10 days banked time for team games essentially mean you can as a team, only vacation for 1 turn per game. As everybody uses their bank the same turn if there are adjustments.
This is a concern i can understand. 15 days banked should in my opinion be the standard for all games in CL, whether it be 1v1, 2v2 or 3v3's.
For a competition that's designed to last for a duration goal of 6 months, that's quite ridiculous to employ for 3v3 games at least. You're essentially asking for players to be consistently online for 6 months. If a chain of unfortunate events happens, this is a chain of boots that will damage the league.
The competition is not designed to have any duration. All we know is that right now, it's taking too long. We're not asking players to be consistently online for 6 months. We have increased the number of substitutions to accommodate this.
If a chain of unfortunate events happens, that's that. Real life takes priority over Warlight and it always has. Boots are inevitable and they always have been. My advice would be to play your games at reasonable speeds to make sure you don't have a large amount of Clan League games from which you might get booted from. We have a schedule, after all.
As far as my understanding, this decision was passed by a "Clan League Panel" of 6 players:
Farah, Meldarion, Checkmate, Otterycat, Cowboy. -b
None of which that played last season in A, which has resulted in this "problem". If the problem is being caused by Division A players, surely you would consult with them in the business part of the decision-making process.
I have played two seasons in A and scorekept about one and a half. I know what I'm talking about when it comes to division A.
The healthier solution is to simply distribute the games faster in a fast schedule. You could distribute all the games within 3/4 months and get a good hope finish of 6-7 months. If players have issues with the "fast pace" then you shouldn't be complaining about the current pace. Only 3 slot players will find this pace "unbearable" and that's fine, Clan League would be more accurate if clans had to test their depth instead of 3 slotting their best players. It's a Pro and Con that makes sense.
If you have an extremely fast schedule, you will no doubt end up with players who have a ton of games. While that may be their own fault, once they boot, you will have a chain of boots. And won't that hurt the league?
Deadman's CL10 was distributed under 6 months schedule and finished 10 months.
Exactly. That's 4 months between the last game being created and the last game being finished. That's exactly what we're combating.
If you don't want this solution than you simply have to up the banked time to 20 days at the very least allowing 2 vacations per team. What's the logic in having 15 days for 1v1 and 10 days for team games? Do people understand team games take a hell of a lot more time and energy and to some degree more thought than individual games? Try a team game if you don't believe me.
I too disagree with 15 days for 1v1 and 10 days for team games. And yes, team games require more time and energy than 1v1's. But 10 days of banked is not 1 vacation and 20 days of banked is not 2 vacations. Vacations are only measured in terms of 10 days because they're a broken system; not because every time you need one minute more than your actual time you're automatically gone for 10 days. With 15 days of banked, you can take 30 vacations of 12 hours if that's how you want to roll.
At the end, this issue is a community problem, this is a discussion of what pace we want the league to be at as we are the ones who play in this. So as far as I'm concerned, this should be a community vote.
While that sounds beautiful and all, it's not pragmatic. Outlaws playing in Clan League is also a community problem, as we're the ones who have to play with them. Them playing should be a community vote.
Jokes aside, you're dealing with a panel that has put thought in this issue and has decided upon something. If there is a good reason to change one of those decisions, we will. But for now, not enough evidence has been presented that this is indeed a bad idea.