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Congrats MoD: 2020-06-29 22:03:09


DarkKing121
Level 56
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Do you?
Congrats MoD: 2020-06-30 01:11:20


LND 
Level 61
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Lol what a legend
Congrats MoD: 2020-06-30 08:33:10


Beep Beep I'm A Jeep 
Level 64
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@Darkking: I'd like to believe so.
Congrats MoD: 2020-07-01 01:48:46


Norman 
Level 58
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Since I'm still kinda disturbed by this achievement let me look at the games one by one since they aren't too many.


- https://www.warzone.com/MultiPlayer?GameID=22581562 - Elise --> Boot freebie
- https://www.warzone.com/MultiPlayer?GameID=22581564 - New.Recruit --> Booot freebie
- https://www.warzone.com/MultiPlayer?GameID=22635365 - Nickytuss --> The opponent here should also stick with Fizzer picks
- https://www.warzone.com/MultiPlayer?GameID=22635367 - Scandalnavia --> Immediate surrender freebie
- https://www.warzone.com/MultiPlayer?GameID=22680441 - JP --> Pretty much a freebie again
- https://www.warzone.com/MultiPlayer?GameID=22688482 - raftibaba --> The level 60 opponent hasn't learned yet how to take a bonus turn 2 in a 0 luck game. This kinda invalidates MoDs point that the old ladder was better, at least for the average John Doe.
- https://www.warzone.com/MultiPlayer?GameID=22694600 - V@n --> The first opponent who actually fights back however still not competitive.
- https://www.warzone.com/MultiPlayer?GameID=22704569 - Brian the Brave --> MoD gets lucky with his Fizzer pick however the opponent tripple picked in Europe so MoD wouldn't need that lucky pick I guess. Still too bad of an opponent.
- https://www.warzone.com/MultiPlayer?GameID=22719513 - [NL]Philippe --> Opponents picks were too flawed.
- https://www.warzone.com/MultiPlayer?GameID=22639523 - Wiredaq --> Opponent also went for Fizzer picks. As for Wiredaq there should be an option to also pick the first 3 picks and random which should lead to a better outcome.

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OK, so so far all opponents were very bad. Since the next ones are quite known players they should be better. So far I was relatively surprised at the poor opponent play, I expected more middle tier play like clan league div B or C level. However I haven't seen anything fishy, just plain bad play. Now should come the games which actually surprise me.

- https://www.warzone.com/MultiPlayer?GameID=22729890 - Bigchips147 --> MoD gets his first 3 picks. Bigchips147 hiting Central America is a kind of play which just never works.
- https://www.warzone.com/MultiPlayer?GameID=22733518 - x --> Finally an opponent who knows what he is doing. However MoD gets his 3 picks and they are very good. Superior 2x5 income and the strong Southeast Asia pick in order to attack the first turn bonus + Europe.
- https://www.warzone.com/MultiPlayer?GameID=22735521 - schmidt --> One of my old buddies. Too bad that schmidt played this on autopilot else he must have realized turn 5 that his opponent was actually also at 16 income. Maybe this is MoDs secret. He only picks 3 however his opponent also handicap themself by playing on 0 minute autopilot without being capable of doing so.
- https://www.warzone.com/MultiPlayer?GameID=22746768 - Octance --> First game where I don't see the opponent taking it seriously
- https://www.warzone.com/MultiPlayer?GameID=22721861 - Show_No_Mercy --> I guess trying to border the opponent in 2 spots immediately is smart if you risk a bad Fizzer pick. Smart and legitimate win despite the random pick being perfect.
- https://www.warzone.com/MultiPlayer?GameID=22765047 - NZPhoenix --> Jeah, Japan is the downfall of East Russia and even more if you pair it with East China. MoDs Fizzer pick was lucky however I guess he could have also won with a worse pick.
- https://www.warzone.com/MultiPlayer?GameID=22769032 - ianwin --> Good picks by MoD. However I don't know about his opponents skill level but opening 3 bonuses parallel seems like a bizarre throw. So far his opponents would do very well if they would stick to my picking guide where I call those picks "hopeplay picks" where you have to guess the opponent direction.
- https://www.warzone.com/MultiPlayer?GameID=22767103 - Mister Glass --> Mister Glass' pick number 4 is his downfall. The games are starting to get better. Sad that turn 5 Mister Glass didn't just hammer MoD.
- https://www.warzone.com/MultiPlayer?GameID=22797317 - Tjoex --> Only loss so far. Intersting that here MoD gets his first 3 picks + randomly intercepts the first opponent bonus and still loses.
- https://www.warzone.com/MultiPlayer?GameID=22756908 - kent --> Boot freebie
- https://www.warzone.com/MultiPlayer?GameID=22776386 - Kaerox --> Finally an opponent with reasonable picks + in addition a bad Fizzer pick. However the problem with 3 +3 bonuses is that only 2 +5 bonuses already give more income. I understand kaerox failing to guess where to find MoD. This seems like the best opponent so far, really a sad loss.
- https://www.warzone.com/MultiPlayer?GameID=22797318 --> Andersault --> Good picks by MoD designed to counter the first turn bonus with superior income the turn you meet. Also a close game, with a reinforcement card comeback from MoD turn 10.
- https://www.warzone.com/MultiPlayer?GameID=22750389 - ACL Tears --> That's the first game where I have problems understanding MoDs picks. With a bad Fizzer pick he wouldn't have gotten a bonus turn 2. Those picks seem like a wild counter guess to certain opponent picks.
- https://www.warzone.com/MultiPlayer?GameID=22919092 - DOM365 --> Good picks by MoD and a good Fizzer pick. He has some advantage already after turn 2 with just straight forward play.

