NATIONS CUP: 2013-06-27 22:46:58 |

Aranka
Level 43
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Personally I think we should limit the amount of games an individual can play.
Normally if the division of players is A>B>C>D>E>F>G>H, you would expect a team of ABCD to always beat EFGH.
In the case of team AFGH against BCDE normally the BCDE team would be stronger.
Only difference is that in such a case you don't know the difference in strength between each player and thus the whole is harder to predict.
It's not the goal of any nations cup to make team AFGH into a team AAAA like Gnuffone wants.
That would just defeat the whole purpose of it.
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NATIONS CUP: 2013-06-28 03:37:34 |

Kingu
Level 55
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Yeah, seeding teams is definitely a necessity. Maybe something like make four 'pots' A to D, with A the 'strongest' teams and the 'weakest' in D and draw from there to pit A vs D and B vs C. That's one idea to go about that. You might opt for something more elaborate if you have a lot of teams though.
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NATIONS CUP: 2013-06-28 07:40:54 |

Aranka
Level 43
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Even in the Davis Cup the 2 strongest player of each nation have to face each other and only 3rd and 4th may be hustled.
Only exception to the rule is through disciplinary actions and/or obvious injury sanctioned by the referee.
Doubles have to be announced shortly before commencing the game.
In that case the strongest player plays 1 out of the 4 single games and 1 out of the 1 double games.
So 2 out of 5 would be the max you could achieve there.
@Kingu - It would really depend on how that is all implemented. How do people judge the seed ?? Would past results be taken into account (some teams did not participate previously or have changed significantly) or will they go for perceived strength and weakness (which is very subjective) ??
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NATIONS CUP: 2013-06-28 09:28:14 |
RvW
Level 54
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Gnuffone,
The way I see the Nation's Cup is that it's about the strongest team winning. If there's a team of moderately strong players who help each other perfectly, I'd rather see them win than a team with only very strong players..., who constantly argue and fight in team chat and simply refuse to help their teammates when necessary, because they care more about their ego than about the team.
Regarding puppets and alts (is there really any difference, practically speaking?): dunga doesn't allow it, so don't do it. Having said that, for all *I* care, go right ahead... it won't work. One players controlling (directly with alts, or indirectly with puppets) the whole team will not be able to beat a team of moderately strong players who work as a team. I don't care how smart someone is; there's no way for one person to out-think five reasonably smart and experienced opponents who work together. There's no way for one person to consider as many radically different strategies as five people can come up with. And maybe most importantly, team mates are a perfect sounding board if you are unsure whether a particular plan is a good one.
Speaking of teamwork, if you cannot convince one of your team mates about changing their orders, there's actually many possibilities:
- Your team mate prefers another style; it's not the way you would play, but their orders are just as "valid" as yours. In this case, you shouldn't even have asked them to change their orders.
- Your idea is actually better, but you still cannot convince your teammate, because he lacks the insight to understand why your orders are better.
- Your idea is actually better, but you still cannot convince your teammate, because you need to work a little more on your leadership skill.
Sorry to be blunt, but in each of these cases, that simply means you are probably not the strongest team and because of that, not yet ready to win the Nation's Cup.
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NATIONS CUP: 2013-06-28 11:25:47 |

hedja
Level 61
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RvW, what are you on about...
One players controlling (directly with alts, or indirectly with puppets) the whole team will not be able to beat a team of moderately strong players who work as a team
Of couse 1 person playing as 5 players can beat 5 different players, if anything the moves are more directly coordinated because he knows the thinking behind each player, what they are trying to do and what they will do in a couple turns. The only downside is if the 1 player overlooks something then all 5 players in that team misses it.
I'd rather see them win than a team with only very strong players..., who constantly argue and fight in team chat and simply refuse to help their teammates when necessary, because they care more about their ego than about the team.
Someone who does that is in no way a a very strong player... strong players know what is most beneficiary for the win, don't care about getting eliminated in the process if it means they distract 2 or 3 enemies while some team-mates expand freely. they only pick coutners for 3 good bonuses and occupy enemies without caring for themselves. a win is a win, whether you get eliminated or not. Please show me a game with a very strong player who cared more about their "ego" instead of going for the win....
Regarding puppets and alts (is there really any difference, practically speaking?)
Puppets need to make some decisions of their own, alts don't, large difference. Not every single move is dictated to a puppet, the leader doesnt have enough time to type every single part down.
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NATIONS CUP: 2013-06-28 12:01:08 |
RvW
Level 54
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I believe that downside compensates for the potential upsides and a pretty big difference in skill level on top. Sure, a "grandmaster" can still wipe out five newbies (just look at the final challenge level in single player), but I really doubt one of the best players on here can single-handedly ("single-mindedly") beat a team of five pretty good players, playing as a team. Even if none of those five stand any chance at all against him in a 1vs1.
Let me rephrase: "a team with only players who are very strong 1vs1..., [but make a lousy team]". And yes, that's exactly my reasoning: knowingly and willingly fight a losing battle, to ensure your team's victory is a perfect example of teamwork.
Don't underestimate the amount of work some people are willing to put into perfectionism (and/or ego tripping)!
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NATIONS CUP: 2013-06-28 12:06:07 |
RvW
Level 54
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A pity that i cannot show it to you winning with 4 alts Nation Cup, Dunga will never allowed me to do it :/
You could still invite the winners for a "demonstration match". Even if you use games with the same settings as NC, it's not actually part of NC, so you can play as you+you+you+you+you. Of course the opponents would have to voluntarily accept the challenge (it's not a part of NC after all), but if you can talk them into it, go ahead, why not? It would be a nice way of testing (proving / disproving) the theory.
(Apologies for the double post.)
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NATIONS CUP: 2013-06-28 12:26:17 |

Kingu
Level 55
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I'm not even going to bother replying to Gnuffone since that'll accomplish very little.
@Aranka: I know. I have that thought about that, but I don't think that there is a workable objective manner of determining the seeds. It'll end up being a subjective verdict of dunga and perhaps one or two peers based on reputation/skill for things to run smoothly. An objective seeding system would imply preliminary rounds, which is just the thing we wanted to avoid. I probably don't like a subjective seeding system as much as you do, but in order to get this to work it is a necessary evil, so to say.
One way or another, the seeding will be necessary to avoid big teams clashing early on. Such a system is used for many tournaments and this one should be no different.
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