PLAYER MANAGER LEAGUE: 2012-04-12 07:36:12 |
Sewerrat
Level 3
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i will join as a player
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PLAYER MANAGER LEAGUE: 2012-04-12 07:40:38 |

Guiguzi
Level 58
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manager.
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PLAYER MANAGER LEAGUE: 2012-04-12 07:45:08 |

Guiguzi
Level 58
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or player, if there are too many managers.
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PLAYER MANAGER LEAGUE: 2012-04-12 11:26:20 |
The Duke of Ben
Level 55
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I did some more thinking about how to make this work, and I've got an idea that could make this more interesting than just picking the best players you can afford.
Bishes suggested salaries, which I think is fundamental. Untimately, a working game economy will have to have the same total number of war coins going in as coming out, to provide incentive to win, but also to limit the total number of coins available and make it more competitive. My suggestion would be to make each game worth the total salary value of all players combined, and to pay each player their assigned value for playing in that game. Let's look at an example:
Team A has a 4 and two 3s, for a total salary cost of 10. Team B has two 4s and a 2, for a total salary of 10 as well. The game is worth 20 points to the winning team, and each manager pays the 10 salary whether they win or lose. The winning manager will thereby gain 10 to offset future losses.
In this manner, an incredibly cheap team has an innate advantage of not costing very much. This system will require extremely good evaluations of player skill, so that someone who wins every game doesn't ever get marked as a 1, or whatever. I would even suggest that a formula be set up so that teams/players who win beyond a certain ratio continue to cost more, above the 4 we have been talking about so far.
Furthermore, it would probably be best to implement a salary cap for teams, such that a team of all top rated players is not possible. It would then be up to the managers if they wanted two really good players and a dead spot player, or a well-balanced team.
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PLAYER MANAGER LEAGUE: 2012-04-12 11:43:50 |
[V.I.W] recruiting time! Join us !
Level 65
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im your top notch undergod, mr. manager.
- specialized in 1600 and long term tactics
- sell n buy conselor
- used to play in team B
- great in makin pizza and cocktails
- ornithology
- no anal sex
YOU WANT ME
(not naked)
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PLAYER MANAGER LEAGUE: 2012-04-12 11:46:33 |

Guiguzi
Level 58
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3v3 winning % (as a whole number) ÷ 2 = salary?
eg, guy with 3v3 winning % of 50% gets a salary of 2.5.
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PLAYER MANAGER LEAGUE: 2012-04-12 11:48:18 |

Guiguzi
Level 58
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20*
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PLAYER MANAGER LEAGUE: 2012-04-12 14:31:22 |
icvotria
Level 5
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I'm up for being a player. Funfun!
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PLAYER MANAGER LEAGUE: 2012-04-12 14:47:10 |

Richard Sharpe
Level 59
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Eagle, the reason I could see manager voting being required is that not everyone gets along on this site. Consider this... how well would you play if Richelieu was your manager? Or if I were your manager? You aren't exactly a fan of either of us so would you really want to be 'employed' on our teams?
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PLAYER MANAGER LEAGUE: 2012-04-12 15:25:47 |

Math Wolf
Level 64
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Amazing concept, love this!
I'm certainly interested: manager, player, accountant, deputy commissioner, whatever you want me for. I don't have much time at this moment, but I hope that will be better soon.
I think it would work best with up to 10 managers each with only 1 team, because there would be more movement of players possible. A lower ammount of managers makes it much more restricting and that may become boring soon.
I love the idea of player salaries, it would be great to have an open market. As in: you don't have to buy the player, you only need to be able to give him a certain salary for a fixed ammount of time (contracts of 1 game, several games, ...). An owner can only offer money that he has at that moment, so contract length is automatically limited.
This would work great in combination with the "restricted free agent" concept. Any manager can offer any currently "employed" player a higher salary for the duration of the contract, while the current owner has the right to match the offered salary (if he has enough money) or let the player go.
When the existing contract is up, any manager can offer the player a new contract.
This would also solve the end of season issue as new managers can easily gain players from old managers like this. Whenever new managers are added, new players should be added in a similar way.
Trades (mentioned by someone before) would also be great in this system as it would be a great way to shed salary if you lose a few games in a row.
The idea of The Duke to pay the winner the total salaries, makes a lot of sense, but will quickly make good teams better and bad teams worse. I'd rather say both teams get paid by "entertainment value" with the winning team getting 2/3 (rounded to the nearest integer) of the salaries involved and the losing team 1/3. Like this, the richest team can become about twice as rich as the poorest team, which makes sense. It will also allow a poor team to play with real bad players in an attempt to recover and stack some money to buy better players in the long run.
On chosing the managers: in about every existing league, the commissioner, along with the existing team owners/members, decides on this, I don't see why it would be any different here.
Having owners that are not universally loved, may make it more interesting. Players may ask to be traded if they don't like their owner or not play hard, as lobstrosity said.
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