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Update 5.29 discussion: 2024-08-21 17:54:49


TheGreatLeon 
Level 61
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FleXUS your “defense” proposal at the top of page 2 sounds amazing.

You have 25 core players playing regularly to hunt FWs, stack templates, search for weak opponents. And you have a bunch of reserves who might be very strong players who can’t play every day or single-template specialists or apprentice players trying to improve or weirdos who embrace the defense role. They try to upset opponents.

The roles might shift from season to season as players go on vacation, or busy periods at work, or exam season or whatever.

What the problem? Everyone is incentivized to play, everyone has an important role, everyone gets to celebrate every win.

The 5.29 proposition isn’t about activity and celebrating wins it’s about micro-managing rosters to optimize for an incremental 0.1 expected win. Yawn.
Update 5.29 discussion: 2024-08-21 18:32:36


JK_3 
Level 63
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Anyone able to see where the new premium colours are hiding? They're not listed in the colour change screen where the other premium colours can be purchased.

https://www.warzone.com/ChangeColor

Had to test it out ... if you drain a merc camp, you have to refresh browser or go back to map page then reenter the level for the empty merc camp to disappear from the list; and then if you click the merc camp on the map and click Find, it brings up the Army Camp/Hospital/Merc Camp tab and just stops (b/c there's no merc camp to highlight/flash)

Yeah I also found several bugs, but all new things come with growing pains (and I'm sure it will be fixed soon).

RE CW update:
I don't fully understand the details yet but from what I can see now:
• Love the new rule that season always start at midnight!
• Bigger clans size: great, but would like to see it even higher!
• It looks like it would actually work to lower the gap between old and new clans (please correct me if I'm wrong).
• I think this new system still incentivizes big clans to ensure they don't play more than 25 games per day.
• The CW-focused clans (e.g. MB, Harmony, Prime) will probably be rather upset by this update, as they worked so hard to grind their game count up to 40 games/day.

– All: Added links to the features you’ve voted on to profile pages.

Cannot find this, where is it on my profile?
EDIT: Found it under the Created Levels section :)

– Unity: Refactored the way Idle integrates with the main Warzone app. It’s now a tab on the main menu. Removed the option to start up directly in Idle — instead, the app will always start on the main menu and idle can be selected in the lower right corner. Double-tap this tab to launch straight into your most recent level.

This is great!
(Working idle notifications coming soon as well? inb4 Fizzer tells me to make it a suggestion)

– Classic: Added achievements for defeating a player from different countries or US states.

Yuk, now my completed % dropped even more.
And now I also want a separation of classic/idle/country achievements more than I wanted when it was just classic/idle....

– Classic: Updated quickmatch tutorial to be more clear for new players.

Anybody has time to create a new account and record how it looks now? If not, perhaps Fizzer can demonstrate this on stream...

Edited 8/21/2024 18:41:38
Update 5.29 discussion: 2024-08-21 18:48:26


krinid 
Level 63
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The proposed clan/CW changes are absolutely a huge step in the right direction.

Pros:
- clan cap increase is great. 50 still isn't optimal but it kicks the crap out of 40
- anyone being able to play CW is also great; no limitation mechanics in play, if someone wants to play, they can (but see below)
- lowering the daily benefit limit to 25 from 40 is amazing; every clan struggles to field a full 40 player roster playing every day; no one maintains it the entire season and on occasion when clans make a sustained effort, it is serious effort, it becomes work, it becomes tedious - this aspect is now so much better with a limit of 25
- new seasons starting on the new day is also great; rallying the whole clan for 1-2 time slots for a short 1st day new season was always such a pita

Cons:
- it changes the stance of (before the change) always advantageous for as many as possible to play b/c there can only be gain (either a win or CW rating reduction) to (after the change) there are now cases where it is disadvantageous to play

I think there's really only just this 1 con?

Proposal to address the con:
- keep the 25 point limit, make every game worth 1 point regardless of how many players play, up to a maximum of 25 points
- award bonus points separate from the aforementioned 25 points based on WR for that day, for example bonus=WR%÷10 (not sure if this is the best formula but it's a good starting point for discussion), so 100%=10 bonus points, 50%=5 bonus points
Update 5.29 discussion: 2024-08-21 19:21:26

Timothy 
Level 55
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Kronos proposal one: Just gives bigger clans that can field a full 50 every day a far better chance at going 25/25
Proposal two: Might be reasonable but I would need to see some math on how badly participation vs winrate sway it.

