I would like to think that my level is high enough that a significant number of others would have had to have down-voted it, which is unlikely given how dead Warlight has been as of late.
Then it's a super-downvote. There's a handful of players- some subset of admins- with super-votes which can instantly hide or highlight posts. Some of those indeed operate on a hair-trigger basis, but it's hard to figure out exactly which one you're dealing with.
Because Fizzer's preferred candidate was mocked in the parody
Who was the preferred candidate? How were you able to determine this was his preferred candidate?
Either way, credit where it's due, I think in hindsight:
1) Making Trippel-Tafl private was fair, because overlapping territories cause problems, the map doesn't actually need them, and you need to enforce
some assumptions the code can make. Leaky contracts make future feature development an absolute nightmare.
2) Making Trippel-Tafl private led to the map becoming considerably better.
@krinid: Yeah, the one place where the new map has become
considerably more painful is that it requires spatial reasoning just to figure out which territories even make up a bonus! It's so much harder now to figure out a castle switch. Your mind now has to do the work of superimposing the minimaps onto the main map.
The only fix I can think of is if somehow the army counts could be mirrored on the minimaps, including your opponent's armies (& somehow their bonus structures), even though you're playing from different castles. That way you can just play on the minimap.
At some point, the concept itself becomes challenging to depict because you have to reason about at least two bonus structures at once anyway since you & your opponent are basically playing on different maps.
Edited 11/19/2022 22:16:51