I just scanned through the top 10 ladder players and couldn't find a game that had players actually waiting out the full 3 days. Most are taking their turns within a day.
Why are we focused on the top 10 ladder players? We're not just trying to optimize play for the top 10 players but for everyone.
Tbh I wouldn't mind seeing a "timing" setting on ladders similar to the "# of games to play simultaneously" setting, where players can lower their boot time preference, and if 2 matched players lower it to a lower value, the game time changes. Heck, even allow people raise it beyond 3 if they like to a max of 5. It still takes agreement to change the duration.
Eg:
- if no players change the time, duration is 3 days
- if both players set the time to same value X, duration becomes X
- if player 1 sets it to 2 days, and player 2 leaves it at 3 days, duration remains at 3
- if player 1 sets it to 1 day and player 2 sets it 2 days, duration is 2 (they both agree on <3, but player 2 isn't willing to go to 1, but clearly player 1 is okay with 2)
- if player 1 sets it to 5 days and player 2 sets it to 4 days, duration is 4 (same logic as above)
And make people set this value when they join the ladder
Another possibility could be to have 1 day boot time + 3 days banked time, but starts at 0 at start of game, and your banked time accumulates from the time you have left on your main clock each move up to max of 1 day/move. So if you keep playing at slowest speed (max available time), it will soon become a daily 1 day move to avoid boot. But if you play quicker, you can bank unused time into banked time to have available when something comes up IRL or you want more time to think, etc. The idea isn't to take 3 moves for every move, just to have time available for when you need to.
Edited 5/10/2023 18:16:08