Tanks: Difference between revisions
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{{Mod infobox | {{Mod infobox | ||
|creatorToken=62456969 | |creatorToken=62456969 | ||
|creatorName=Fizzer | |creatorName=Fizzer | ||
|tags= | |madePublicOnYear=2022 | ||
|madePublicOn=Month=10 | |||
|madePublicOn=Day=26 | |||
|madePublicOn=Ref={{ref|https://www.warzone.com/blog/index.php/2022/10/update-5-21-tanks-mod-improvements-commander-improvements/}} | |||
|tags={{modtag|Diplomacy}}<br>{{modtag|Strategic}}<br>{{modtag|Commerce}} | |||
|appversion=5.24.1 | |||
|source=https://github.com/FizzerWL/ExampleMods/tree/master/TanksMod | |source=https://github.com/FizzerWL/ExampleMods/tree/master/TanksMod | ||
}} | }} | ||
This [[ | {{Special Unit infobox | ||
|img=https://raw.githubusercontent.com/FizzerWL/ExampleMods/master/TanksMod/SpecialUnitImages/Tank.png | |||
|name=Tank | |||
|CanBeTransferredToTeammate=Yes | |||
|CanBeAirliftedToSelf=Yes | |||
|CanBeAirliftedToTeammate=Yes | |||
|CanBeGiftedWithGiftCard=Yes | |||
|CombatOrder=3415 | |||
|DamageToKill=Same as attack/defence power | |||
}} | |||
This [[mod]] adds <strong>Tank</strong> [[special unit]] to the game. | |||
This mod requires [[commerce]] to be enabled. | |||
== Settings == | |||
Game creators can customize: | |||
* The cost of Tanks, in [[Gold]] (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute limit). | |||
* How powerful Tanks are - collectively refers to attack and defence power (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, there is no absolute limit). | |||
* The number of Tanks players are allowed to have on their territories until no longer being allowed to buy any (defaults to 2, min 1, max 5). | |||
== Purchasing Tanks == | |||
To purchase a tank, go to Build > {{FULLPAGENAME}}. Tanks can only be bought on territories that the player wanting to buy one owns. Buying tanks can happen during <em>any</em> [[turn phases|turn phase]]. | |||
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back. | |||
{{Special Units}} |
Latest revision as of 19:18, 5 October 2024
Mod name | Tanks |
Creator | Fizzer |
Made public on | 2022-??-?? |
Category | Experimental |
Tags | #Diplomacy #Strategic #Commerce |
Runs on Warzone version | 5.24.1+ |
Source code | GitHub |
Attack power | Customizable, same as Defence power |
Defence power | Customizable, same as Attack power |
Can be transferred to teammates | Yes |
Can be airlifted to self | Yes |
Can be airlifted to teammates | Yes |
Can be gifted | Yes |
Combat order | 3415 |
Damage to kill | Same as attack/defence power |
Starting health | N/A |
Visible to all players | No |
This mod adds Tank special unit to the game.
This mod requires commerce to be enabled.
Settings
Game creators can customize:
- The cost of Tanks, in Gold (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute limit).
- How powerful Tanks are - collectively refers to attack and defence power (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, there is no absolute limit).
- The number of Tanks players are allowed to have on their territories until no longer being allowed to buy any (defaults to 2, min 1, max 5).
Purchasing Tanks
To purchase a tank, go to Build > Tanks. Tanks can only be bought on territories that the player wanting to buy one owns. Buying tanks can happen during any turn phase.
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.