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WarLight 3.0: Win money from WarLight games!: 2014-12-02 21:38:48


ChrisCMU 
Level 61
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ps - if people use coins to unlock things, that only speeds up the rate in which fish are non-existent.
WarLight 3.0: Win money from WarLight games!: 2014-12-02 21:40:50


ChrisCMU 
Level 61
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Like Ruthless Bastard said, there HAS to be a system for fish to keep coming back or the system fails.

It could be rewards (for nice maps made, good ideas on uservoice), or simply hand outs. But in the absence of luck (which is needed to skirt the gambling issue), there is no incentive for fish to come back.

IMO, Fizzer needs to do something to attract fish, because all the other suggestions are in some way a punishment to the sharks. I am all for the best getting their fair share, but there will be no shares to have without some sort of hand out/reward.


Think of pyramid schemes. If you are at the top (like an elite player in warlight), the only way you make money is to convince other people to buy in...and then they convince others to buy in. Well, if you exhaust the pool of people buying in, then the 2nd tier from the bottom becomes the bottom tier (because they have nobody to 'sell to'. This continues until the pyramid gets shorter and shorter. The only one that would really profit is the one at the top...Fizzer. Everyone else would eventually lose, unless they get out at some point while they are ahead.

Edited 12/2/2014 21:46:23
WarLight 3.0: Win money from WarLight games!: 2014-12-03 01:05:45


Ruthless 
Level 57
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If there are tournaments (bracket or round robin), are we allowed to set a certain amount of coins for the prize or will that be a predetermined amount (basically will you win 90% of the total pool or only win coins in your own games). It'd be interesting if you could place your bet at the start of a tournament and ONLY the top 2 (or however many the creator designated) would get paid out.

Other examples would be Top 5 or even Top X in a Round Robin tournament.

Additionally, can you host a tournament and put your own coins up as the prize pool?




Another side question, are you allowed to up the wager at all?

Edited 12/3/2014 01:07:56
WarLight 3.0: Win money from WarLight games!: 2014-12-03 10:43:31


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 60
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By the way - from [20] chat:

one succesful way of encouraging people to deposit more would be publicising on the dashboard the "top earners" list..
WarLight 3.0: Win money from WarLight games!: 2014-12-03 13:08:19


ps 
Level 61
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how would that encourage anyone to deposit anything?
WarLight 3.0: Win money from WarLight games!: 2014-12-03 13:56:53


Master Ree 
Level 59
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Ego incentive.

Same reason people farm points to try and get the most points overall or that month. Some people thrive on attempting to be placed above others.

A "top earners" list may entice players to try and beat it, as well as show that people actually come out on top. While they may not have the skill to do so, the thought of making money will drive their piggy banks.

It also makes it more publicized that there is the option to play for money and that will drive curiosity, making some players try it once or twice. Nothing necessarily consistent but better than nothing.
WarLight 3.0: Win money from WarLight games!: 2014-12-03 14:17:50


ps 
Level 61
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to me it feels more like a reminder that there are big sharks out there waiting to prey on you.
WarLight 3.0: Win money from WarLight games!: 2014-12-03 14:22:03


[WM] Gnuffone 
Level 60
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i agree with fridge and master ree, in my opinion it would incentive to play.
also, the chance you will get a shark are small. There are more fish than shark, so before you met a shark you play 20+ games probably. It all depends the number of total player.
WarLight 3.0: Win money from WarLight games!: 2014-12-03 15:47:14


Timinator • apex 
Level 67
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Amount of fishes for t->inf: 0
WarLight 3.0: Win money from WarLight games!: 2014-12-03 16:34:09


ps 
Level 61
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lol, ego check.

would love to hear Gui's opinion on this thread, can someone ping him on skype? :)
WarLight 3.0: Win money from WarLight games!: 2014-12-03 16:43:18


[WM] Gnuffone 
Level 60
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i messaged him. i doubt he will check skype, we will see.
WarLight 3.0: Win money from WarLight games!: 2014-12-03 17:12:09


szeweningen 
Level 60
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Actually we've already heard it more than once.
WarLight 3.0: Win money from WarLight games!: 2014-12-03 17:14:51


[WM] Gnuffone 
Level 60
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i agree with szew, but i don't feel to speak about it anymore.
WarLight 3.0: Win money from WarLight games!: 2014-12-03 18:28:08


Fan the Apostle
Level 56
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WarLight 3.0: Win money from WarLight games!: 2014-12-03 20:19:03

Ruthless Bastard 
Level 62
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i think it'll make a huge difference. for one thing it would add more sharks. instead of one gnuff, there would be 5. 5 sze's, 5 timi's, etc. i don't think low-rated players would be playing more than one game at a time.

edit: actually, i guess since it's anonymous, they would just face each other. pay no mind.


you were right the shark:fish ratio would increase. When you join youre more likely to get a shark, same goes for a fish theyre more likely going to get a shark rather than another fish. The game will dry up quicker. There are positives too, you wont have to wait as long for a game.




I like the idea of listing the top winners. Not sure it will help, but it shouldnt hurt.

Edited 12/3/2014 20:23:10
WarLight 3.0: Win money from WarLight games!: 2014-12-03 22:03:31


Taishō 
Level 57
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Edited 12/3/2014 22:08:20
WarLight 3.0: Win money from WarLight games!: 2014-12-03 22:05:52


Taishō 
Level 57
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Some players have already mentioned this and I think it's the most important point, yet: Ego.

Which means that the top earners list would be an ideal implementation, but it should go farther...

Most players here have problems with managing addictions, (which is one reason I think Gui may in fact not be retired, but is rather operating an alt). While I think compulsive gambling is not one of those addictions most WarLighters are dealing with, ego certainly is and anything that is geared towards challenging one's ego is going to be immensely popular.

Another thing the competitive community at large enjoys is variety, which is why I'm implore Fizzer to add more maps, coin tournaments, et al.

WarLight is attracting a larger community and with that more fish and sharks will join the fray, while other sharks and fish will inevitably retire. With this flux there really is no reason to worry.

Doubtless, Fizzer will tweak the system once it's been implemented to galvanize the people and keep his coffers filling up, so let's kick back and enjoy the show. There's enough interesting ideas and opinions to keep Fizzer sated.
WarLight 3.0: Win money from WarLight games!: 2014-12-04 03:09:34


John Smith
Level 59
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Wow… just reading through this.

One thing I've been noticing: The vast majority of the yes votes and the commenters are either level 56 or 57. What do you get from that?

Sounds like an interesting idea. I'm about the middle of the range, so I bet I'd slowly lose money from this.
WarLight 3.0: Win money from WarLight games!: 2014-12-04 04:21:21


matutens
Level 45
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I called this idea years ago on this forum :), i like to think i had something to do with it, congratulations to the creator i beleive this will be a great change!

this was the post i made a few years ago "http://warlight.net/Forum/Thread?ThreadID=4074"

Edited 12/4/2014 04:50:22
WarLight 3.0: Win money from WarLight games!: 2014-12-04 05:16:06


Master Ree 
Level 59
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One thing I've been noticing: The vast majority of the yes votes and the commenters are either level 56 or 57. What do you get from that?


That the vast majority of the people who post regularly on the forums play a lot of WarLight and therefore are higher leveled. That and they think they have something to profit from
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