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Super-ascension leaderboard: 2022-01-03 21:37:55

Mathematician 
Level 62
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lmao at this rate Fizzer will need a mega-ascension update just for here
Super-ascension leaderboard: 2022-01-03 21:38:01


krinid 
Level 63
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Ok, new conditions for "beating WZI":

- Have 1 of each artifact @ Epic or higher, including ability to carry each other post SAsc

That's it. LOL

Anything else such as having +1000% AP bonus etc will likely required in order to achieve that in a reasonable amount of time, so it's implied.

PS: here, you're a beast. And Math agrees. (;

Edited 1/3/2022 21:40:28
Super-ascension leaderboard: 2022-01-06 16:55:00


Master Jz 
Level 62
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@krinid

I unlocked auto-conquer last night (5%) and was able to grab 100 AP from the first challenge level. My first two battle ranks were 7th and 5th. I think it'll be a while before I'm able to grab 1st, though it might be possible now if I can get a rare (or higher) SAC. I plan to unlock all useful autos for convenience/battles, so any additional AP I get from challenges will be a bonus.
Super-ascension leaderboard: 2022-01-06 17:00:28


krinid 
Level 63
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How many Battle rewards did you get before your Super Asc? Assume you got the 25600 BP Epic, did you go past that one? 1895 BP more for my Epic reward.

Edited 1/6/2022 17:02:02
Super-ascension leaderboard: 2022-01-06 17:06:22


Master Jz 
Level 62
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I got to about 15.5k BP and quit. I was going to get the battle epic until I realized I could dig for the last epic I needed almost as fast as I could earn it from battles, but with 1/10 the effort.
Super-ascension leaderboard: 2022-01-07 04:23:12


krinid 
Level 63
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True enough. It's not worth it tbh, the # of Battles you need to play to get it is just ridic. It would make more sense if there were an Auto-Join WZIB advancement. Having to actively join THAT MANY GAMES just makes no sense. I can't imagine going for any of the rewards beyond Epic.

I'm digging for Insanes now, so just finishing the Epic reward in parallel, then I give up on WZIB forever except _maybe_ for the 1st place prize for another Epic post SAsc someday.
Super-ascension leaderboard: 2022-01-25 02:30:52

Tulsi 2020 
Level 62
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2nd SAsc
Extra card both times.

Edited 1/25/2022 03:31:20
Super-ascension leaderboard: 2022-01-25 22:58:30


krinid 
Level 63
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@Tulsi
Which artys did you take each time? And how are you finding the plays through 1st and 2nd SAsc?
Super-ascension leaderboard: 2022-01-30 21:07:58

Tulsi 2020 
Level 62
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Legendary
Triple strike, alloy values, supercharge army camp and inspire mercenaries.

Sengoku is slow otherwise everything has been moving along quite fast.

First time I used supercharged skip levels to get to Europe, this time I am trying to save it till I can get to Hex. I believe just getting to Hex is more than half the time it takes to super ass. I don't think those other new levels will ever be quick to beat.
Super-ascension leaderboard: 2022-02-22 05:24:30

Mathematician 
Level 62
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as SAs are not happening often, we need to make sure this thread doesn't die so just post something random every once in a while.
Super-ascension leaderboard: 2022-02-22 08:13:54


denna. 
Level 64
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@Tulsi

I don't think those other new levels will ever be quick to beat.


They are once you maxed the main advancements. Not as quick as Hex Earth, but they are doable in 1-2 days each with an IM (either collected as one of the zillion powers on Hex Earth or with a leg IM artifact). Leg TS and Leg Army Cache are also useful but IM artifact will probably be sufficient to clear the other levels in a reasonable time. The only exception is Thirty Years War, which is by far the worst level, but also doable once you know where the large MCs are.

So, if you want to Super-Ascend as fast as possible, only playing Hex Earth (and skipping most other levels) is the way to go.

Just saying that the other new levels are not as bad if you got the right artifacts (in particular IM) and maxed AP advancements beforehand.
Super-ascension leaderboard: 2022-02-24 22:36:44


krinid 
Level 63
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How many times have you SAsc'd now? What benefits have you chosen each time?

Interesting that Leg Army Cache & Leg IM are recommendations. Those are 2 that I cast out as being useful a long while back, but sounds like the environment of the new levels changes the playing fields somewhat.

