Runs on Warzone version
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5.24.1+
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Can be transferred to teammates
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Yes
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Can be airlifted to teammates
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Yes
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This mod adds the Priest special unit to the game. Whenever an order that has any Priests attacking, armies that are would normally be killed from the player issuing the attack will be saved (the defending territory's armies are not saved). The saved ("converted") armies will be added to the territory the Priest was on before the order happened. Similar for when they defend.
This mod requires using commerce to be enabled.
Settings
Game creators can customize:
- How much gold it costs to buy a Priest (defaults to 25, min 1, max 40).
- How much armies a Priest is worth while attacking or defending (defaults to 1, min 1, max 30).
- How many Priests a player can have until they are not allowed to buy any more (defaults to 3, min 1, max 5).
- The percentage of armies converted by a Priest when it attacks or defends (defaults to 50%, min 1%, max 100%).
- If armies being converted is enabled when a Priest attacks (defaults to enabled).
- If armies being converted is enabled when a Priest is defends (defaults to enabled).
Purchasing Priests
To purchase a Priest, go to Build > Priests. Priests can only be bought on territories that the player buying them owns. Buying a Priest can happen during any turn phase.
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has tried to buy more units than the limit, it will not be created and the player will not get their gold back.