Win rates wouldn't converge to 50%, they'd just fail to converge for a different group.
Right now, your win rate (individually) strays from 50% if your skill level deviates significantly from your clan's rating (≈ the participation-weighted mean skill estimate of your clan). Clans' win rates stray from 50% when their opponents' mean skill level deviates significantly from their mean own skill level (≈ their own Clan War rating). This means that only a few clans can sustain significantly-above-50% win rates.
With individual ratings, your win rate (individually) would stray from 50% if your skill level deviates significantly from your opponents': i.e., the same way Rufus or alex have >>50% win rates on ladders, because they break the matchmaking. Clans' win rates would stray from 50% when a significant portion of their players breaks the matchmaking. This still advantages high-skill clans, because you can't face your clanmates.
We'd simply redistribute matchmaking error.
Clan Wars would remain skill- and participation-based, where your results reflect # of games played * win rate. But the distribution of clans' win rates would become smoother: there'd be more clans with win rates between 50% and 80%, rather than the sharp jumps we see on the margins. We'd probably see the competition become more enjoyable for more players, due to fewer lopsided matches. We'd probably see it become more competitive overall, because clans would see a smoother ROI curve for developing player skill.
M'Hunters, Myth Busters, and Optimum
would face more competition for podium spots, so in that regard you'd stand to lose from increased parity. Right now there's a step function for return-on-skill, because there's a rapid jump from 50% to 67%+ from clustering of high-skill players. Instead we'd see a smooth curve where clans with one elite player would hit 50% and change, clans with 5 or 6 would get 60%-ish, and so on. MASTERs would still get 80% just because all of them are great, although this change might attract Python/etc. to participate again. But on the other hand, the competition would become more enjoyable & dynamic.
Actually, if I had to suggest a
single change to Clan Wars, it'd be this one.
edit: so I Uservoiced it-
https://warlight.uservoice.com/forums/77051-warzone-features/suggestions/45930352-matchmake-clan-wars-based-on-individual-ratings
Edited 11/3/2022 10:32:08