Would have been interesting to see some maps with useful mortars. lol

Which is worse, Thirty Years War or Hard Trisk?

Skipping to Hex seems tricky as it's the 48th map ... need a lot of SL powers or level up Skip Levels, which means lots of play to even get that much AP.
Super-ascension leaderboard: 2022-02-24 22:58:42


denna. 
Level 64
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I have just super-ascended once and I am not sure if I want to super-ascend a second time. Currently I am just digging and upgrading artifacts. So I might super-ascend again if I have an insane IM or army cache artifact. Or not. Since I have already played the new levels, there is no real incentive to start from scratch again.

And yes, you need to super power skip levels (i.e. have 5 of them) to reach Hex Earth at first - and ofc play the old levels before, i.e. mainly skip the new levels.

You can play Hex Earth 2 or 3 times to gain AP (even the replay of Hex Earth with reduced AP gives high AP in a short time) and then upgrade skip level advancement, so you don't need skip level powers (but you get those powers on Hex Earth, too).

Hard Trisk is worse than Thirty Years War cause for the latter there is a way to play it, it's just much harder to find the good spots than on the other new levels. It still sucks, but Hard Trisk sucks more :p

And sorry to disappoint you - there are mortars on the new levels but they are as bad as on all levels.
Super-ascension leaderboard: 2022-02-25 02:37:38

MWL
Level 59
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I super ascended for the second time yesterday. 50% AP, Insane Alloy Values, and Legendary Cache Boost. Alloy values was a wonderful luxury. Legendary would be sufficient, but I really like the insane. I had a rare supercharge army camp the first time

I actually like the slower pace of play that comes with starting over. It gives me something to do beyond just digging, but it isn't too fast like Phase 4 when you can beat most levels in a couple hours.
Super-ascension leaderboard: 2022-02-25 04:33:30


TheGreatLeon 
Level 61
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Just to make sure I understand, what is the current super ascension strategy? Is it something like:

1. Complete up to Europe Huge including Hardened Luna
2. Superpower Skip Level x10
3. Beat Hex Earth multiple times
4. Repeat steps 1-3 again
5. Super Ascend

With an important caveat that each Hex Earth completion requires at least one IM power?

Is the goal is to get to +75% AP so you can skip step 5?
Super-ascension leaderboard: 2022-02-25 04:35:39


TheGreatLeon 
Level 61
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I also super ascended with Army Cache Boost and Alloy Values but I’m beginning to wonder if Supercharge Army Camp is an alternate play. Maybe grab a third artifact on one of the super ascensions so you can have all three?
Super-ascension leaderboard: 2022-02-25 05:00:33

MWL
Level 59
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My path was something like this:

1. Complete up to Europe Huge, including Hardened levels through Hard China. I did some hard levels multiple times. Hard China is probably a bad idea first run without an insane alloy values.
2. 6 skip levels from phase 3 plus superpower skip level to get to Hex Earth.
3 Play Hex Earth once with 50 coins for extra ap - supercharge army camp artifact, 5 free cache, 7 inspire mercs (2 to get to the largest merc camp and 5 to super inspire.)
4. Ascend, liberally skipping levels focusing on efficient levels and hardened levels.
5. Repeat step 4.

I only played Hex Earth once because I didn't want to burn a ton of powers on it. There are a ton of powers on the level, so you will finish with at least 5 of every power. There is nothing wrong with playing it multiple times or skipping it completely.

My goal for the first few super ascensions is to pick up 1 new legendary each time through. That means I'll be selecting an additional artifact slot until I can upgrade to a second insane.
Super-ascension leaderboard: 2022-03-04 10:34:29


krinid 
Level 63
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My goal for the first few super ascensions is to pick up 1 new legendary each time through. That means I'll be selecting an additional artifact slot until I can upgrade to a second insane.

That's an interesting idea. At first listen seems like a balance between wasting AP vs wasting digs, b/c the game forces you to choose to prioritize AP (+25% buff) or digs (+1 artifact keep) and whichever one you don't pick means you waste the other (have to clear more levels to earn the same AP vs throw away artifacts b/c you don't have room to carry them over).

But at second glance, it's actually just favouring digs, b/c you'll spend at least 4 SAsc cycles without additional AP, so you'll be spending more time redoing levels, but digging the entire time. However, these digs will be at slower speeds (no phase 4 +50% Faster Digs). But offset with Legendaries that will turn into an Insane and free up 3 more spots going forward.

