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Super-ascension leaderboard: 2024-11-08 04:58:36

mr_fancy_pants
Level 56
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Thirty-eighth Super Ascend!

New bonus: +25% AP
Kept: Insane A$B, ACampB, Legendary AV, TW, SAC, RCB, MD, CB, BMB, TMB, MCB, HB, IM, Rare SC, ACD, SS, TW
Bonuses: +15 slots, +500% AP, 0.8^3 dig time

This was technically my first 3 day SA (in that the day only changed 3 times, but it really took just under 4 days). I had the benefit of being able to super-SL to Hex, but not needing to farm any SLs after... because there aren't enough for another super-SL left! Next SA will take me through Plateau Assault and that will take longer, especially the first time as I have no idea what I'm doing there.

My second Hex run is now quite comfortably pushing me past the AP required to complete P4, I'm probably not too far off from being able to drop down to just one Hex run and save the IM, I still have tons of IMs left though, so I'm not too worried about that.

Speaking of IM, I ended up making a Legendary IM as nothing else more interesting presented itself. I still don't have any plans to use it, but we'll see. The next Legendary is even more up in the air. I guess I should start thinking about my next Insane some more.

Next up: +25% AP, TBD
Super-ascension leaderboard: 2024-11-08 05:18:04


Ivan0 
Level 64
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I ran out of skips around super 24, and stopped running Hex.
Super-ascension leaderboard: 2024-11-08 07:21:57

mr_fancy_pants
Level 56
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I ran out of skips around super 24, and stopped running Hex.


That's an option too, although I can't say I love it at this point. That would mean probably ascending (and thus playing EH), and roughly a dozen HOT/HScandi/HRome runs vs 1-2 Hex runs. I'm pretty sure I can make Plateau Assault faster and less painful than that, but we'll see soon.
Super-ascension leaderboard: 2024-11-08 08:15:23


nupogodi
Level 61
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Is Plateau Assault faster than Siege Of Pameromon? Siege has bigger army cache.
Super-ascension leaderboard: 2024-11-08 19:14:21

mr_fancy_pants
Level 56
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Is Plateau Assault faster than Siege Of Pameromon? Siege has bigger army cache.


A fine question! I have no idea, I haven't played either of them yet. I know Plateau Assault is the go-to level for Zinthos and Xeno though, so that's where I'm starting. It is the max distance (so, "easiest") level from Hex though, assuming CSL10. To get to Siege of Pameromon you would also have to complete EH (with CSL10), which is a bit of a downer in and of itself.
Super-ascension leaderboard: 2024-11-09 17:48:54


geforce 
Level 59
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Falling in love with idle again after almost 2 years. That's my 4th super

Edited 11/9/2024 17:49:16
Super-ascension leaderboard: 2024-11-10 13:02:38

Howie
Level 30
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5th super took +25%
Bonuses
+50% AP, 3 slots

Insane AV,ACB,ACB,QS.
Rare CB
Super-ascension leaderboard: 2024-11-10 21:16:49

PkmX 
Level 31
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50th Super Ascension

Total bonus: +800% AP, +200 starting AP, 18 total slots

Artifacts:
Insane Army Cache Boost
Insane Army Camp Boost
Insane Hospital Boost
Legendary Alloy Values
Legendary Supercharge Army Camp
Legendary Time Wrap
Legendary Mercenary Discount
Legendary Resource Cache Boost
Legendary Speedy Crafters
Legendary Cache Boost
Legendary Inspire Mercenaries
Legendary Idle Time
Legendary Tech Discount
Legendary Triple Strike
Legendary Bonus Money Boost (upgrading)
3x filler slots

The current artifact goal is to make an insane inspire mercenaries, so each super will no longer consume IM powers from levels. Then, continue to accumulate artifacts to upgrade cache boost to insane for another 12.8% boost.

For bonuses, I'm trying to grab a few +100 starting AP to jump start the very early stages, probably planning to get to +400 before switching back to stacking more +AP% again.
Super-ascension leaderboard: 2024-11-11 15:10:27


awaythro 
Level 62
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I have super-ascended a twenty-eighth time.

Boon chosen: +1 artifact carryover

Total boons: +300% AP, +16 artifact

Artifacts carried over:

* Insane Army Cache Boost
* Insane Army Camp Boost
* Legendary Alloy Values
* Legendary Supercharge Army Camp
* Legendary Time Warp
* Legendary Mercenary Discount
* Legendary Resource Cache Boost
* Legendary Cache Boost
* Legendary Bonus Money Boost
* Legendary Territory Money Boost (upgrade)
* Epic Inspire Mercenaries (upgrade)
* Epic Idle Time (kept fodder)
* Rare Hospital Boost (downgrade)
* Uncommon Money Cache Boost (downgrade)
* Uncommon Item Values
* Common Ore Values
* Common Tech Discount (fodder)
* Common Speedy Smelters (fodder)

Next time: who knows
Super-ascension leaderboard: 2024-11-11 18:18:16

Aimix 
Level 62
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19 supers: +250%AP, 11 artifact slots:



2 Firsts in this SA: 1st faster than two weeks and 1st without using sSL.
Super-ascension leaderboard: 2024-11-12 17:57:04

mr_fancy_pants
Level 56
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Thirty-ninth Super Ascend!

