picking strategy which can hardly be countered. This is the stance of players liking the 3v3 Europe template. The 2v2 ladder template is kinda the opposite where there usually is a viable opponent strategy against which your picks are disadvantageous. I believe that this China template there is somewhere in between, but closer to 3v3 Europe. As for myself I can live with templates where it's possible to get super unluckily countered despite being "objectively" the better player.
- I see a template as bad if there is no variation in the expected picks from game to game. I avoid this by having added those 15 wastelands of size 4 here. The goal of those wastelands is to shift the "board weight" from game to game. In this sense I see the 3v3 Europe ladder template as bad.
- What some players can see as problematic here are the +1 bonuses since it's very disadvantagous if the opponent has it and you picked next to it. However then again this would be probably your own fault.
I was thinking about whether there should be 4 or 5 picks in 1v1. 5 picks would make the template more fighting heavy due to easier map coverage however since the Greece template is already so much centered around immediate fights, I wanted a template which offers some possible expansion options.
What also is to be said is, that the then "elite" WarLight oldtimers, way before your and AIs time used to play a lot of 2v2 teamgames on this map. The map was also created by Qi, who used to be one of the very best players. So in other words, the then maybe best player put his thoughts into creating a strategic map and I appreciate his thought process (
https://www.warzone.com/Map/8144-China).