@Rex
Temporary Blockade
Play this card on a territory to got the same effect of a Blockade card, except you retake the territory with the stack with the one you blocked the territory. Can do it also with EMB.
How does the recapture of the territory work? You B/EB some with x units, let's say 300% rate so it grows to a 3x sized WL. You attack the WL with x units and it turns to your territory again, and you have x units there?
What happens if you have x-1 units? Or x+1 units? Is it only recapturable by the player who played the B/EB?
(ง︡'-'︠)ง let's fight!!
I'll add the "Card Card" (might have to work on the name tho, lol) to the mod I'm working on. Configurable to provide either full cards or some # of pieces of a card of player's choice.
Anti-Diplo Card / War Card - Ends a Diplomacy Card
I don't think this is possible in the game at this point. I believe the Diplo is enforced by core WZ with no way to get rid of it. I suppose if you ignore the popup that indicates Diplo is in effect and input attack moves anyhow, the mod could intercept the moves and manually process the attack. But you'd still have to deal with the popup that occurs when Diplo is active, don't see any way around that.
Sudden Death Card
The next player who loses a bonus (bonus broken) is eliminated.
Alternative: ... loses a territory is eliminated.
Is played at the end of a turn and counts for the next turn.
An interesting one. Will consider this one. Until then ... similar-ish themed mods that already exist are:
- Better don't fail an attack: bad grammar aside, failed attacks result in the defender losing 0 armies, and the defender captures the attacking armies that would usually be killed, becoming their units on the target territory
- Don't lose a territory: configurable to apply to starting territories, or all territories; if you lose one of these territories, you lose the game; essentially you're asking for a card activated version of the "all territories" version, with option to apply to a bonus instead