Love Flexus’s tweak
It would still give a bit of an advantage to larger clans because they have more chances to get a good 25 by the end of the season. But it does give everyone one a role.
Update 5.29 discussion: 2024-08-21 19:32:56


old yeller 
Level 59
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i don’t want a role. i want to not fear hurting my clan when i play.

was cw perfect? no but dis-incentivizing weaker players is against “cw for everyone”.
Update 5.29 discussion: 2024-08-21 20:12:38


krinid 
Level 63
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@old yeller, That's what makes me wonder if Fizz considered that aspect of. His intent of 'CW for Everyone' isn't actually being met with this. Instead, this may conversely change the dynamic to kick out weaker players from the playing roster to avoid reducing the worth of a single win

Definitely going to be a topic @ the upcoming AMA
Update 5.29 discussion: 2024-08-21 20:35:17


old yeller 
Level 59
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when all is said i believe in giving new things a chance. it’s hard to actually know the effects until a large enough sample, say 5 seasons minimum.
in some ways this benefits prime and harmony in that some of our top players don’t need to make a big commitment but can play when available.
Update 5.29 discussion: 2024-08-21 20:59:39


Morg'th N H'Throg
Level 61
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MB: They play about 25 games per day with their 40. Sure they could go up to 50 but unless it's alts [which is discouraged] they will be hard pressed to find players as good as their current crew, so even if they bring in new blood, but it isn't as good as their current crew their points will drop. Say 20 out of 25 points but if they play 40 games and get only 8 more wins that is 28*.62.5 =17.5 points

So there is little motivation for the to use the extended cap... unless they got players beyond 40 waiting in the wings who are as good as the current crew, and if they are... and those players are currently playing for someone else, that just weakens other claims and extends their dominance... which is kinda of a different problem

Prime and Harmony. They get about 30 games a day. They are motivated to strong discourage players with the lowest win rates from trying. Likewise discourage players from experimenting with more difficult maps. Currently I rarely play a harder template but figure a loss ain't so bad. now it is if the game count if beyond 25.
This discourages clams from allowing some players in taking part.

Knytes and TLA. They are close but not quite at the 25 limit and don't have 40 overall players in CW, so no actual impact but if they can get some more people who are half way decent, they get to be rather close to playing for 2nd to 5th spot. Now they only need to get to 25 games per day, not the current 30ish

Everyone else who is uncapped. No difference. They are nowhere near the 25 new limit or the 40 old limit. so no impact.
Other clams who are capped like Danger Close. They can invite new players up to 50 without booting out current players, I suspect however much such clams have inactive players they can boot to create room for new blood as it is so, pretty limited impact


Total change
MB, should probably avoid taking advantage of the 50 limit, no real change
Prime and Harmony should discourage weaker players from playing to get the games per day closer to 25
TLA and Knytes have a shot at 2nd if they can gather more players... but then if they could recruit more, they would have done so? Minimal impact
Everyone else, uncapped utterly no change. A few capped, no real change unless they love all their current players and even so, coming in 12th vs 18 doesn't really matter much.


So the only real impact of the change is to screw over weaker players in Prime and Harmony assumign they want to game the system and fight for 2nd. Pretty sure that wasn't part of the encouraging more people to play. Nor does it address the non issue of people not being able to play as Prime doesn't fill it's 40 spots until deep in the season or not at all, and I don't think Harmony fills their 40 spots all that quickly either and no other clam prevents people from playing because they are capped [MB] or they are no where near the 40 limit, everyone else. Well maybe to light some fire under recruiting efforts for TLA and Knytes

Mission not accomplished.

Edited 8/21/2024 21:05:34
Update 5.29 discussion: 2024-08-21 21:52:19


TheGreatLeon 
Level 61
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I think you’re ignoring clans who couldn’t field a roster of 40 in a sustainable way but can field a roster of 25 for a two week sprint.

