The Hex Earth is no more, since there is now enough +AP% to super-ascend simply by doing the hardened levels twice. Most levels don't require hospital upgrades at this point.
The goals for artifacts are getting the core legendaries (AV/MD/SAC/TW/RCB) to insane now, but that only works if I can get a matching epic from WZIB battles, because I don't want to lose the legendary during 10 days of upgrading.
For supers, it will still be taking +AP% for a while so I don't have to hardened levels twice. I also hope to do HCCC to get to phase 3, and skip over Geopolitics, Breaking Green and Far Land directly to Hardened Far Land.
Right now I'm getting less than 2 days per super, and honestly idle is starting to become not so idle at this phase.
@Pkmx, the irony of Idle is that it's not really Idle at all, it rewards you for not being idle, for doting on every action, whether it's a capture, smelting/crafting to minimize downtime, maximize efficiency, etc
The route is now optimized to: Tutorial -> CCC -> HCCC (get 3 skip levels) -> Hardened Far Land -> Hardened Old Town x2 (get simultaneous level) -> Multi-level Far Land/Hardened Scandinavia -> Hardened Rome x2 -> Super Ascend
HCCC is the only level left that still requires a hospital upgrade. With some more +AP% I should be able to get around ~135% additional mercenaries by then and skip the hospital upgrade completely.
Artifacts wise, I will probably get an insane SAC next so I can start doing WZIB even earlier, which is quickly becoming a limiting factor.
> @PkmX Isn't starting AP points better option for you at your stage?
Maybe, but I feel like +AP% is still more useful right now.
My current goal is to keep getting +AP% until I can fully max additional mercenaries when reaching HCCC, so that I can do it without hospital upgrades. It should also be enough +AP% to skip the 2nd hardened RFRE run. This will require another 20-30 supers I think.
After that, I can start working on accumulating +100 APs.