5.14 market-based strategy: 2021-10-16 11:06:48 |
Lord Pal'horde.
Level 62
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Well, at the end i have these score for fort harbor : https://ibb.co/NxrfL6PI'm going to try hardener scandinavia to reach the "4th boy" i did other hardener earlier levels (16 days for "old town", 8 days for "far land") Problem : we don't know how manies army we need, and how many in mercenaries camp (in scandinavia and other). In the first camp, Sør-Odal, i have 2,6M for 0,26 each.
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5.14 market-based strategy: 2021-10-16 11:15:51 |
functor
Level 56
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@Lord Pal'horde.
If you have all of the following money related advancements: * Increased Cache Money: 100%, * Increased Cache Resources: 100%, * Increased Alloy Sell Values: 100%, * Mercernary Discount: 50%, then you might have a shot at Hardened Scandinavia.
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5.14 market-based strategy: 2021-10-16 12:09:48 |
Lord Pal'horde.
Level 62
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Thanks a much
i have +75% cache money and +40% caches ressources, and I have the rest
maybe it will take a little bit more time
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5.14 market-based strategy: 2021-10-16 12:42:04 |
Lord Pal'horde.
Level 62
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hum, no. All territories are very expensive in this level. hospitals are expensive, little and far, market are far
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5.14 market-based strategy: 2021-10-16 19:09:07 |
EarlTrybicowyll
Level 18
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A couple notes from a newish (started May 30, 2021, though didn't play very seriously for the first month or so) player who ascended recently. I think every market has at least 1 alloy?
There's a decent number of markets that do not have an alloy and these will provide some trouble. For example, Miscoutly in the Netherlands and Triskelion.
- Fog bust is by far the most important power for increasing clear times on your first ascension. You should re-beat earlier levels just to farm fog busts to ensure you are playing with full information and can pick optimal paths to your objectives. It is substantially more valuable than multi-level.
- You can complete levels multiple times per ascension - I highly recommend beating each non-hardened level at least twice before starting Afro-Eurasian Gargantuan and later levels.
- Many of the more senior players try to clear with minimal use of drafts. This is a good goal to work towards, but, on your first ascension, drafts are going to be an important source of extra armies while your increased merc percentage is still low. So, to save time (and personal annoyance) collecting the drafts, the IDS advancement is actually pretty cost effective. It also speeds up the portion of the level before capturing the first market considerably (due to the fixed component).
- As @functor noted, Increased Money and Resource Cache advancements are quite solid too to help you get enough money for the last levels.
- I don't think Triskelion is beatable in a reasonable amount of time without superpower IM.
- Crafting is a mediocre source of money when you don't have any source of increased item sell value and have maxed increased alloy sell value. Smelting will be more profitable.
- If you got the 400 coins that come with the super camp, consider spending 200 on increased AP for beating levels near the end and the other 200 on a second stack of fog busters for EH.
- Make sure you consider the opportunity cost of everything you buy from the market. E.g. if you buy an item, that money could have instead gone into an alloy that would be resold. The net result is that techs can be substantially more expensive than they appear on paper.
Here's the artifacts and advancements I used to beat EH on my first ascension (somewhere between 1-2 days real life time): Advancements:Not all are needed.
- +IACP: 120%
- +ICM: +90%
- JS: -25%
- Ore Sell: +100%
- Discounted Mines: -25%
- Increased Smelter Speed: -20%
- Additional Mercs: +90%
- Stats: 4
- Idle Time: +2.5hr
- Merc Discount: -50%
- Alloy Sell Value: +100%
- Increased Draft Sizes: +170%
- Increased Crafter Speed: -45%
Notable Artifacts:Listed in rough order of importance.
- Triple Strike: Legendary
- HospitalBoost: Rare
- SpeedyCrafters: Rare
- IACP: Rare
- ArmyCacheBoost: Uncommon
- HospitalDiscount: Uncommon
- OreSellPrice: Uncommon
- MercDiscount: Uncommon
Edited 10/16/2021 19:13:34
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5.14 market-based strategy: 2021-10-17 17:57:57 |
Lord Pal'horde.
Level 62
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muli's maps What is that? Do you have a link?
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5.14 market-based strategy: 2021-10-18 02:16:18 |
EarlTrybicowyll
Level 18
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@riskboy:
Knowledge of the locations of key objectives (notably, hospitals) is the key information that makes efficient strategies possible. I suspect this is why we don't have any "Hospital Visibility" advancements. So I suspect there are a number of players who would consider getting copies of level maps cheating or unsatisfying on some level. If you intend to get equivalent information from someone else, of course fog buster isn't a good use of (part of) your 400 coins, but I think you would be hard-pressed to find a better use if you must acquire this information on your own.
