More templates could've been added than just 2. If Fizzer is concerned about too many additional templates confusing new players, then all he has to do is add a "suggested for beginners" tag to the pre-existing templates.
Vote for New Clan War Templates!: 2021-05-14 19:46:08
if that isnt enough, he could even but a "has feature unlocked" prereq on the non-default templates, which would prevent any unexperienced account from joining them
Vote for New Clan War Templates!: 2021-05-14 19:55:08
Out of curiosity, to the people who participated in CW Season 2: 1. How fun was it for you? Did it get less or more fun as the season went on? 2. What did you find fun about it? What was less fun?
I have my priors but want to see if others feel the same way as me... in my experience, at least, 2 good templates added to CW (possibly with not-great boot settings) might not be enough to block burnout. For me, CW feels like an obligation (due to the 40-cap, if I take a slot, I'd better play regularly or I'm hurting my clan; it becomes a small chore) and it's just easy to burn out when there's only 3 templates in it that I love playing on (SEAD, SE1W, Strat MME) and the matchmaking only really gives good opponents to players whose skill level is close to their clan's average (I got mostly players who were far below my level, and a few that were far above; I think I had maybe 2 opponents that were around my skill level and kept the game exciting). If the rotation were more interesting (e.g., it had more MTL templates... sort of like how the MTL has more MTL templates), that would stave off burnout for longer. Part of me suspects the format itself, with the 40-cap, creates this uphill battle against burnout. But I want to see what other players' experiences have been like, because I might be totally wrong.
Classic is really fun and rewarding to play- on ladders, on the MTL, in QM, just not so much on CW. But I guess if CW is kept very beginner-friendly, then the supply of new players will make up for the players who lose interest.
Also, why isn't this thread highlighted? Seems like people must be forgetting to upvote it.
Edited 5/14/2021 19:57:55
Vote for New Clan War Templates!: 2021-05-14 20:34:43
I didnt really like it at the end anymore. TLA's position was pretty much know halfway during the season, and it felt like a chore to keep playing to keep that position.
At the end, it got a bit more exiting since Python didnt keep up, so we just managed to overtake them.
The new season is pretty exiting to start with, but im afraid the new season will quickly have a fixed top 5 already and it goes back to being a chore.
Vote for New Clan War Templates!: 2021-05-14 20:47:12
Likewise, I found it getting tedious midway through the season. The same, dull templates, the astronomical number of wins needed for a territory (wont apply so much for clans with full 40 slots) and general feeling of monotony.
There really has to be a break between seasons to prevent this burnout or the decline will come quicker than expected. Furthermore, I think a time scale would work far better than the map. I'd like to see participation figures during the latter half of last season out of interest. Some timeslits had zero strategic templates and clocked around 13 participants.
I'll play a few this season if I'm on at the right time. However, unlike previously, I'll no longer be actively logging in to play a CW game.
Vote for New Clan War Templates!: 2021-05-18 16:35:53
In STV it's more or less your choice. If you want to maximize your voting power, you should rank all of them. But you can also cast a valid vote that doesn't rank all the templates (e.g., just voting for Guiroma) unless Beren for some idiosyncratic reason has decided that you can't.