When this change goes through, I really hope we aren’t talking about whether Prime or knyte pull off 2nd place, we’re talking about which of the big boy clans comes in 1st.
Update 5.29 discussion: 2024-08-22 02:01:08


Alababi
Level 59
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the new system will discourage weak and casual players to join CW as losses now will hurt the ranking. And those that play CW will now be more picky about which game to play and become more stressed about win and loss.

Edited 8/22/2024 02:17:59
Update 5.29 discussion: 2024-08-22 04:21:57


Morg'th N H'Throg
Level 61
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Loses only hurt if you are over 25 games per day and only 3 clams are at that level and 2 are sort of close. For the rest, more games is better. Well plus OP when they are doing a push.
Update 5.29 discussion: 2024-08-22 04:24:12


Jackoont
Level 54
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goldenrod is based
Update 5.29 discussion: 2024-08-22 09:44:29


Cicero_ 
Level 63
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I think the only clan who can get benefit of this is optimum (in terms of results)

with this approach they can really compete against us for 1st place. Harmony, Prime and other contenders in where participation was more important than skills will have no choice.

Maybe great clans like phyton or masters would be more motivated to try as they need a smaller group to compete for first positions...
Update 5.29 discussion: 2024-08-22 11:57:48

Mindori
Level 58
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The big benefit I see is that the 500 extra players in Harmony and Prime and go for one and done in clan wars. How many of those 500 will do the one and done we will see. I am sure it will change how Harmony and Prime plays.
Update 5.29 discussion: 2024-08-22 19:23:32


FiveSmith 
Level 60
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Can anyone actually explain what happens in a case when a clan with 100 members has only 25 daily CW players?

From how I read the post, that clan will be screwed, because their CW results(i.e. wins) will be multiplied by
[number of games played] / ( [clan size] - [maximum amount of reserved seats]) = 25/(100-25) = 1/3

Am I right?

Edited 8/22/2024 19:23:53
Update 5.29 discussion: 2024-08-22 19:26:04


stefano36000 
Level 62
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My understanding is that you get a roster of 50 players and each day you have more than 25 players your points become [wins]*25/[games played]

edit: actually I reread it and it's less clear every time I do, however I don't see how you arrive at this equation.

Edited 8/22/2024 19:33:36
Update 5.29 discussion: 2024-08-22 19:26:46


Morg'th N H'Throg
Level 61
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I would have assumed the 25 nerf is based on a day by day basis. As long as those 100 only played 25 total per day they would get 100% of the points.

Otherwise if 50 players were to play on average 25 games a day it would be much worse than 25 playing every day. In which case clams are motivated to ban not only sub par players but also occasional players.

Considering one of the arguments for the need to change was the issue of players being told they can't play [which as far as I know either doesn't happen or almost never ever happens, and this change seems to encourage banning players who want to have a go...

Edited 8/22/2024 19:28:15
Update 5.29 discussion: 2024-08-22 19:32:11


FiveSmith 
Level 60
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I draw my hypothethis from these quotes from the post

Clan wars no longer limits clans to 40 players per season. There is no longer any limit, and any clanned player can participate in one clan war game per day if they choose to

Ok, so there is no CW limit of 50 players

For example, if your clan has 30 members, then 5 people are “reserve seats” — they can sit out without harming the team.

Ok, so there are "reserve seats", which are a function of [Clan Size] - [daily CW games], and only these seats "dont harm the team"

The maximum number of reserve seats is 25, and points-per-win will be reduced if more people play in a single day

Ok, so what happens if there are more than 25 people which "sit out". Do those extra sitting out people "harm the team"?

PS. Also note that all of Fizzer's examples never address the issue of having more than 25 people "sitting out". One could assume that there was no need to adress it, as the new clan cap is 50, but.... he shows example of clan having 75 members, so that is not the case.
Update 5.29 discussion: 2024-08-22 19:37:48


stefano36000 
Level 62
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I see, stay tuned for the AMA tomorrow is the answer!
Update 5.29 discussion: 2024-08-22 19:50:55


awaythro 
Level 62
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My interpretation is:

points_today = wins_today * 25 / max(25, games_today)

So in your example, points_today = 25.

Source: the blog

(edit: spelling, s/min/max/)

Edited 8/22/2024 19:52:32
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