-------------------------
So to sum things up:
- Is the run legitimate? --> Apart from the game against Octane I see nobody trying to meme MoD back.
- Was there disgusting Fizzer pick luck involved --> Actually I have to disagree. Sure also in some more close games the random pick was quite lucky however there I could also see MoD winning the game with a worse random pick by playing differently.

So imo MoD has won because of 2 reasons:
- MoDs random pick number 4 often wasn't way worse than his opponents actual pick number 4. His opponents were lacking a winning strategy when placing their 6 picks.
- With me randomly checking some samples each and every opponent from MoD was also meming by trying to set 0 minute speed records. Apparently me looking over each game for about 3 minutes is taking me more actual thinking time than them playing their whole game.

The only really bizarre win for me was the win against Kaerox.

Edited 7/1/2020 01:49:54
Congrats MoD: 2020-07-01 04:02:43


berdan131
Level 59
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What are Fizzer picks? Is it some warzone slang?
Congrats MoD: 2020-07-01 07:59:12


Beep Beep I'm A Jeep 
Level 64
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Maybe the picks aren't so reasonable if you lose against a wasteland Fizzer pick ;)

Norman, all I can conclude from your analysis is that you discovered the overall skill level of the 1v1 ladder
Congrats MoD: 2020-07-01 12:08:08


The Voynich Manuscript
Level 56
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@berdan it's when you only make the minimum number of picks
Congrats MoD: 2020-07-01 12:29:35


Njord
Level 63
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and dont get them so you get a random pick..... which is decided by the creator of the page fizzer metaphorically speaking
Congrats MoD: 2020-07-01 12:34:50


Norman 
Level 58
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@berdan131: Fizzer picks are picks randomly assigned by WarLight due to the player not having made the needed amount of picks.

@AI: Well, I needed to bring some order into the chaos. Imo there is quite some stuff to learn, not just from MoDs picks and play but also from his opponents failing to beat him as a collective. For me this is the biggest upset in WarLight history with MoD not really showing the middle finger to the 1v1 ladder but instead to the competitive WarLight scene.

Here some more random thoughts:
- As for the old versus the new ladder, thinking about it. MoDs opponents should be indeed better on the old ladder. This is because the new ladder needs so called "bean counting" which they all refused to do with their 0 minute turn games. In other words the randomness of the old ladder masked how little thoughts players put into their play.

- I haven't looked at the games like really in depth. However I always expect 0 minute turn gamers to make certain mistakes and looking for those mistakes I also see them here.
https://www.warzone.com/MultiPlayer?GameID=22750389 for example here turn 3. ACL tears knew that he was going first in the cycle so he had to make his big attack on an even turn in order to not waste a delay. Since you can expect your amount of delays to be roughly even with your opponent when you meet him at that stage carefully optimizing your delays can be the game winning move. However did anyone bother about such boring details? I don't think so.

- I really like MoDs picks in the sense that he always knew what to do after making them. Here for example: https://www.warzone.com/MultiPlayer?GameID=22769032. There was only 1 direction where he had to expect his opponent (Scandinavian Peninsula here). There is always some luck involved when picking and when playing with limited intel. However you have to pick in a way in order to minimize the amount of guesswork you have to do when playing. The exact opposite is Bigchips147 here https://www.warzone.com/MultiPlayer?GameID=22729890. After getting his picks 1-3 he realized that he was to afraid in order to take 2 of his bonuses which lead to his kind of play in Central America which like always loses you the game. At minimum during the picking stage you have to think about how the game is supposed to play out.

Edited 7/1/2020 13:10:49
Congrats MoD: 2020-07-01 14:25:55


(deleted) 
Level 62
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Is there anyone else that just feels violated in a weird way? You've got players playing that 1v1 ladder for months and months in the hope to climb it to even be in contention for the top spot.

Then you see Mod just 3 picking and breaking 2400 in the process.


