I definitely agree with LF here: there's nothing inherently unstrategic about an 8v8 game. It's just more difficult to organize a strategic game with 16 players than one with 2, 4, or 6 players.
I came to conclusion that any setting might be considered strategic if it is well put together with other settings. This is the hardest part for template creators, since if you reach any small imbalance then it becomes rock-paper-scissors.
I completely agree with this from Rufus, with the additional caveat that a template creator also has to be concerned about the situation where a single strategy is overpowered, meaning that players are forced into using the same strategy. Examples of this are SEAD/SE1W or picking on China, where the order of the first four picks is usually forced.
Edited 11/24/2023 16:26:24