Congrats MoD: 2020-07-02 03:30:17 |
The Voynich Manuscript
Level 56
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how does merchandise affect skill?
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Congrats MoD: 2020-07-02 09:58:53 |
Njord
Level 63
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my point was more that nobody optimize there attacks so that it fits the move order, since you have to fing count your orders every turn. look at the games you posted, mod does not either
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Congrats MoD: 2020-07-02 12:30:37 |
Njord
Level 63
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ofc ofc except rufus, the counting man.....
i heard people using 20 min per turn on eu, they might also, but you and sze then
Edited 7/2/2020 12:30:48
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Congrats MoD: 2020-07-03 14:03:27 |
│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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Wow impressive! And my poor 'chum' Nauzeating still can't get a golden fellow with 6 picks
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Congrats MoD: 2020-07-04 04:02:24 |
DarkKing121
Level 56
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And i'm stuck trying to get in the top 250...
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Congrats MoD: 2020-07-04 12:53:58 |
berdan131
Level 59
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The game is so simple to learn, it feels like everybody should master it in a week imo. I learned the basics on the first day and it goes like this:
In first week you can learn 85% mastery, in 6 months 95% and 100% can take years
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Congrats MoD: 2020-07-04 18:21:35 |
berdan131
Level 59
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Maybe. I'm basically saying how I feel about this game. That basics are simple, like in game "go" for example. And that you can become a decent player pretty fast. I'm talking about casual play.
Then there's the "professional play" with counting armies, analyzing board, overthinking and other boring shit. To play at a more than decent level requires much more effort, for just a little improvement. Because that requires thinking about every little detail for just a little edge over your opponent. Which is effective but a little nerdy.
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