From a different perspective, keep in mind that AP gained after beating EH for the first time will likely provide significantly lower returns on time to reach new AP targets than AP gained before beating EH. This is because, after ascension, you have easy access to levels that can be beaten for 100s-1000s of AP per day. Thus, while doing a reset right before the end of the final levels might give you more total AP, that AP isn't particularly valuable - it will only move you ahead by a day or so. In contrast, ensuring you have proper information to beat levels on your first Ascension can reduce clear times from > 1 week to 1-2 days, which is a substantially larger improvement.
Edited 10/18/2021 02:17:30
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5.14 market-based strategy: 2021-10-19 09:39:27 |
krinid
Level 63
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What are muli's maps? A resource that has somehow escaped me to date? lol If you got the 400 coins that come with the super camp, consider spending 200 on increased AP for beating levels near the end and the other 200 on a second stack of fog busters for EH.
no, just no. You can use muli's maps to find out where markets and hospitals are, so fogbust only helps a little. Instead of that, you should be using your coins with your multilevel powers. Tend to agree with RB here. I won't deny the user of fogbusters & certainly won't fault anyone for wanting to "do it themselves" instead of getting the info from someone else (play however you like; I got all the info on my own as well, but after ascending, share information with others to help each other's notes). FBs are useful, and particularly on 1st playthrough as you stated, but don't think they're worth _buying_. There are enough of them on the levels already to provide what's necessary. Combine that with whatever you can get from daily rewards, wheel spins & (if you partake) raffles, you can get more than you need. And if you play the hard levels, you get further replenishments. Unless you feel you need the entire level fogbusted at level start time, in which case some of the larger levels need a lot of them, and then maybe you need a lot - but I'd advise against that, it's not a wise use of them. Explore a bit, capture easy stuff, reveal some more. You don't need the entire map revealed up front, and can probably use >50% less FBs if you use them wisely. Tbh, is buying any power worth it? I'd personally put all my coins towards the 50 coins for +30% AP buff at the end of the level.
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5.14 market-based strategy: 2021-10-19 09:48:24 |
riskboy88
Level 63
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5.14 market-based strategy: 2021-10-19 19:18:43 |
Lord Pal'horde.
Level 62
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wow thank you very much
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5.14 market-based strategy: 2021-10-20 03:04:47 |
EarlTrybicowyll
Level 18
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To clarify, my suggestion for buying fogbusters only applies to Europe Huge (and maybe United States / Triskellion, though you don't have to beat those to ascend, so skipping them first ascension is also a reasonable strategy). For everything up to and including China, I agree that you can easily use a single stack of fogbusts (collected from other levels) to get enough information to clear the level efficiently and recollect by beating levels multiple times. For Europe Huge, you cannot* because you need 2 stacks of fog busts to get full information.
* Modulo use of multi-level superpowers while playing it, though the change to putting powers closer to the end of levels makes this trickier if you are multi-leveling the later levels.
If you'd rather use someone else's level maps, that's also fine - my suggestion is a way to more fully beat the game on your own efficiently, with a limited budget of coins to spends.
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5.14 market-based strategy: 2021-10-22 15:10:19 |
Lord Pal'horde.
Level 62
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well, i have finished hardener scandinavia With strategy market mixed with classic collect army by camp. Not enough mercenaries at the end. 6 days, not so bad. https://ibb.co/gVmvF9216 days for the previous hardener (old town) and more than one month for huge europe. And I have more powers And at the end, I earn epic "alloy vallues" by dig site "97%poor/3% epic" ! Before, no way to have "alloy vallues", useful for market strategy! and now i'm looking for artefact hopital boost
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5.14 market-based strategy: 2021-10-22 15:17:08 |
Phoenix
Level 25
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Hospital Boost was nerved. Up to Rare, the effect doubles, after that there is only a +2% increase per stage, I think. Uncommon: 4% Rare: 8% Epic: 10% Legendary 12% ... I might be a bit off with the higher numbers, but this artifact isn't really worth upgrading anymore.
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5.14 market-based strategy: 2021-10-22 17:42:06 |
Lord Pal'horde.
Level 62
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probably. I don't find this artifact, in commun or poor or uncommun.. i'm going to dig
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5.14 market-based strategy: 2021-11-05 19:29:14 |
Lord Pal'horde.
Level 62
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I have finally obtained an hospital boost. I have quickly upgrade it.
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