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Super-ascension leaderboard: 2022-04-04 00:40:29

MWL
Level 59
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@graemes

I'm nearly done with this super ascension and similarly most levels have been under 24 hours, with some taking up to 48 hours. That said, for me it takes a lot of attention to get those times.

I run out of mercs and have to draft a ton until about 100% additional mercs. I got that after Africa on my past 2 runs since I have additional AP and can delay money related advancements due to insane alloy values. I picked up legendary army cache boost for this run and that helped quite a bit.

If you join a clan, you can make a clan request for armies which is quite helpful. I also spend ridiculous amounts on army camps at the end of levels since I have an insane alloy values.

Edited 4/4/2022 00:41:21
Super-ascension leaderboard: 2022-04-04 01:10:49

Mathematician 
Level 62
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@graemes

Insane Time Warp, doing drafts, clan requests, using powers.
Super-ascension leaderboard: 2022-04-04 01:11:32

Mathematician 
Level 62
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I like to replay nice levels like Far Land and Hardened Far Land as well
Super-ascension leaderboard: 2022-04-04 01:29:12


krinid 
Level 63
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I agree that something was needed to keep Late phase 4 people playing, just don't think resetting all Adv's & chucking away many artifacts was the right answer. Make the new levels harder, add a phase 5, add additional unlockable % upgrades on existing Adv's, add some "Super Ascension-only" artifacts, increase difficulty of all levels after a SAsc, add Ultra Levels (10x harder than Hardened Levels), let players trade in artifacts and AP for SAsc rewards (more AP/artifacts = bigger rewards), etc. So many options were available. The current model of just taking AP+artis away, give a little buff & reset to play the same stuff again is one of the most effortless (lazy) way of extending the game. Just a bit more creative than say 80's video games like Pac Man where you just literally restart the game from level 1 (actually not sure, maybe they were harder?).
Super-ascension leaderboard: 2022-04-04 20:26:39


FleXUS 
Level 64
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Looking for some good idle players who also can like to play real warlight games :)
Mail me
Super-ascension leaderboard: 2022-04-05 01:31:35


krinid 
Level 63
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I like to replay nice levels like Far Land and Hardened Far Land as well
Agree with you there, Hard Far is fun. Something about that ambling path.

Btw, put me down for 1 SAsc.

Edited 4/5/2022 01:31:59
Super-ascension leaderboard: 2022-04-06 07:28:27

Darryl Chow
Level 55
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I’m 3 rares away from taking a second legendary into my first SAsc, I.e. pre-SAsc, late phase 4 player here. Which should I upgrade to legendary and carry into my first SAsc (which means I will have to sacrifice the other one)?
- Alloy values, or time warp?
I’m carrying a legendary triple strike and an epic SAC.
Super-ascension leaderboard: 2022-04-06 07:28:57

Darryl Chow
Level 55
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Additionally what sort of strategy should I use to work my way up again as soon as I SAsc?
Super-ascension leaderboard: 2022-04-06 14:23:14

MWL
Level 59
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There are a number of valid strategies. Personally I picked up an insane alloy values and would want a legendary at minimum.

Pairing time warp with active artifacts is probably a valid strategy as well, but you will probably want to get the alloy values advancement early if you do that.
Super-ascension leaderboard: 2022-04-06 17:22:56


krinid 
Level 63
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Any of Alloy Values, Supercharge Army Camp, Triple Strike, Time Warp, Army Cache Boost are good options for Legendary (or Insane).

AV is imho one of the safest picks. You can't go wrong with it, it will always help your game. Money solves most WZI problems. Also lowest effort of the bunch. When you're ready to profit/sell, throw the artifact in, and don't worry about it the rest of the time.

SAC is also a good pick, b/c it minimally helps the start of each level, but can also be a boost mid-game, but it really requires you to use FCs wisely, but the benefit in doing so is huge, so it's worth it imho. It's not actually the benefit from the 20x army camps that this is good for (mediocre at best imo) but the impact of the FCs to start a level or to reinvigorate a stalled position mid-level to get things moving again, often to set up for a good TS usage. Requires a bit of effort to acquire more army camps and upgrade them to get the best benefit from this, b/c remember the benefit is from the caches which has inputs from all army camps including Supercamp, not just the SAC'd 20x army camp. More camps = better, by quite a bit. Which is why it's still useful mid-level.