Compared to the +25% AP strat, which means 0 new artifacts each time and tossing any digs you may do that SAsc, but it also means quicker SAsc's = more artifact carryover slots (more quickly).

Hard to say which is better ... but maybe the artifact option will feel better while playing.
Super-ascension leaderboard: 2022-03-04 18:06:28


TheGreatLeon 
Level 61
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- - Overview - -
Let's assume the objective of the game is to accumulate artifacts as quickly as possible and super ascension upgrades are just a means to that end. I've tried to put some numbers against these two strategies.

- - Strategies - -
1. AP collection is synchronized with artifact digging such that 1 super ascension takes precisely the same time as one legendary. Artifact slots are added as needed to retain legendaries. When slots are not needed, +20% dig speed is chosen instead.

2. Super ascensions are not used. The player remains fully leveled and just digs as fast as possible.

- - Assumptions - -
a) Time zero (the first decision point) occurs when a player has 3 legendaries + 134k AP
b) Artifacts (i.e. Time Warp) do not affect artifact accumulation rate
c) Digging happens at a rate of either 1x or 2x
d) One 134k AP super ascension cycle happens at a 50/50 blend of the 1x and 2x rates
e) Alternate strategies to collect artifacts (Copper Creek, battles, purchase) are not used
f) Only legendaries/insanes are kept; artifact slots are added as needed to do this
g) Collecting 134AP takes precisely the same amount of time as collecting one Legendary
h) +20% dig speed stacks linearly and not exponentially (I don't think anyone knows whether this is correct)
i) The Hardened China dig speed reward is ignored

- - Progression - -
Strategy 1 progression (numbers are shown immediately *after* super ascension)
Super Ascension 0 | 0.00 years = 3 legendary
Super Ascension 1 | 0.39 years = 4 legendary
Super Ascension 2 | 0.71 years = 1 insane + 20% dig speed
Super Ascension 3 | 0.98 years = 1 insane + 1 legendary + 40% dig speed
...
Super Ascension 7 | 1.85 years = 2 insane + 100% dig speed
...
Super Ascension 12 | 2.62 years = 3 insane + 180% dig speed

Strategy 2 progression:
Super Ascension 0 | 0.00 years = 3 legendary
Super Ascension 0 | 0.39 years = 4.33 legendary
Super Ascension 0 | 0.71 years = 5.44 legendary (1 insane + 0.44 legendary)
...
Super Ascension 0 | 2.02 years = 2 insane
...
Super Ascension 0 | 3.47 years = 3 insane

- - Conclusions - -
The breakeven on super ascending and prioritizing dig speed happens in just under two years. From that point onwards Strategy 1 would be better from both a dig speed and artifact collection point of view.

The most critical assumption is likely assumption (e). The Copper Creek artifact accounts for 20% of artifact collection alone and is only available when using Strategy 1. The effect is that in reality Strategy 1 would be slightly faster than shown.

The second most critical assumptions is likely assumption (g). As dig speed becomes faster it would become more difficult to collect +134k AP fast enough. A sufficiently motivated player could grind this out while a less motivated player would need to make sacrifices: likely either adding +25% AP to keep up or switching to 2 legendaries per super ascension. The effect is that in reality Strategy 1 would be slightly worse than shown.

Assumption (b) seems critical at first glance but is actually close to negligible. The Time Warp artifact could be chosen as a retained artifact in each super ascension and would be upgraded to insane from super ascension 2 onwards on a very similar time frame is either strategy.

Strategy 1 may in theory cost more if 150 coins are used to reset AP at the 134k AP mark in order to super ascend. This isn't strictly necessary - a sufficiently motivated player could grind enough AP that a reset wouldn't be required - but this may be opted for in practice.
Super-ascension leaderboard: 2022-03-04 19:35:59


Master Jz 
Level 62
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I super ascended with 3 artifacts the first time (Insane Army Camp Boost, Legendary Time Warp, Legendary Alloy Values).

Without using coins and minimal use of powers, it took me 56 days to get enough AP to super ascend again. It took 60 days to get enough artifacts to upgrade my Army Cache Boost to legendary. I got 2 rares and 1 epic from battles, the Triple Strike from CCC, and a handful of artifacts from clan wars.

Prior to super ascension, it took me about 60 days per legendary from digging/clan wars rewards.
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