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|madePublicOn=Day=26
|madePublicOn=Day=26
|madePublicOn=Ref={{ref|https://www.warzone.com/blog/index.php/2022/10/update-5-21-tanks-mod-improvements-commander-improvements/}}
|madePublicOn=Ref={{ref|https://www.warzone.com/blog/index.php/2022/10/update-5-21-tanks-mod-improvements-commander-improvements/}}
|tags=#Diplomacy<br>#Strategic<br>Commerce
|tags={{modtag|Diplomacy}}<br>{{modtag|Strategic}}<br>{{modtag|Commerce}}
|appversion=5.24.1
|appversion=5.24.1
|source=https://github.com/FizzerWL/ExampleMods/tree/master/TanksMod
|source=https://github.com/FizzerWL/ExampleMods/tree/master/TanksMod
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This [[mod]] allows players to purchase a tank. Tanks are worth 10 armies in combat by default, and they cannot be partially damaged. They are only destroyed if they take 10 damage in a single combat. The attack and defence power are collectively called Power in settings.
This [[mod]] adds <strong>Tank</strong> [[special unit]] to the game.


This mod requires using [[commerce]] mode. To purchase a tank, visit the commerce build menu and pay its cost. By default, you can only have two tanks at one time.
This mod requires [[commerce]] to be enabled.


Buying tanks can happen during any of the [[turn phases]].
== Settings ==
Game creators can customize:
* The cost of Tanks, in [[Gold]] (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute limit).
* How powerful Tanks are - collectively refers to attack and defence power (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, there is no absolute limit).
* The number of Tanks players are allowed to have on their territories until no longer being allowed to buy any (defaults to 2, min 1, max 5).
 
== Purchasing Tanks ==
To purchase a tank, go to Build > {{FULLPAGENAME}}. Tanks can only be bought on territories that the player wanting to buy one owns. Buying tanks can happen during <em>any</em> [[turn phases|turn phase]].
 
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.
{{Special Units}}

Latest revision as of 19:18, 5 October 2024

Mod name Tanks
Creator Fizzer
Made public on 2022-??-??
Category Experimental
Tags #Diplomacy
#Strategic
#Commerce
Runs on Warzone version 5.24.1+
Source code GitHub
Tank.png
A Tank
Attack power Customizable, same as Defence power
Defence power Customizable, same as Attack power
Can be transferred to teammates Yes
Can be airlifted to self Yes
Can be airlifted to teammates Yes
Can be gifted Yes
Combat order 3415
Damage to kill Same as attack/defence power
Starting health N/A
Visible to all players No

This mod adds Tank special unit to the game.

This mod requires commerce to be enabled.

Settings

Game creators can customize:

  • The cost of Tanks, in Gold (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute limit).
  • How powerful Tanks are - collectively refers to attack and defence power (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, there is no absolute limit).
  • The number of Tanks players are allowed to have on their territories until no longer being allowed to buy any (defaults to 2, min 1, max 5).

Purchasing Tanks

To purchase a tank, go to Build > Tanks. Tanks can only be bought on territories that the player wanting to buy one owns. Buying tanks can happen during any turn phase.

If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.