which is admittedly an interesting way to entice people to help the cause without impacting any CL/ladder/etc glory in their home clan
It's uninteresting if you look at it as an obvious outcome of the incentives created by CW. CW* has turned Idle rewards into a destructive force for clans, making players pick between coins & artifacts vs. the community value that authentic clans create. MB, for all its flaws, at least isolates the decay from existing clans, instead of the route M'H took of turning the existing thriving community into the CW clan, at the expense of what made it good.
Even though CL has been intense in the past, CW has been the first time I've heard of someone chewing out a grandfather for spending time with his kids instead of playing the game or of someone playing drill sergeant and chewing people out for missing slots. Even when people ghosted & booted in CL, I don't remember them facing such pressure. CW not only requires us to come up with the absurd phrase "game-life balance" but often decidedly falls on the wrong side of that balance.
Don't get cwcked. Become a clegend! https://www.warzone.com/Forum/642190-clan-league-16-signup-announcements* as currently implemented by, and I cannot stress this enough, by someone who has never really participated in clans, was not instrumental in their formation, does not seem to understand the value they create for players or the game, and just ignores feedback from players
Yes I know, Clam rating means weaker opponents but still.
That's like using someone's Little League record to say they'd pitch like Ohtani in the majors. The CW opponent skill gap between what top & low-rated clans face isn't that huge, but it's still significant. The same gameplay that lets someone earn a 50% win rate in Prime would make them lucky to score a >5% win rate in a top-tier clan.
Anyhow, we can look at that. The last CW season Creative Cloud participated in was Season 6, which ended 10 months ago. In that season, RD went 4-8. (12 games out of a possible 65, for an 18.5% participation rate; That's a 6.2% participation*win rate. In Season 18, with 20 possible games, that would translate to 1.2 expected wins for MB, without even accounting for the opponent skill gap. The least valuable Season 18 MB CW participant, MIFRAN, still put up 2 wins.)
Creative Cloud has a CW rating of 188.5, so that's like going 4-8 in Prime, the blue furries clan, NEETs, World League, or TSFH. Myth Busters' peer group instead look like:
Neither his wins nor losses indicate above-average skill.
e.g., these Strat MME picks (
https://www.warzone.com/MultiPlayer?GameID=28391218):
and these SE1W opening moves (
https://www.warzone.com/MultiPlayer?GameID=28561207):
It's great that MB offered training. Just a few insights could make a big difference at RD's apparent skill level based on those games.
Edited 9/18/2022 17:11:45