Craziest thing on this game for a very long time.. If not the craziest.
Congrats MoD: 2020-07-01 15:21:24

DrApe 
Level 62
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Mod's just buying out his opponent with his huge hoard of coins... it's quite obvious.
Congrats MoD: 2020-07-01 17:08:11


Njord
Level 63
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However did anyone bother about such boring details? I don't think so.


nobody does that, we just move
Congrats MoD: 2020-07-01 20:48:53


Norman 
Level 58
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Here some games which were also decided by one player outdelaying his opponent:

- https://www.warzone.com/MultiPlayer?GameID=22919092 - DOM365 turn 6 both in Antartica + in Hawaii

- https://www.warzone.com/MultiPlayer?GameID=22750389 - ACL Tears turn 3 (however I believe 1 army was missing for the break)

- https://www.warzone.com/MultiPlayer?GameID=22797317 - here MoD lost. His downfall was an order delay card of his opponent turn 7

- https://www.warzone.com/MultiPlayer?GameID=22735521 - schmidt outdelays MoD and thus gets the Central America break turn 4. Usually this is enough to win the game while here it wasn't.

Generally when you meet your opponent for the first time you can assume that both players have about the same amount of leftovers flowing so it's not like 1 player getting 10 more delay moves than the other guy. Setting the amount of delays according to the cycle has quite a high chance of your stack moving right after your opponents stack which then also has a high chance of being the game winning decider. However then again you won't get that non existant "0 minute average movetime trophy" on your profile which everybody is so crazy about.
Congrats MoD: 2020-07-01 20:59:10


master of desaster 
Level 66
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Playing quickly is all that matters cause only then these games are bearable

Edit: and my downfall vs tjoex definitely wasn't for delays but me attacking wrongly turn 2, not eliminating turn 4 and not hitting harder turn 6

Edited 7/1/2020 21:02:11
Congrats MoD: 2020-07-01 21:08:40


Beep Beep I'm A Jeep 
Level 64
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We recently discovered a new warzone format too. Bullet ME, which means we play the ME template with 1 minute autoboot. It was huge fun
Congrats MoD: 2020-07-01 21:17:47


Njord
Level 63
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in the dom game, mod simply makes a bad move order,so he gets there first(hawaii) and still wins the game, i dont see how that relates to your point?

A od card has nothing to do whit your point(in the tjoex game).

in the smitt game he is in SA which is much better for setting delays then CA, so he does that, and he outdelays mod.

Edited 7/1/2020 21:26:08
Congrats MoD: 2020-07-01 21:29:54


Phobos 
Level 62
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- https://www.warzone.com/MultiPlayer?GameID=22767103 - Mister Glass --> Mister Glass' pick number 4 is his downfall. The games are starting to get better. Sad that turn 5 Mister Glass didn't just hammer MoD.

Spoken like someone who only analyzes games after the fact and doesn't actually play them. Hammering MoD turn 5 is a straight up bad play. It doesn't give me a break on turn 5, it doesn't give me a break on turn 6, it doesn't give me a break on turn 7. Which is all I bothered calcing because at that point MoD has taken S. Am and gone from +3 to +7. The only reason it looks like hammering MoD would be a good play is that MoD made the bad decision to attack Hawaii, something I'm still dumbfounded by.

You know what actually gave me a break on turn 6? The play I made threatening Mexico. Unfortunately I chose to flank on turn 6 instead of getting the break.
Congrats MoD: 2020-07-01 21:51:33


Norman 
Level 58
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@Njord: My point was mainly how game deciding it quite often is to get the last order. About the game against Dom365 I actually meant turn 8, not turn 6, sorry. If Dom had outdelayed MoD he would have probably won the game. Sure he would have needed 2 more delays so the cycle didn't matter for Dom however just looking at how close the amount of delay moves usually is, you can quite often find games which were (more or less) decided by one player not taking the cycle into consideration. At least the ACL Tears game almost is a prime example, though there MoD would have survived in Southeast Asia with 1 army left.

Imo the problem with fast games is the skill level. In some games there is no theoretical skill level maximum however in WarLight there is a maximum which is "perfect play". MoD is very close to that perfect play already by playing in a sub 2 minute game. So if you give MoD 2 hours to think about his moves he would benefit very little since he would just move a tiny bit closer towards perfection. As MoD has proven the guys whom he beat, as a collection, weren't even remotely close to perfection. With that in mind they would have gained a huge benefit by taking their needed time.

Edit: @Mister Glass: I didn't say that it was a mitake to not hammer him, I just said that it was sad that you didn't. In all those games I was rooting against MoD. Also about "Spoken like someone who only analyzes games after the fact and doesn't actually play them." yeah, the only times I play nowadays is against my own bot on autopilot. However MoD has proven that there is something very wrong with the competitive WarLight scene. His victory is like Germany defeating Brazil 7:1 by using their oldies team and by playing without a goalie. Of course there needs to be a proper analysis how MoD could get away with this joke strategy and at least my unbiased result was that MoD didn't get exceptionally lucky.

Edited 7/1/2020 22:11:04
Congrats MoD: 2020-07-01 22:03:17


Beep Beep I'm A Jeep 
Level 64
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In fact, giving MoD 2 hours makes his orders worse ;)
(rub salt in the wound)
Congrats MoD: 2020-07-01 22:04:44


Corn Silver 
Level 62
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Norman, it sounds like you can beat all the players mod played - perhaps you should do the 3 pick challenge too!? Then you can get the glory as well :)
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