The board looks as follows on turn 1:
We have the intel of Rufus being in Central America.
The panel has come up with the following movesets:
A:
1) Deploy 5 to Bolivia (SA)
2) Take Brazil (SA) with 4v2
3) Take Argentina (SA) with 4v2
And leave Western Russia and Scandinavia sit for this turn.
In this set we are trying to take SA in 2 turns, taking advantage of the fact that Rufus cannot see behind the fog and doesn't know when to counter. It is the high-risk, high-reward strategy, because if we manage to actually complete SA in 2 turns, we are in very good shape, because we can then take all our 3 bonuses while Rufus can hardly take CA. On the other hand, it might be immediately game over if Rufus counters us (or if luck hates us, and we don't manage to complete the +4).
B)
1) Deploy 5 to Ufa (WR)
2) Take Vorkuta (WR) with 4
3) Take Moscow (WR) with 4
4) Try to take Norway (Scan) with 3
In this set, we're aiming to take WR. If we decide against it later, we can still hope to complete Scan. For example, we really suspect Rufus in Middle East, so we complete Scan and smash Georgia turn 4 instead. At the same time, we just do not move our SA pick for the time being and hope Rufus overthinks CA.
C)
1) deploy 1 to Bolivia (SA)
2) Deploy 4 to Svalbard (Scan)
3) Take Brazil with 4
4) Take Norway with 7
Here we go for our only bonus that is truly safe to take in 2 turns (Scan), while at the same time trying to pressure CA on turn 2 and force a brawly situation there. Brawly and/or complicated positions usually mean that the game is unclear and a lot can happen with the correct predictions. Another advantage is that there is no luck needed for Scan in 2 turns, we can guarantee to complete it with 2 attacks of 4 armies. The downside is, that there is probably no advantage to gain with these orders. Rufus probably has a +4 completed after turn 2 (maybe East Africa), which means that we enter the brawl with a 8 vs 9 income disadvantage.
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