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What statistics would you like to see?: 2020-09-11 14:33:22


KaelF
Level 59
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@Steven, you could simply search up the map your currently playing on to look up how many territories you have, then subtract how many territories you currently have, although if your lazy, then steven would be great for you
What statistics would you like to see?: 2020-09-11 20:58:25

Gussuk25 
Level 57
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Maybe enemy armies and gold during challenge levels. Just so you can see how much they are beating you by
What statistics would you like to see?: 2020-09-13 04:02:19


(deleted) 
Level 61
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not win/lose rate. Thanks.

Edited 9/13/2020 06:29:55
What statistics would you like to see?: 2020-09-13 04:03:02

Taggy
Level 43
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What does the little yellow comment mean?
What statistics would you like to see?: 2020-09-13 06:20:24


Timinator • apex 
Level 67
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Bring back armies killed by fighting against xy for MP games :P
What statistics would you like to see?: 2020-09-13 06:31:22


(deleted) 
Level 61
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Edited 9/13/2020 06:56:56
What statistics would you like to see?: 2020-09-13 06:55:32


(deleted) 
Level 61
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You know how there's the stat that allows you to see what games you played with fellow players? They should make one for what games you've played on maps.

Edited 9/13/2020 06:58:34
What statistics would you like to see?: 2020-09-13 20:33:46


krinid 
Level 63
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Definitely stats for Joint Strike. # of armies saved by using JS. Not sure if these are "newly generated armies" (net new armies that count towards 'total armies earned') or if they are just refunded as description implies (not new armies, essentially they just don't die but are reused, so effectively you did get new armies, not sure if that shows up in any count, but doesn't appear to).

In fact, stats to show the benefits of any AP advancement. Maybe even throw in a checkbox to show advanced stats in case the stats get too cluttered on whatever screen you're planning on adding these to.

Yes, it's possible in many cases to 'do the math' and figure it out based on what +% of the advancement we have, but when you're dealing with increases across 5+ advancements, that becomes tedious and repetitive math that no one wants to do and is easy to incorporate into the game.
What statistics would you like to see?: 2020-09-14 20:58:28


WIIXAnd
Level 58
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Add history please.
What statistics would you like to see?: 2020-09-18 07:27:08


JK_3 
Level 63
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Since there apparently is are achievements for winning every level 2 and 3 times, there should be a stat that tells you how often you've already completed a level.
What statistics would you like to see?: 2020-09-18 07:46:19


SubLunar Unit 
Level 60
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@JK_3

Such statistic exists. It's part of the new statistics advancement.
What statistics would you like to see?: 2020-09-18 07:46:43


JK_3 
Level 63
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oh cool, I havent unlocked those yet, so I dont really know whats in them.....
What statistics would you like to see?: 2020-09-18 20:33:15


DeVine
Level 38
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Armies needed to finish level
What statistics would you like to see?: 2020-09-19 08:13:55


SubLunar Unit 
Level 60
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There is a (?) button. It'll tell you what's on sale.
What statistics would you like to see?: 2020-09-19 18:41:06


krinid 
Level 63
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This Statistic is good, but should be the 3rd level of stats upgrade (and not the 4th level like it is now):
"Reveals how many armies are visible on unconquered territories on the map."

Because this one should be in the 4th:
"Reveals how many armies are present on all unconquered territories on the map whether they are visible or not."

Total # armies on the map shouldn't be a secret. Knowing whether you're dealing with a 5M map (Huruey), 6B map (Feldmere), 140B map (Scandinavia), 420B map (Australia) or 270T map (United States) should be available information. Fog busters are still required to show you what's where on the map, but the # of armies you need to be prepared to generate to clear the level is good to set expectations.

Also another stat that would be useful to see is # Armies captured. Because we now have # Armies earned & # Armies saved by JS, presumably the total is # Armies required to clear the level (with a small gap to account for # of Armies earned but not spent) but it's a useful piece of info - and since we're adding Stats, would be nice to have it.
What statistics would you like to see?: 2020-09-20 22:17:52


l4v.r0v 
Level 59
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Since "armies remaining on all unconquered territories" is already an unlockable stat, how about having a stat at the same level that just tells you estimated time remaining to complete the level (based purely on total Army Camp output)?

Saves a small calculation, doesn't give away more data, and is roughly what people will do with the first stat anyway.
What statistics would you like to see?: 2020-09-21 05:21:57


Splat 
Level 64
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^ I agree in that there should be a time estimate stat. Though not too hard to do yourself, it can be very time consuming trying to manually calculate the time remaining to clear a level if you have many scattered unclaimed spaces, for example 50, with all of them having very different values. Even when not checking how the surface values are rounding or having to deal with some of them giving values in different numeric periods.

I also agree that the estimate could be based just on the Army Camps, though if you want go one step further, add the current army count in the calculation to get a live estimate.
What statistics would you like to see?: 2020-09-21 08:11:24


krinid 
Level 63
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While I agree such a stat (time left to clear level based only on army camps) is a good idea ... the problem is that it won't actually give us any useful information.

That said ... I'm in the middle of Triskelion so haven't seen the latest update so maybe something changed with the efficacy of army camps. But if not ... this stat would be interesting but effectively useless.

The reason is that army camps reflect <1% of the armies you generate to clear a level, and no one ever anywhere will rely solely on those to clear the level (in fact, it's impossible b/c you can't reject the armies from the caches). So basing clear time on it is meaningless. Your armies from caches, mercs and drafts will dwarf those army camps, so what you'll is something like:

Time to clear level using only armies from army camps: 400 days

When in reality, it would only take you 4 more days.
What statistics would you like to see?: 2020-09-21 15:02:55


Splat 
Level 64
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Which is why I think the current army count should be included in the calculation, so you get a live estimate.

Instead of just:
Time Remaining = Total Armies Remaining/Army Income

It could be:
Time Remaining = (Total Armies Remaining-Current Army Count)/Army Income

For example:
You have 700M armies to defeat, you have 100M banked, and your income is 20k/second.

That would be TR=(700M-100M)/20k, with TR=30,000 or 8hrs 20min until you finish the level. However, if you were to then collect a draft pool worth 24M, that would make the equation (700M-124M)/20k, giving you TR=28,800, thus, in real-time, you would see the time remaining drop by 20min.
What statistics would you like to see?: 2020-09-22 03:29:15


krinid 
Level 63
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You're right, even if it's a meaningless stat in of itself in that no one will ever finish a level purely on army camps alone (it'd take months, some levels probably longer than an entire year), it does have value if only to compare as the number drops with each draft or merc purchase.

Would also be nice to see these stats:

  • When observing a territory - Amount of time required to generate enough armies to capture this territory (same idea, using only army camps, how long you need to wait to capture this territory); I find myself doing this when faced with a decision such as: do I just wait, do I buy mercs, do I capture territories in another area of the map first, do I use a power up here?
  • When observing a bonus - Total # of armies visible within the bonus
  • When observing a bonus - With ^^the above stat, now can ask: Amount of time required to generate enough armies to capture this entire bonus (ignore Joint Strike bonus, b/c there's no guarantee the player will capture effectively enough to reap those benefits)


Stats level 2 & level 3 are fairly sparse still compared to level 1 & 4, so perhaps put them in those groups.
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