TS @ Leg 160% or higher is also imho strong b/c it gives you units & territories at the same time. If you're stuck, throw down a TS on the largest territory available. If no big one is available, use your armies to get to one, then reap the rewards. This is not very useful early level, but gets super useful mid and late level.

AcacheB is good b/c army caches are one of the biggest army contributors at the end of the level as per the listed stats, so getting +32% (Legendary) is obviously great. Also a low effort artifact, just pop it in when capturing an army cache, but can be tedious to continually swap in/out.
Super-ascension leaderboard: 2022-04-07 20:54:42

MWL
Level 59
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Super ascension #3
Super-ascension leaderboard: 2022-04-15 21:08:28

Mathematician 
Level 62
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same
Super-ascension leaderboard: 2022-04-24 14:39:58

here
Level 56
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Super-ascension leaderboard: 2022-04-24 20:38:49

Mathematician 
Level 62
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I guess that's your 12th super-ascension then?
Super-ascension leaderboard: 2022-04-25 06:26:33


krinid 
Level 63
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Picking Cache Boost is surprising. Army Cache Boost makes perfect sense though, a solid choice.
Super-ascension leaderboard: 2022-04-25 23:32:53

Mathematician 
Level 62
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Which artifact that here didn't pick do you think shall have a priority over Cache Boost then?
Super-ascension leaderboard: 2022-04-26 02:06:42


mobtrio 
Level 62
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May be here just use the picture to show that he can carry 9 artifacts, not really show which artifacts he actually carry. For one, it is really strange to carry 2 same artifacts while leaving other, whichever they are.

[Edit] But the other un-selected are all poor. I am confused.

[Edit2] The only explanation I can think of is: all three epics are not from digging but from Hardened level (TS) and battle (the other two). So no digging this time, except those 3 poors.

Edited 4/26/2022 02:13:54
Super-ascension leaderboard: 2022-04-26 03:39:17


krinid 
Level 63
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Which artifact that here didn't pick do you think shall have a priority over Cache Boost then?

Either Quad Strike or Inspire Mercs.

I'm onboard with SAC, AcampB (for SAC+FC), TS, HB, AcacheB, AV, TW.

Cache Boost just isn't a big enough benefit to choose over QS or IM. Or even Money Cache Boost or Resource Cache Boost as these are material on the new levels. Not so much Huruey through HEH, but certainly Regio through Hex.

And with SAC, TS, QS, IM, it's likely that 3 and sometimes all 4 artifacts will be on cooldown at any given time. Certainly minimally 2. As long as you're planning well, there should always be either a large merc camp to drain using IM or a big territory to take down via TS, QS. So probably only have 1, max 2 artifact slots open. 1 should be HB, 1 should be the native Cache Boost any of Army/Money/Cache. I suppose Cache Boost could serve as a compromise for money & resource caches in lieu of having the native ones, but I still think it's too small a benefit to bother with. The only real use case for CB for army caches is with HB + AcacheB + CB, but then this implies non-optimal use of TS, QS, IM, and thus still not the best tactic.

Perhaps if sufficient IM powers (not artifact) are available, can forego the IM arti, but would still say QS is a better option.
Super-ascension leaderboard: 2022-04-29 06:11:32

koning 
Level 64
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@Here: SAsc 12 already or nr 7? Carrying over 9 artifacts would mean 7 SAsc?
Super-ascension leaderboard: 2022-04-30 09:21:15

here
Level 56
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@mobtrio
Yes, epic SAC is the reward from the battle

@krinid
Since I can finish the map very quickly with just one hospital upgrade, except for some levels that need to get drafts. With CB, I won't need to wait for the draft

With ACacheB + CB I can get to the first market in less than 10 minutes without using powers or SAC artifact. And no tech or hospital upgrades with Hex Earth
So I don't need TS QS

HB + ACB when I use auto-conquer
CB + ACB when I get the army cache
When I got the 4th boy
I use HB + ACB + CB at the same time and TW

@koning
And 175% +AP , 36% + Digging speed

Edited 4/30/2022 09:37:00
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