Update 5.29 discussion: 2024-08-21 14:57:10 |

riskboy88
Level 63
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If we care only about CW rewards, then we are incentivised to all join two mega clans to always get first and second place rewards in cw
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Update 5.29 discussion: 2024-08-21 15:06:17 |

riskboy88
Level 63
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What do you mean? there are only 2 clans in this scenario, so we all get 1st and 2nd only. there is no such thing as 5th.
every single person gets either 1st or second.
Edited 8/21/2024 15:06:56
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Update 5.29 discussion: 2024-08-21 15:09:27 |

riskboy88
Level 63
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its not going to happen but i'm just pointing out this is the incentive *assuming* we only all care about idle rewards.
1. uncapped clans exist, so there is no restriction at 100. 2. that's what will happen *assuming* we only want idle rewards 3. *assuming* most or all of us only want idle rewards, this is what is happening
Edited 8/21/2024 15:10:53
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Update 5.29 discussion: 2024-08-21 15:40:53 |
Sergeant808
Level 60
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Not sure this is going to do much to the stratification and therefore motivation to play more.
If I managed a clan whose best 25-30 players were top 10 capable, I would restrict participation to those because it would otherwise dilute the per-player coin rewards and win points, since they are maximized at [Win rate * 25].
If I managed a 11th-20th clan, I would not care about participation because there are no coins to gain, we only get idle rewards per person. And adding daily players [even if there is a marginal over replacement level out there somewhere] gains nothing after the 25th.
If I managed a 21st+ place clan, the only thing to get are the clan territory idle rewards, and so more players again buys us very little.
As a hypothetical clan manager, I have trivial, zero, or negative benefit to letting the 26th person play, continuing for each subsequent player. More so if I believe the clan finishing positions are close to locked in [reinforced by CWR and scarce talent].
I have significant reservations regarding the hypothesis that this will increase participation.
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Update 5.29 discussion: 2024-08-21 15:55:28 |
awesomeusername's alt
Level 57
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I want to start by saying that I'm really glad Fizzer is listening to suggestions, and an update to Clan Wars has been needed for a long time so I'm happy to see it! I think starting seasons on a new day is an unambiguous improvement, and I appreciate lifting the 40-player clan cap a little bit - I didn't think Fizzer was willing to do that.
My problem with the update is that there's now a direct incentive NOT to play sometimes. And it's not just the edge case where a team goes 25 for 25. I have a roughly 63% winrate in CW (nearly all my games on this account are CW games). My clan's winrate this season is currently 73%. So any day that I don't make an early slot, and I show up to a late slot to see that my clan has won 18 out of 25 games (which will be about average), I shouldn't play. Furthermore, if my team really wants to optimize, I should wait for a late slot before playing to see whether 25 better players get a game that day or not.
To be fair, it may be rare that a clan gets 25 games in before the last slot or two (although with 50 players now eligible to play, this gets easier!), and I see the argument that this only affects a few clans.
I think I'll reserve judgment until I see how things play out. Maybe it'll be kind of nice to get some days off.
Next let's introduce some template rotation!
Edited 8/21/2024 16:00:02
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