New bonus: +1 slot
Kept: Insane A$B, ACampB, Legendary AV, TW, SAC, RCB, MD, CB, BMB, TMB, MCB, HB, IM, Epic ACD, MC, TS, Rare SC, OV
Bonuses: +16 slots, +500% AP, 0.8^3 dig time

RNG really had its way with me this time. Not only did it once again make me a liar by dropping a Rare SC into my lap from a Rare dig early on (no better dig available at the time), but it then proceeded to skunk me on three Uncommon digs, leaving me bottlenecked on digs at the end of the SA. It's not all bad though, I would have needed the extra slot soon and having the slack Rare helps noticeably. I could technically have just stopped digging when I turned up the Rare too, but that would be silly.

My first Assault of the Plateau went reasonably smoothly. It tacks on another 2h to an SA because it requires L2 hospitals, but that plus Hex is still broadly preferable to the alternative. Somewhat to my surprise, I was able to buy all of the mercenaries on PA by the end, meaning I had plenty of armies left over. If I didn't have Insane A$B and Legendary MD plus RCB, I suspect it would have been a whole lot rougher. The last two resource caches there are actually pretty juicy, whereas the money caches are quite weak.

I ran the numbers this SA and concluded that L2 hospitals Breaking Green should be feasible now, and will try that next SA. If it works, that would leave only three levels still needing L3 hospitals (SoF, CCC and China).

I also realized that the jump straight from HFL to HOT I've been moderately excited about coming up soon actually doesn't matter at all, because to reach China I'll still need to finish at least one more regular level after Far Land.

Next Legendary is... I guess... probably ACD. Not sure how much I'll actually bother to use that, but there you go.

Another first this SA was that I was able to crack P4 before starting Hex. I had a monstrous 15% BH for that first run, which made it slightly easier.

Next up: +25% AP, TBD
Super-ascension leaderboard: 2024-11-13 03:24:19

gogo496
Level 60
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what was your strategy at Assault of thr plateu? did you used IM power?
Super-ascension leaderboard: 2024-11-13 09:07:04


El steveo XIII (THeCo)
Level 61
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Finally beat hex, at least it's better than most of the extra levels. Time to grind now for 2nd super.
Super-ascension leaderboard: 2024-11-13 17:59:03

mr_fancy_pants
Level 56
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Yes, I used an IM on the second mercenary camp (Air's Rock). A SAC and CRA is plenty for getting there (there's a bit of a cache surf as well). From there, the rest of the level is fairly straightforward, you can pick up the big army caches and then the big hospital, market, upgrade the hospitals and then clear.

I don't see any practical way to clear it without an IM, although one may exist.
Super-ascension leaderboard: 2024-11-14 20:22:45

Aimix 
Level 62
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I used IM too on that same camp
Super-ascension leaderboard: 2024-11-15 09:27:45


nupogodi
Level 61
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Third Super Ascend

New bonus: +1 slot
Bonuses: +25% AP, +2 slots
Artifacts: Insane AV, Legendary A$B, SAC, IM
Super-ascension leaderboard: 2024-11-16 19:42:23

mr_fancy_pants
Level 56
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Fortieth Super Ascend!

New bonus: +25% AP
Kept: Insane A$B, ACampB, Legendary AV, TW, SAC, RCB, MD, CB, BMB, TMB, MCB, HB, IM, ACD, Rare SC, OV, MB, MCB
Bonuses: +16 slots, +525% AP, 0.8^3 dig time

As planned, I shaved off a hospital upgrade from Breaking Green this time and that was successful. I'm very close to being able to skip the 2nd HFL pass without having to add another intermediary level, probably on SA41.

With my newly forged Legendary IM and some inspiration from Zinthos, I found a 0.5 (or technically, 0.48) IM path through Hex Earth, which saves me an IM per SA. It's pretty tight and it wouldn't work for my first pass at the moment, as my AM is too low, but with 150% AM and 100% ICA, there's a fair bit of leeway. At the moment the 2nd Hex Earth pass leaves me with over 15k excess AP to burn, so I don't feel too bad about burning it on AM to save an IM, but I'll figure out exactly what I need soon, as I'm looking to trim out the second Hex Earth pass soon enough.

It sounds silly, but I think my next Legendary will actually be OV. It would be helpful in several of the early levels and that's just where the bottleneck is now.

My AP pivot point is now completely gone. I used to go full AM until hitting Breaking Green, then flip to IASV so I could do HFL, then switch back to AM until I hit 100%, then fill out the rest of IASV and MD. Now I hit 100% AM in time for Breaking Green (and will probably have 102.5% AM there this time). Amusingly enough, the AM requirements crater after Breaking Green so I'll probably continue pumping AM until then and then still switch, but now there's no hike back to 100% AM after.

I finally remembered to run the numbers on Insane HB vs Insane CB (in terms of delta vs Legendary), and CB wins pretty handily in every level I checked. So, that rules out HB as my next Insane at least.

Next up: +25% AP, Legendary OV (next SA)
Super-ascension leaderboard: 2024-11-16 20:39:43


El steveo XIII (THeCo)
Level 61
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OV?
Super-ascension leaderboard: 2024-11-16 20:44:54


El steveo XIII (THeCo)
Level 61
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Never mind.
Super-ascension leaderboard: 2024-11-16 20:46:51


El steveo XIII (THeCo)
Level 61
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Seems like leg SAC works fine for me on early levels. Not sue what difference it would make when money is not a massive issue except 1st trip through.
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