I'll also go over all the new updates and I'll be answering questions from the community live on twitch at https://twitch.tv/FizzerWL .
If you can't make it but still have a question, leave it as a reply in this thread and I'll go over it on stream. You can view the recording after it's over.
Can you add currently undocumented things to https://www.warzone.com/wiki/Mod_API_Reference:GameOrderPlayCardCustom ? I made that page myself after someone printed that proxy type. I’d assume there is a WL.GameOrderPlayCardCustom.Create because all other play card orders do, but no idea on how to use it. I think I might have missed some fields that belong to that type of order as well.
Would it be possible to shift frequently used Mods (or just practical Mods) to the regular settings? The advantages would be: - Much more structured settings (I find the Mod setting really chaotic with more then 100+ mods in one list) - Mods will be used more often: availability for non-member players and does not cost any coins when used more often then once a week by a game creator. Might be good to shift some coin costing settings to the regular settings like is done now with the 40+ player games. - To be sure, the new setting (read previously Mod) should be completely bug free combined with the other regular settings.
We could also make a vote process to see which x amount of Mods can be put into the regular settings
^ Mods are made public independent of when there's an update. New mods get automatically announced global chat (Community > Chat, https://www.warzone.com/MultiPlayer?ChatRoom=1). I would agree that having a forum post for both mods (and maps) is beneficial.
Will the coins from winning Clan Rumble be for just the players or the whole clan?
Can you explain why the weekly map is going away?
At least on the IOS app when you sort feature requests the most recent resolved ones go the bottom requiring you to scroll to find the ones that got closed or resolved by the most recent update. Would you add a button to reverse any sorting? Just like you can sort files on your computer by either A-Z or Z-A or Date Modified Recent-Oldest or Date Modified Oldest-Recent.
Do you have a girlfriend? If you do what are your long term plans?
Can you add a category to feature requests for "Planned" or "Accepted" as a way of saying you'll work on the request but it isn't completed?
In the same line of cleanup, could you spend a bit of time and decline stuff you can't or won't implement for whatever reasons and clean up the total number of requests, especially ones with more than a couple people spending votes on them.
There's 291 active ideas at the time of writing many votes sitting stagnant on really good agreeable ideas, that I can't see a reason to decline or not implement at some point.
as a follow-up question, we had a discussion about this topic, and it raised the following question: What do we need to do with mods adding new cards? Do we put them in card packs (2 or more cards in the same mod) or a mod for each card?
finally, is there any chance you'll allow mods to include other mods into the game once selected? I'm speaking of some of the UI only mods (Essentials, Where Am I, etc). They have no impact on the game, providing players with helpful tools, and yet they are sometimes not included in heavy (modded) games. Such a pity...
I'll create a feature request for this, but I wanted to hear your thoughts on it too :)
I have a bug with my Vote To End mod. The problem is that VTE is only available in regular MP games, so I can't test it locally. But if I run it on the server, I can't see what the Server_AdvanceTurn_Start hook is doing because it doesn't print to the mod console anywhere.